tag:blogger.com,1999:blog-15651472474259250142024-03-18T20:00:10.658-07:00Defly UnblockedHao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.comBlogger2085125tag:blogger.com,1999:blog-1565147247425925014.post-77263009371543191272020-02-26T17:00:00.000-08:002020-03-05T00:17:12.956-08:00Diablo 4 aims for a better couch co-op experience, improved UI - Vg247<span style="background-color: white; font-style: italic;"><span style="font-family: Verdana, sans-serif;">Changing gear while playing with a pal will be much easier</span></span><br /><span style="background-color: white; font-style: italic;"><span style="font-family: Verdana, sans-serif;"><br /></span></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiglFLBeBB-fasxS8VqA2UsLtMK9KyTrSLCxu70zEio-zdTx9F6BMIdSgOQ8pGIMRCxZX7LPOjmjyb0wyQYylP8w76sSv52m0Gy8FgTPrLVT9GTmFQQm3WQcSHcQe-Z2BUJdYevkJRDGTU/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="background-color: white; color: black; font-family: Verdana, sans-serif;"><img border="0" data-original-height="533" data-original-width="800" height="426" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiglFLBeBB-fasxS8VqA2UsLtMK9KyTrSLCxu70zEio-zdTx9F6BMIdSgOQ8pGIMRCxZX7LPOjmjyb0wyQYylP8w76sSv52m0Gy8FgTPrLVT9GTmFQQm3WQcSHcQe-Z2BUJdYevkJRDGTU/s640/vg247.jpg" width="640" /></span></a></div><span style="background-color: white; font-style: italic;"><span style="font-family: Verdana, sans-serif;"><br /></span></span><span style="background-color: white; font-style: italic;"><span style="font-family: Verdana, sans-serif;"><br /></span></span><div id="l0QA5R" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;">In its first quarterly update of 2020, Blizzard revealed new details about <em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Diablo 4</em> — as well as feedback from the BlizzCon demo, like the ability to rebind left click.</span></div><div id="oGSH14" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;">The post focuses on how Blizzard has evolved the user interface since <em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Diablo 3. (Diablo 4 </em>itself has changed since our first look in 2019.) One of the standout features of the upcoming game is a UI built for both controllers and couch co-op with a friend.</span></div><figure class="e-image" style="box-sizing: border-box; line-height: inherit; margin: 2.2rem 0px; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span class="e-image__inner" style="box-sizing: border-box; display: block; font-style: inherit; line-height: inherit; margin: 0px; padding: 0px; position: relative; text-decoration: inherit; vertical-align: inherit;"><span class="e-image__image " data-original="https://cdn.vox-cdn.com/uploads/chorus_asset/file/19749247/2MQ4LLY0WQ8V1582662150330.gif" style="box-sizing: border-box; display: block; font-style: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit; width: 739.922px;"><img alt="Keyboard and Mouse vs Controller Diablo 4 UI gif" class="c-dynamic-image lazy-image lazy-loaded" data-cdata="{"asset_id":19749247,"ratio":"*"}" data-chorus-optimize-field="main_image" data-cid="site/dynamic_size_image-1582763766_8965_45156" src="https://cdn.vox-cdn.com/thumbor/KRIrQ3anqsKwo7nFlwDdQL1YXPc=/800x0/filters:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749247/2MQ4LLY0WQ8V1582662150330.gif" style="background-position: 50% center; background-size: cover; border: 0px; box-sizing: border-box; display: block; font-style: inherit; line-height: inherit; margin: 0px auto; max-width: 100%; padding: 0px; text-decoration: inherit; vertical-align: inherit; width: auto;" /></span></span><span class="e-image__meta" style="border-bottom: 1px solid rgb(204, 204, 204); box-sizing: border-box; display: block; font-style: inherit; line-height: inherit; margin: 0px; padding: 8px 0px; text-decoration: inherit; vertical-align: inherit; width: 739.922px;"><cite style="box-sizing: border-box; display: inline; font-style: inherit; line-height: inherit; margin: 0px; opacity: 0.75; padding: 0px; text-decoration: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;">Image: Blizzard Entertainment</span></cite></span></figure><div id="sbpv2h" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;"><em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Diablo 4</em> supports controller use on a PC, which means Blizzard needed a UI that could change quickly depending on the user’s input device. The shift from mouse and keyboard to controller is now instant, as seen in the gif above.</span></div><div id="XaUniB" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;">The studio also revealed a new focus on couch co-op. In <em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Diablo 3: Reaper of Souls</em> on console, local co-op partners couldn’t access their menus at the same time — a problem for a game all about equipping new loot and abilities. In <em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Diablo 4</em>, Blizzard rebuilt the UI for local co-op.</span></div><figure class="e-image" style="box-sizing: border-box; line-height: inherit; margin: 2.2rem 0px; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span class="e-image__inner" style="box-sizing: border-box; display: block; font-style: inherit; line-height: inherit; margin: 0px; padding: 0px; position: relative; text-decoration: inherit; vertical-align: inherit;"><span class="e-image__image " data-original="https://cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg" style="box-sizing: border-box; display: block; font-style: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit; width: 739.922px;"><picture class="c-picture" data-cdata="{"asset_id":19749197,"ratio":"*"}" data-cid="site/picture_element-1582763766_1461_45157" style="box-sizing: border-box; display: block; font-style: inherit; line-height: inherit; margin: 0px; min-height: 1px; padding: 0px; text-decoration: inherit; vertical-align: inherit; width: 739.922px;"><span style="background-color: white; font-family: Verdana, sans-serif;"><source sizes="(min-width: 1221px) 846px, (min-width: 880px) calc(100vw - 334px), 100vw" srcset="https://cdn.vox-cdn.com/thumbor/dq6-twvSE38jXIKWZBBvGEQnfVA=/0x0:1920x1080/320x0/filters:focal(0x0:1920x1080):format(webp):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg 320w, https://cdn.vox-cdn.com/thumbor/xfgoMuvtsHFvZtWilAmmJyLChrM=/0x0:1920x1080/520x0/filters:focal(0x0:1920x1080):format(webp):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg 520w, https://cdn.vox-cdn.com/thumbor/t03ue4GI9LBCptdjr-E2rSzsFpQ=/0x0:1920x1080/720x0/filters:focal(0x0:1920x1080):format(webp):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg 720w, https://cdn.vox-cdn.com/thumbor/_BhVm0pVBykFDmQswbX26nNi15Y=/0x0:1920x1080/920x0/filters:focal(0x0:1920x1080):format(webp):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg 920w, https://cdn.vox-cdn.com/thumbor/Qqki0158B6l3PocJMqSbf4J9Ncs=/0x0:1920x1080/1120x0/filters:focal(0x0:1920x1080):format(webp):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg 1120w, https://cdn.vox-cdn.com/thumbor/fmWQpxlKai49GMeKMs559q7HAgQ=/0x0:1920x1080/1320x0/filters:focal(0x0:1920x1080):format(webp):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg 1320w, https://cdn.vox-cdn.com/thumbor/eGX1AKK8Za6cpZi4PqPqS4BkuKY=/0x0:1920x1080/1520x0/filters:focal(0x0:1920x1080):format(webp):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg 1520w, https://cdn.vox-cdn.com/thumbor/1-OscsBpbCtwOUWeJewF6qonLLE=/0x0:1920x1080/1720x0/filters:focal(0x0:1920x1080):format(webp):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg 