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Monday, October 27, 2014

The Crew: The open American road

The challenge of being a game as massive and as content rich as The Crew is how Ubisoft is trying to cater to every kind of racing fan, from simulation enthusiasts to those who want stories to go with their chases. It helps to have a canvas as large as the contiguous 48 states of America it’s possible to
spend over 30 hours beating every race in the East Coast and not drive past the Mississippi River.


Ubisoft follows the mentality that it’s better to have every kind of driving mode available, even if every mode isn't for everyone. For instance, many of the demolition missions are an acquired taste, given that these mostly off road assignments are chaotic and unpredictable, especially when ramps and incoming trees are involved. On the other hand, time spent off road can inspire creativity and the search for seemingly countless shortcuts. Given that many point to point races don’t require the persistent use of roads, The Crew encourages experimenting with unorthodox paths, even if your comfort zone is the tarmac.
Off-road vehicles encourage you to attempt unorthodox paths
 It’s a multiplayer world where your best cars are always on call. You might have spent ten minutes souping up a Ford Shelby Mustang, but your friend wants to start a race where that car doesn't qualify. Instead, the game picks the most appropriate car in your garage.

Like a racing version of Google Maps, the ability to change views from satellite level to ground level never gets old. If driving mastery requires complete memorisation of a city map, The Crew offers the daunting prospect of mentally absorbing every city and all the areas in between. If you’ve visited these cities, you have a head start an area’s landmarks and districts are where they should be, such as the MGM Grand on the Las Vegas Strip. Remember the size of Driver: San Francisco? Imagine having to remember 50 similarly sized maps and you have a good idea of what it takes to gets an edge in The Crew.

Single sitting road trip
Endurance races are available for the extremely goal oriented Driving fans have enjoyed a cruising mindset ever since Sega’s OutRun. Like the 1971 cult film Vanishing Point, some gaming road trips became suspenseful plot-driven chases, such as Need For Speed: The Run. Whereas that 2011 drive limited you to a San Francisco-New York route, The Crew gives you a multitude of combinations.
Create the waypoints yourself or use the game’s long-distance challenges to set your goals.

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