1720w, https://cdn.vox-cdn.com/thumbor/Tgqv-I4nAs3nXHFYIE0Ino7_oxg=/0x0:1920x1080/1920x0/filters:focal(0x0:1920x1080):format(webp):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg 1920w" style="box-sizing: border-box; font-style: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;" type="image/webp"></source></span><img alt="Diablo 4 couch co-op UI" data-upload-width="1920" sizes="(min-width: 1221px) 846px, (min-width: 880px) calc(100vw - 334px), 100vw" src="https://cdn.vox-cdn.com/thumbor/Qsx4MmEwmx-83vKxVIk3wI2VR4I=/0x0:1920x1080/1200x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg" srcset="https://cdn.vox-cdn.com/thumbor/TDWJtx4ERJXYR1m8EDWQxd4AOeg=/0x0:1920x1080/320x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg 320w, https://cdn.vox-cdn.com/thumbor/rtJstI6jLPFafVbtpdDWPRIJGbk=/0x0:1920x1080/520x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg 520w, https://cdn.vox-cdn.com/thumbor/3WjGdoHl3fTV9cvMcQ3gpGkDPSI=/0x0:1920x1080/720x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg 720w, https://cdn.vox-cdn.com/thumbor/XqbPfRmehi2i9DERcc9QuPxY_l4=/0x0:1920x1080/920x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg 920w, https://cdn.vox-cdn.com/thumbor/tMDZtYA35Pvierl9eryzHr1V4PQ=/0x0:1920x1080/1120x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg 1120w, https://cdn.vox-cdn.com/thumbor/-EEuILmqWF4usSliQ3eYSoz0NHo=/0x0:1920x1080/1320x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg 1320w, https://cdn.vox-cdn.com/thumbor/UEwDxYX77M8zhYQsaca_Sngtj2s=/0x0:1920x1080/1520x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg 1520w, https://cdn.vox-cdn.com/thumbor/7V-BulSSYPVqAwJyPl8kD9prlsE=/0x0:1920x1080/1720x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg 1720w, https://cdn.vox-cdn.com/thumbor/vDjY6jUN88poBe2vkw7QlNZG-TE=/0x0:1920x1080/1920x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19749197/AC63RWTR66G61582662147884.jpg 1920w" style="border: 0px; box-sizing: border-box; display: block; font-style: inherit; height: auto; line-height: inherit; margin: 0px auto; max-width: 100%; padding: 0px; text-decoration: inherit; vertical-align: inherit; width: auto;" /></picture></span></span><span class="e-image__meta" style="border-bottom: 1px solid rgb(204, 204, 204); box-sizing: border-box; display: block; font-style: inherit; line-height: inherit; margin: 0px; padding: 8px 0px; text-decoration: inherit; vertical-align: inherit; width: 739.922px;"><span style="background-color: white; font-family: Verdana, sans-serif;"><figcaption style="box-sizing: border-box; display: inline; font-style: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Both players adjust their builds during local co-op in Diablo 4</figcaption> <cite style="box-sizing: border-box; display: inline; font-style: inherit; line-height: inherit; margin: 0px; opacity: 0.75; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Image: Blizzard Entertainment</cite></span></span></figure><div id="MCtKEr" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;">In the image above, both players are customizing their characters simultaneously, with player 1 adjusting their skills and player 2 previewing their talents.</span></div><div id="blqU6z" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;">Everything about <em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Diablo 4</em> is still a work in progress, including these new interfaces. But it’s nice to see Blizzard adjust for players who don’t want to use a mouse and keyboard or those who want to slay demons with a pal in the same room.</span></div><div id="YoaeDV" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;">Blizzard has yet to announce a release window for <em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Diablo 4</em>.</span></div>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com1tag:blogger.com,1999:blog-1565147247425925014.post-42668002403943971882020-02-26T16:57:00.000-08:002020-03-05T00:17:13.246-08:00Red Dead Redemption 2 fans are avoiding fall damage by puking - Vg247<span style="background-color: white; font-family: Verdana, sans-serif; font-style: italic;">Pouring like an avalanche, comin’ down the mountain</span><br /> <span style="background-color: white; font-family: Verdana, sans-serif;"><span style="font-style: italic;"><br /></span><iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="420" src="https://www.youtube.com/embed/CYb94lAcJtY" width="756"></iframe></span><br /><span style="background-color: white; font-family: Verdana, sans-serif;"><br /></span><span style="background-color: white; font-family: Verdana, sans-serif;"><br /></span><div id="i0qEpS" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;">Coming to a sheer cliff or other steep drop in <em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Red Dead Redemption 2</em><em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;"> </em>— or any open-world game, really — always poses a dilemma to me, as a committed role-player. Do I search for reasonably negotiable route down, taking the extra time? Do I fast travel, breaking immersion? Do I leap to my death and respawn elsewhere for convenience’s sake?</span></div><div id="Pzk0zE" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;">Some enterprising <em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">RDR2 </em>types have come up with another choice: Vomit roping. They’ve figured out that blowin’ chunks while falling off a cliff creates a strand of life-saving puke that spares your character from falling damage.</span></div><div id="iFnTPG" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;">OK, the green rope coming out of your mouth isn’t <em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">actually </em>what saves you. It’s the fact that the barf animation overrides the falling animation, such that the falling process (in which you land and take beaucoup damage) never completes.</span></div><div id="Ror3PF" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;">Simple enough, but how does one pull the trigger? Chances are, you’re carrying an expurgative or two in your inventory — i.e. herbs. <a href="https://youtu.be/CYb94lAcJtY" style="border-bottom: 1px solid rgb(218, 0, 80); box-sizing: border-box; font-style: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; transition: color 0.1s ease 0s, background-color 0.1s ease 0s, fill 0.1s ease 0s; vertical-align: inherit;">In this video</a>, spied first by VG24/7, player Darereal chows down on some Common Bulrush, which makes your character barf pronto. Other herbs can cause make them puke, too, but many take longer to take effect. Common bulrush may be found just about anywhere near a body of water.</span></div><div id="WJxCkD" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;">Because of the barf trail, players have taken to calling this “vomit roping,” but I think it needs a better, perhaps punnier name. May I suggest:</span></div><ul style="box-sizing: border-box; line-height: inherit; margin: 0px 0px 1.2rem 0.6rem; padding: 0px 0px 0px 1.2rem; text-decoration-line: inherit; vertical-align: inherit;"><li id="Qdy9fO" style="box-sizing: border-box; font-style: inherit; line-height: inherit; margin: 0px 0px 0.6rem; padding: 0px; text-decoration: inherit; vertical-align: inherit;"><em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;">The Ol’ Mountain Holler</span></em></li><li id="QOLF6w" style="box-sizing: border-box; font-style: inherit; line-height: inherit; margin: 0px 0px 0.6rem; padding: 0px; text-decoration: inherit; vertical-align: inherit;"><em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;">Yodel-ay-hee-spew</span></em></li><li id="ZMk2wJ" style="box-sizing: border-box; font-style: inherit; line-height: inherit; margin: 0px 0px 0.6rem; padding: 0px; text-decoration: inherit; vertical-align: inherit;"><em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;">Booting Down</span></em></li><li id="HRT3xl" style="box-sizing: border-box; font-style: inherit; line-height: inherit; margin: 0px 0px 0.6rem; padding: 0px; text-decoration: inherit; vertical-align: inherit;"><em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;">Ralph-pelling</span></em></li><li id="C9tkwN" style="box-sizing: border-box; font-style: inherit; line-height: inherit; margin: 0px 0px 0.6rem; padding: 0px; text-decoration: inherit; vertical-align: inherit;"><em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;">The Liquid Plummet</span></em></li></ul><div id="hYkx5h" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white; font-family: Verdana, sans-serif;">Anyone got any better ideas? I’m all ears.</span></div>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com2tag:blogger.com,1999:blog-1565147247425925014.post-27031291894514385732020-02-24T23:10:00.000-08:002020-03-05T00:17:13.445-08:00ARK Genesis Update: Survival Evolved release 'Important News' for PS4 players - Vg247<span style="background-color: white; color: #626262; font-family: "open sans" , sans-serif; font-size: 20px;">ARK Survival Evolved's Genesis DLC is set to start downloading for players later today. But ahead of release, Studio Wildcard have some 'important news' to share.</span><br /><span style="background-color: white; color: #626262; font-family: "open sans" , sans-serif; font-size: 20px;"><br /></span><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPDp6kkmYvCHaPhCKSimzwCSanaydty86HhJT9_EnlagKFhtbrnF27j60vOyI6LSkZgKVIr0wbFynzUM8WM3g8fRFFAGYm9u8QAa8md8Wn3TregREYW0V1IYuq5lae7_vhJEWq-KF1E8E/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="532" data-original-width="800" height="424" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPDp6kkmYvCHaPhCKSimzwCSanaydty86HhJT9_EnlagKFhtbrnF27j60vOyI6LSkZgKVIr0wbFynzUM8WM3g8fRFFAGYm9u8QAa8md8Wn3TregREYW0V1IYuq5lae7_vhJEWq-KF1E8E/s640/vg247.jpg" width="640" /></a></div><span style="background-color: white; color: #626262; font-family: "open sans" , sans-serif; font-size: 20px;"><br /></span><span style="background-color: white; color: #626262; font-family: "open sans" , sans-serif; font-size: 20px;"><br /></span><br /><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">Ark Survival Evolved players have been waiting some months for the launch of the ARK Genesis expansion, but finally, the day has come.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">In just a few short house the developers at Studio Wildcard will release their bold new expansion.</div><div class="outbrain mid-article-widget outbrain-slot-container" data-config="{"injectionEnabled":true,"componentType":"outbrain","slotType":"outbrain","referenceNode":".article-body > p:nth-of-type(2)","widgetOptions":{"ids":["AR_2"],"template":"DailyStar"},"hideOnSensitiveArticle":true,"relativePos":"after","additionalClass":"mid-article-widget","name":"outbrainMidArticleSlot","placement":"Mid-Article","type":"outbrainMidArticleSlot"}" data-outbrain-placeholder="" data-response-start="3159.5000000088476" data-type="outbrain" id="outbrainMidArticleSlot" style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; margin: 0px 0px 23px; outline: 0px; padding: 0px; vertical-align: baseline;"><div class="OUTBRAIN" data-browser="chrome" data-dynload="" data-idx="0" data-ob-mark="true" data-ob-template="DailyStar" data-os="win32" data-src="https://www.dailystar.co.uk/tech/gaming/ark-genesis-update-survival-evolved-21570350" data-widget-id="AR_2" id="outbrain_widget_0" style="background: transparent; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><div class="ob-widget ob-one-column-layout CR_6" data-dynamic-truncate="true" style="background: transparent; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"></div></div></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">Though the update will add plenty of new features, there's no doubt that having a new map to explore - filled with an active volcano, a snowy mountain, a low-gravity area, a swampy section and an extensive water biome - is top of fans must see new features.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">A new map is of course just the tip of the iceberg, with New Creatures, Equipment, Structures and Cosmetics also available.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">But as we said, players shouldn't have too much longer to wait. The Ark Genesis release date countdown is now on, with a start time confirmed as 4 PM PST, which is technically midnight for those in the UK.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">However, in the lead up to the games new expansion going live, Studio Wildcard has shared what it calls 'important news' with the fanbase ahead of time.</div><iframe allowfullscreen="" frameborder="0" height="420" src="//players.brightcove.net/2540076170001/B1Hli6KCG_default/index.html?videoId=6135439192001" width="756"></iframe> <br /><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">A tweet sent by the developer late last night ominously reads: "Important News Regarding Genesis: Part 1 Launch".</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">The link lead to the Ark community forums, together with an update on the release of the game from the Studio Wildcard admin.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">"As we prepare for launch at 4 PM PST tomorrow, we have some important news for our survivors in the Asian region," the developers began.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">"Immediately following the Genesis launch, PS4 survivors in our Asian regions will only be able to access PS4 official servers in the Asian region for a short period.</div><iframe class="converse-re cre-bottom" frameborder="0" height="0" scrolling="no" src="https://get.convrse.media/?url=https%3A%2F%2Fwww.dailystar.co.uk%2Ftech%2Fgaming%2Fark-genesis-update-survival-evolved-21570350&cre=bottom&cip=17" style="background: rgb(255, 255, 255); border-style: initial; border-width: 0px; color: #141414; float: left; font-family: "Open Sans", sans-serif; font-size: 16px; margin: 0px; min-width: 100%; outline: 0px; padding: 0px; vertical-align: baseline; width: 1px;" width="100%"></iframe><br /><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">"We don't expect this exclusion to extend beyond 72 hours, but we will keep you updated with any future developments.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">"You will also not be able to join any un-official servers that have updated to a Genesis build due to the content mismatch and the lack of a region-specific Genesis update."</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><br /></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">Quite whether the issues with the game's PS4 servers will have an adverse effect on the rest of the game isn't clear, but as N4G.xyz suggests, Studio Wildcard ' operates from a very early-access mentality'.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">Meaning you never can really tell what the plan is until the very last moment, so we'd certainly urge that all fans, both devoted and casual, keep an eye on Daily Star and the <a href="https://twitter.com/complexminded" rel="nofollow" style="background: transparent; color: #ea042c; font-weight: bold; margin: 0px; padding: 0px; vertical-align: baseline;">Twitter account of Wildcard Lead Community Manager Cedric Burkes</a> for the latest information.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">Stay tuned for more information later today.</div>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com1tag:blogger.com,1999:blog-1565147247425925014.post-45632225238551043382020-02-24T23:05:00.000-08:002020-03-05T00:17:13.644-08:00FIFA 20 TOTW 24 Predictions see Aubameyang and Bruno Fernandes oust Lionel Messi - Vg247<span style="font-family: Verdana, sans-serif;"> Predict 20 Lineup for FIFA 20. That's all you need to know, including watching the players who may be included in the game's new FUT packages.</span><br /><span style="font-family: Verdana, sans-serif;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeri9D6SMoLFQzTjbA3i4rfvnK-Tvvxu6ZG6o4cgbcoaNhgZAk2FkzBbF2Jras3DupRevbdSkIKI5XWhzv0KyTRiBI7Q-KfZsZCpxMLWHVOjEvgN2h7uyMWjyzNCE025LFNAkJksjVtG0/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" data-original-height="532" data-original-width="800" height="424" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeri9D6SMoLFQzTjbA3i4rfvnK-Tvvxu6ZG6o4cgbcoaNhgZAk2FkzBbF2Jras3DupRevbdSkIKI5XWhzv0KyTRiBI7Q-KfZsZCpxMLWHVOjEvgN2h7uyMWjyzNCE025LFNAkJksjVtG0/s640/vg247.jpg" width="640" /></span></a></div><span style="font-family: Verdana, sans-serif;"><br /></span><span style="font-family: Verdana, sans-serif;"><br /></span><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">FIFA 20 players may have a fantastic selection of players to unpack in FUT from the current FIFA 20 Shapeshifters event, but there are some new inform players coming this Wednesday.</span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">That's right, it's time for another FIFA 20 Team of the Week and like every week, we're back with another prediction on PS4, Xbox One and PC.</span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;"><br /></span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">This will be the 24th TOTW for the game and launches Wednesday, February 26, 2020.</span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">As per the usual, this next TOTW squad should be announced by EA Sports at 15:00pm GMT later today, on the dot. That's 10:00 AM EST and 07:00 AM PST for those reading this in the United States.</span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">News will be shared across the games various social channels, including Facebook, Twitter, and Instagram.</span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">If you're curious about which players might be included, don't worry you can read the FIFA 20 TOTW 24 Predictions further down.</span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;"><br /></span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">They come from <b style="background: transparent; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">Futhead</b> , who is one of the most reliable sources in the EA Sports FIFA world. As a measure of their knowledge, last week they correctly predicted 13 of the 23 man squad.</span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">A bit of a lower score for the FIFA experts, but then again, even premier League players have their off weeks (just look at the lack of goals at the weekend.)</span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">This week is slightly harder as well, given the number of games in Italy called off due to the Coronavirus. Some might also be asking, 'Where's Messi'?</span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Because yes, despite scoring four goals at the weekend in Barcelona's 5-0 rout of Eibar in La Liga, Messi us currently one of the Shapeshifter cards already in packs. And normally we don't see EA release new upgrades when the players are already in a FUT promotion.</span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">But then again, it was four goals. Maybe an exception will be made.</span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">For now, keep reading to see which players Futhead believe have done enough to earn a spot in the FIFA 20 Ultimate Team TOTW 24 squad.</span></div><h3 style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-weight: 400; margin: 40px 0px 20px; outline: 0px; padding: 0px; vertical-align: baseline;"><b style="background: transparent; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif; font-size: small;">FIFA 20 TOTW 24 Predictions</span></b></h3><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Just below you'll find the Futhead prediction for the FIFA 20 TOTW 24 starting XI - based on the most recent round of football fixtures. And after some dominant displays, this week could include plenty of Premier Leauge players.</span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">The predictions would suggest that we might see players from Arsenal, Manchester United and Chelsea from the Premier League.</span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Unlike last week, it doesn't appear as thought we'll see any upgrades to the <b style="background: transparent; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">FIFA 20 One to Watch players.</b></span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">For a fully comprehensive breakdown of why Futhead have opted for each and every player this week, follow this link: <b style="background: transparent; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">Futhead.com/TOTW24</b></span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><iframe class="converse-re cre-center" frameborder="0" height="0" scrolling="no" src="https://get.convrse.media/?url=https%3A%2F%2Fwww.dailystar.co.uk%2Ftech%2Fgaming%2Ffifa-20-totw-24-predictions-21570420&cre=center&cip=23" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border-style: initial; border-width: 0px; float: left; margin: 0px; min-width: 100%; outline: 0px; padding: 0px; vertical-align: baseline; width: 1px;" width="100%"></iframe></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><b style="background: transparent; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">FIFA 20 TOTW 24 Starting XI Predictions:</span></b></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><b style="background: transparent; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">GOALKEEPER</span></b></div><ul style="background: rgb(255, 255, 255); border: 0px; color: #141414; list-style-image: initial; list-style-position: initial; margin: 0px 0px 20px; outline: 0px; padding: 0px; vertical-align: baseline;"><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><div style="background: transparent; border: 0px; line-height: 1.8; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Oliver Baumann - GK - OVR 82</span></div></li></ul><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><b style="background: transparent; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">DEFENDERS</span></b></div><ul style="background: rgb(255, 255, 255); border: 0px; color: #141414; list-style-image: initial; list-style-position: initial; margin: 0px 0px 20px; outline: 0px; padding: 0px; vertical-align: baseline;"><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Dan-Axel Zagadou - CB - OVR 79</span></li><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Nacho Monreal - LB - OVR 79</span></li><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Marcos Alonso - LWB - OVR 81</span></li></ul><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><b style="background: transparent; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">MIDFIELDERS</span></b></div><ul style="background: rgb(255, 255, 255); border: 0px; color: #141414; list-style-image: initial; list-style-position: initial; margin: 0px 0px 20px; outline: 0px; padding: 0px; vertical-align: baseline;"><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Pierre-Emerick Aubameyang - LM - OVR 88</span></li><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Marquinhos - CB/CDM - OVR 86</span></li><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Bruno Fernandes - CAM - OVR 85</span></li><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Koke - CM - OVR 85</span></li><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Fernando - CM - OVR 81</span></li></ul><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><b style="background: transparent; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">FORWARDS</span></b></div><ul style="background: rgb(255, 255, 255); border: 0px; color: #141414; list-style-image: initial; list-style-position: initial; margin: 0px 0px 20px; outline: 0px; padding: 0px; vertical-align: baseline;"><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><div style="background: transparent; border: 0px; line-height: 1.8; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Robert Lewandowski - ST - OVR 89</span></div></li><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><div style="background: transparent; border: 0px; line-height: 1.8; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Edin Dzeko - ST - OVR 84</span></div></li></ul><div><span style="font-family: Verdana, sans-serif;"><img src="https://i2-prod.dailystar.co.uk/incoming/article21570421.ece/ALTERNATES/s615b/0_fut-20-totw-24-predictions.jpg" /></span></div><div><span style="font-family: Verdana, sans-serif;"><br /></span></div><div><ul style="background: rgb(255, 255, 255); border: 0px; color: #141414; list-style-image: initial; list-style-position: initial; margin: 0px 0px 20px; outline: 0px; padding: 0px; vertical-align: baseline;"><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Aitor - GK - OVR 79</span></li><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Ryan Donk - CB - OVR 76</span></li><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Renato Steffen- RM - OVR 76</span></li><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Christopher Nkunku - CM - OVR 77</span></li><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Darwin Machis - CM - OVR 75</span></li><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Loic Remy - ST - OVR 77</span></li><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Jhon Cordoba - ST - OVR 76</span></li><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Chris Maguire - RW - OVR 67</span></li><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Graham Burke - CM - OVR 66</span></li><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Sergio Pena - CM - OVR 70</span></li><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Dominik Stroh-Engel - ST - OVR 64</span></li><li style="background: transparent; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Jonathan David - ST - OVR 74</span></li></ul><h3 style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-weight: 400; margin: 40px 0px 20px; outline: 0px; padding: 0px; vertical-align: baseline;"><b style="background: transparent; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif; font-size: small;">When is FIFA 20 Team of the Week released?'</span></b></h3><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">EA Sports new team of the week squad is released every Wednesday. The team is revealed at 3pm GMT on the day, and goes live in the game three hours later at 6pm GMT.</span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">FIFA's existing team of the week squad, which for the time being is TOTW 23 is available in FUT packs right up until the new squad is released at 6pm.</span></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">So make the most of the players from last week and stand by for a new selection of in-form players to hit FUT packs in the coming hours.</span></div></div>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com0tag:blogger.com,1999:blog-1565147247425925014.post-84988853804963896602020-02-24T22:52:00.000-08:002020-03-05T00:17:13.852-08:00Call of Duty Modern Warfare Update: PS4, Xbox playlist patch news - February 25 - Vg247<div class="separator" style="clear: both; text-align: center;"><span style="background-color: white; font-family: Verdana, sans-serif; font-size: 20px;">Here's what Activision and Infinity Ward have planned next for PS4, Xbox and PC players in Modern Warfare</span></div><div class="separator" style="clear: both; text-align: center;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;"><br /></span></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_hjsflyFCQ2ZnywgshJK7NtwApaqfCQuyan_y_p78rraO6GRj_Vx9ZxuKhvl761soO5f8TPjbQoDfT4gasj2I3r-f-HOU-2o3doES2C6fIuudmuBOFUPdHURpiKLkwMyybMd-B5b60SE/s1600/vg247.jpg" imageanchor="1" style="background-color: white; margin-left: 1em; margin-right: 1em;"><span style="color: black; font-family: Verdana, sans-serif;"><img border="0" data-original-height="532" data-original-width="800" height="424" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_hjsflyFCQ2ZnywgshJK7NtwApaqfCQuyan_y_p78rraO6GRj_Vx9ZxuKhvl761soO5f8TPjbQoDfT4gasj2I3r-f-HOU-2o3doES2C6fIuudmuBOFUPdHURpiKLkwMyybMd-B5b60SE/s640/vg247.jpg" width="640" /></span></a></div><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;"><br /></span></span><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;"><br /></span></span><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">It's that time of the week again: soon we'll be seeing Activision and Infinity Ward roll out a new update and change what you can play in the latest CoD game.</span></span></div><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">That's right, Call of Duty Modern Warfare's weekly playlist changeover is coming, marking the next rotation as the game soldiers on.</span></span></div><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;"><br /></span></span></div><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">To that end, make sure you log in and wrap up everything you can so in the current playlists if you want to ensure you extract all the weapon kills and benefits you can from the current setup – it may be weeks before you can jump back into certain game modes.</span></span></div><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">As Activision and Infinity Ward announced in early January, modern Warfare drops a new update to the esteemed FPS game that alters the modes you have access to from the multiplayer menu on a weekly basis.</span></span></div><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">This is part of the weekly schedule that sees the developer and publisher make rolling changes to the game over three days per week.</span></span></div><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Infinity Ward, currently, operates on this schedule:</span></span></div><div class="placeholder" data-config="{"name":"perform-placeholder","componentType":"placeholder","referenceNode":".article-body > p:nth-of-type(6)","type":"performPlaceholder","relativePos":"after"}" data-placeholder-placeholder="" data-response-start="3352.1699999982957" data-type="placeholder" id="perform-placeholder" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 16px; 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background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border-width: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: bottom;" title="3rd party ad content" width="8px"></iframe></span></span></div></div><ul style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 16px; margin: 0px 0px 20px; outline: 0px; padding: 0px; vertical-align: baseline;"><li style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;"><b style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">Tuesday</b> – Playlist updates</span></span></li><li style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;"><b style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">Thursday</b> – Developer diary and/or behind the scenes blog</span></span></li><li style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; line-height: 2; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 10px; position: relative; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;"><b style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">Friday</b> – Community Update blog</span></span></li></ul><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">With that in mind, here's what we know is going to change over the next 24 hours.</span></span></div><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;"><iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="420" src="https://www.youtube.com/embed/B1kfy8hDOFo" width="756"></iframe></span></span><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;"><br /></span></span><h3 style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 26px; font-weight: 400; margin: 40px 0px 20px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Modern Warfare – Playlist Rotation, February 25</span></span></h3><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">The following modes will be replaced with other modes as of 6pm on February 25, 2020:</span></span></div><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;"><b style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">Playlist</b> : 1v1 Rust<br /><b style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">Playlist</b> : Flotation Oxidation (Rust & Shipment 24/7)<br /><b style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">Playlist</b> : Reinforce NVG</span></span></div><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Though we don't know what these modes will be replaced with until they go live, it's worth noting that whilst these modes may not be featured on playlists any more, we may still see them appear elsewhere in the game.</span></span></div><iframe class="converse-re cre-center" frameborder="0" height="0" scrolling="no" src="https://get.convrse.media/?url=https%3A%2F%2Fwww.dailystar.co.uk%2Ftech%2Fgaming%2Fcall-duty-modern-warfare-update-21567995&cre=center&cip=18" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border-style: initial; border-width: 0px; float: left; font-size: 16px; margin: 0px; min-width: 100%; outline: 0px; padding: 0px; vertical-align: baseline; width: 1px;" width="100%"></iframe><br /><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Early on in the game's life, for example, we saw 1v1 Gunfight appear on the featured playlist, replacing 2v2. However, 2v2 Gunfight remains available in the menus. Expect more variations on the game mode, with custom loadouts and conditions, as the game ages.</span></span></div><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">In terms of what's to come, it looks like Infinity Ward has some exciting stuff in the pipes.</span></span></div><div class="factbox" data-gtm-vis-first-on-screen-7966536_760="342088" data-gtm-vis-has-fired-7966536_760="1" data-gtm-vis-total-visible-time-7966536_760="100" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border-radius: 10px; border: 0px; font-size: 16px; margin: 0px 0px 27px; outline: 0px; overflow: hidden; padding: 20px 24px; vertical-align: baseline;"><span class="factbox-header" style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><h3 style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 26px; font-weight: 400; line-height: 1.3; margin: 0px 0px 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Call of Duty Modern Warfare (PC) - 5/5</span></h3></span><div class="factbox-content" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><i style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">- Reviewed on PC</span></i></div><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Call of Duty: Modern Warfare on PC shines where past instalments have not, finally bringing uncapped frame rates, multi-monitor support and an FOV slider in the settings. Paired with multiplayer cross-play, you finally can’t go wrong with picking PC over a console copy.</span></span></div><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><b style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">The Good</span></b></div><ul style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; list-style-image: initial; list-style-position: initial; margin: 0px 0px 20px; outline: 0px; padding: 0px; vertical-align: baseline;"><li style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; line-height: 1.8; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 5px; position: relative; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Raytracing improves on already perfect visuals</span></span></li><li style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; line-height: 1.8; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 5px; position: relative; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Mouse and keyboard movement is responsive and adjustable</span></span></li><li style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; line-height: 1.8; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 5px; position: relative; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Support for much-requested PC features</span></span></li></ul><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><b style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">The Bad</span></b></div><ul style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; list-style-image: initial; list-style-position: initial; margin: 0px 0px 20px; outline: 0px; padding: 0px; vertical-align: baseline;"><li style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; line-height: 1.8; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 5px; position: relative; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Laggy pre-rendered cutscenes</span></span></li><li style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; line-height: 1.8; margin: 0px 0px 0px 20px; outline: 0px; padding: 0px 0px 5px; position: relative; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Raytracing doesn’t include reflection improvements</span></span></li></ul></div></div><h3 style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 26px; font-weight: 400; margin: 40px 0px 20px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Modern Warfare – February 25 patch incoming?</span></span></h3><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">As per the game's Trello board, we know that there are some fixed issues that'll be addressed in a future update.</span></span></div><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Whether that'll land today remains to be seen, though.</span></span></div><div style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Here are all the fixes that'll arrive in the next update.</span></span></div>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com0tag:blogger.com,1999:blog-1565147247425925014.post-80166568323593497252020-02-24T22:45:00.000-08:002020-03-05T00:17:14.060-08:00Mario is killing the planet with his giant carbon footprint, say scientists - Vg247<span style="background-color: white; color: #626262; font-family: "open sans" , sans-serif; font-size: 20px;">The Console Carbon Footprint study has revealed that gaming is a major contributor to sky-high levels of C02 emissions</span><br /><span style="background-color: white; color: #626262; font-family: "open sans" , sans-serif; font-size: 20px;"><br /></span><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCt7APFDShA29rCv44fVPmR7SpSy5MiPC8CsHZ4mkg022GUHfxpQX7utOwzpE-FLV0A6OOoq6jqc8JXb7z1dzFFMFEBHKqpxPs9qZNpVBT3cxFnp4Dbgpl_nn_YvD2XnzQJCHutsy0Ix0/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="532" data-original-width="800" height="424" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCt7APFDShA29rCv44fVPmR7SpSy5MiPC8CsHZ4mkg022GUHfxpQX7utOwzpE-FLV0A6OOoq6jqc8JXb7z1dzFFMFEBHKqpxPs9qZNpVBT3cxFnp4Dbgpl_nn_YvD2XnzQJCHutsy0Ix0/s640/vg247.jpg" width="640" /></a></div><span style="background-color: white; color: #626262; font-family: "open sans" , sans-serif; font-size: 20px;"><br /></span><br /><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">Did you think that the only thing Mario was killing was a goomba or two? Think again.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">Brand new research revealed by a new study this week suggests that the carbon footprint of popular Super Mario games over the past year is way more impactful than you might have thought.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><br /></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">New research shows that the CO2 produced by playing best-selling games Mario Kart 8 Deluxe, Super Smash Bros. Ultimate and Super Mario Odyssey exceeds a staggering 475 tonnes.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">The study, named Console Carbon Footprint, also looks at the CO2 emissions for every console released to date, following the news that 21 gaming companies have pledged to reduce their collective CO2 emissions by more than 30 million tonnes by 2030.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">It also delves into the environmental impact of the materials used to create boxed games vs digital downloads.</div><iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="420" src="https://www.youtube.com/embed/jsTRUxzEl9U" width="756"></iframe> <br /><br /><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">Console Carbon Footprint found that total sales of the popular Super Mario titles equalled 5,785,529 units in 2019 (83% of which were digital).</div><div class="placeholder" data-config="{"name":"perform-placeholder","componentType":"placeholder","referenceNode":".article-body > p:nth-of-type(6)","type":"performPlaceholder","relativePos":"after"}" data-placeholder-placeholder="" data-response-start="9350.364999991143" data-type="placeholder" id="perform-placeholder" style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; margin: 0px auto; outline: 0px; 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border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; height: 8px; margin: 0px; max-height: 8px; outline: 0px; overflow: hidden; padding: 0px; vertical-align: baseline; z-index: 1;"><div id="google_ads_iframe_/5293/dailystar.co.uk/tech/gaming_2__container__" style="background: rgb(241, 241, 241); border: 0pt none; left: 0px; margin: auto; outline: 0px; padding: 0px; position: relative; text-align: center; top: 0px; vertical-align: baseline; width: 8px;"><iframe data-google-container-id="3" data-integralas-id-c4cd745b-236d-e156-2f81-e5b816724a02="" data-load-complete="true" frameborder="0" height="8px" id="google_ads_iframe_/5293/dailystar.co.uk/tech/gaming_2" marginheight="0" marginwidth="0" name="google_ads_iframe_/5293/dailystar.co.uk/tech/gaming_2" sandbox="allow-forms allow-pointer-lock allow-popups allow-popups-to-escape-sandbox allow-same-origin allow-scripts allow-top-navigation-by-user-activation" scrolling="no" style="background: transparent; border-style: initial; border-width: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: bottom;" title="3rd party ad content" width="8px"></iframe></div></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">According to the study, digitally downloading a game results in 0.017kg of CO2, while creating a physical copy emits more than <b style="background: transparent; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">20 times</b> that at 0.39kg.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">This means that between digital and physical sales, games featuring everyone's favourite stomp-happy plumber racked up an impressive 475 tonnes of CO2.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">The actual carbon footprint of Mario is much higher when the energy consumption of consoles are taken into account, with the Console Carbon study revealing that the average C02 produced across all consoles is 0.025kg per hour.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><br /></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">Extrapolating that data, and knowing that over 164 million adults in the US playing video games and players spending an average of 7.1 hours (seven hours, seven minutes) per week on games consoles, video game CO2 emissions could reach a staggering <b style="background: transparent; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">29 million kg,</b> or <b style="background: transparent; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">29,110 tonnes</b> each week.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">Things are better now than they have been, though.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">The research also found that the most polluting consoles released to date are the PS3 original with a carbon footprint of 0.054kg per hour, followed by the Xbox 360 with 0.051kg.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;"><br /></div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">Current-gen machines fare slightly better – and next-gen machines are committed to being particularly eco-friendly – but Microsoft's current Xbox One X averages at about 0.035kg of CO2 released every hour.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">With 21 gaming companies having pledged to reduce their collective CO2 footprint by more than 30 million tonnes by 2030, it’s crucial that major console companies continue to prioritise sustainable power usage and quick download times moving forward.</div><div style="background: rgb(255, 255, 255); border: 0px; color: #141414; font-family: "Open Sans", sans-serif; font-size: 16px; line-height: 1.8; margin-bottom: 12px; outline: 0px; padding: 0px; vertical-align: baseline;">Here's hoping the next generation of video games consoles can mitigate some of the damage gaming is doing to the environment.</div>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com0tag:blogger.com,1999:blog-1565147247425925014.post-31772635442144446722020-02-23T19:11:00.000-08:002020-03-05T00:17:14.262-08:00Death and Taxes - Mortimer’s Stories Guide (Widgets, Attire, Achievements) - VG247<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_ExUd0PCUqxPAoa1uPeK2h8IMZU_LPQPE-sBMQT6Hk17hhagGYH4vH7YKGSOb7atolk3vc8hfUEjk-8-kAbNLQ0tMp7giOUCURA2qyKBfHP5mNe_5EY1grRRzag8cQb06DyErOZ2Y3L8/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="425" data-original-width="800" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_ExUd0PCUqxPAoa1uPeK2h8IMZU_LPQPE-sBMQT6Hk17hhagGYH4vH7YKGSOb7atolk3vc8hfUEjk-8-kAbNLQ0tMp7giOUCURA2qyKBfHP5mNe_5EY1grRRzag8cQb06DyErOZ2Y3L8/s640/vg247.jpg" width="640" /></a></div><br /><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">In this guide you can find all info about Mortimer’s stories.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h2 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 21px; font-weight: 400;">Guide to Mortimer’s Stories</h2><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Attire</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Each purchased item unlocks a set of six faces/eight suits with the same basic pattern and different colors. I have marked F for femme, M for masc, and U for unisex.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Achievements</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>R.I.P. Fashion - Buy everything.</li><li>Classical - change into Grim Cloak v1 and basic skull v1.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Visages</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Ears of the Beast(F) stopped a mutiny.</li><li>The Calavera(F) was found upon Mort's face after a Dia de los Muertos celebration of a fallen friend.</li><li>The Eye of Anpu(U) was found in some dunes guarded by a World Eater.</li><li>The Face of the Great Old One(U) was absconded from a carnival.</li><li>The Glasses(F) are looted from (forgot to write it down)</li><li>The Plague Doctor(U) mask was acquired from some folks who considered it professional attire, wherein Mortimer acquired a whole slew of them, causing the previous owners to soil their pants.</li><li>Unholy Smokes(M) were granted to Mortimer upon rescue of a shaman's child.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Clothes</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>A Fancy Suit (Bowtie Edition) was nicked from Fate's wardrobe.</li><li>Grim Cloak was Mort's attempt to keep warm.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Widgets</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Achievements</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Let it RIP - fidget the spinner until it lights up.</li><li>Aetherial Resonator is from a sordid tale involving an elevator (implied muzak).</li><li>Aphotic Reflector is an ex-lighthouse mirror framed in shipwreck driftwood (necessary prerequisite for wardrobe changes).</li><li>Blue Gerbil was found on the river Styx.</li><li>Ephemeral Mortality coin belonged to Thaddeus Thatcher.</li><li>Infernal Illuminator was created by an electrical trickster, derived from cannon parts and a rose bush.</li><li>Kaktos originated from the Island of Cactai, but travels.</li><li>Lethean Obliviator was used to cut a romantic tie (eraser, one use, but respawns in store at a higher price after each use).</li><li>Tenebrous Device was a rat trap belonging to a wizard (fidget spinner).</li><li>Transience of Annals was once owned by an old man on the steps of Acropolis (marks how many days you have left).</li></ul>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com0tag:blogger.com,1999:blog-1565147247425925014.post-23127102470585780842020-02-23T19:09:00.000-08:002020-03-05T00:17:14.461-08:00Space Engineers - Wheel Track Guide - Vg247<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwHdk0LkWZUVAn-eTmgIBlJrgQ7GsyRTYgwJM5ei3OUOFpIfshP1Kxujge2oT5cJWy5gC2Tylsqp96drp_UXbdedgRKBP9IBJ4O4iG7tI5sxqg2oUoptqAds5GwZzzw-R9FiUOzG6fmdY/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="425" data-original-width="800" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwHdk0LkWZUVAn-eTmgIBlJrgQ7GsyRTYgwJM5ei3OUOFpIfshP1Kxujge2oT5cJWy5gC2Tylsqp96drp_UXbdedgRKBP9IBJ4O4iG7tI5sxqg2oUoptqAds5GwZzzw-R9FiUOzG6fmdY/s640/vg247.jpg" width="640" /></a></div><br /><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">It is often seen on vehicle such as tanks that wheels are stacked impossibly close together. Now i'm sure there are some good tutorials, but i couldn't find any so i made one anyways. This tutorial explains how to create these 'Fake' tracks, such as the one shown in the picture.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h2 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 21px; font-weight: 400;">Guide to Wheel Track</h2><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Intro</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">So first up, what am I talking about in this tutorial? Well, as seen on the picture below, the wheels on this mockup are placed 1 block from eachother and are clipping. This should be impossible, as the game does not allow you to create a wheel if it's intersecting with anything. 'How is it possible to make this?' you might ask. That's why i made this tutorial.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Here is a mockup i created to showcase the concept:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582490408_1.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582490408_1.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582490408_1.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The same grid without wheels:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582490401_2.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582490401_2.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582490401_2.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Here is a list of things you will need:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Space Engineers (obviously).</li><li>A blueprint you want tracks on.</li><li>File access on your computer.</li><li>A text editor program (any will do).</li><li>A bit of patience.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Once you have all of these acquired, you are ready to begin with the first step!</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Step 1: Creating Placeholders</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">In order to achieve this pattern, we will have to make so-called placeholders. What are these placeholders you might ask? Basically a rotor attached to a suspension. Take a look:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582490408_3.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582490408_3.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582490408_3.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This too seems impossible, as suspensions only come with 1x1, 3x3 or 5x5 wheels. And that's where we enter the world of blueprint editing. Blueprints in this game are saved down in text files, which is why a text editor is required for this next step. As a side note, always make sure to have the latest version of the blueprint available, but we will get there.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Start by placing either a 1x1, 3x3 or a 5x5 wheel of desired grid size, then blueprint it using Ctrl + B. Name this blueprint something like 'Place holder' or 'Track piece'. This will become important later on, also to be explained. One important thing is that it does not matter which wheel size you picked now, apart from the 5x5 since that one has a larger model, the wheel that will be added on later can be whichever size you choose.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Step 2: Editing the Blueprint</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Now, open up your preferred text editor, and go to the following folder in your computer (also make sure to have access to this folder): C(or whichever letter your hard-drive has):/Users/(your username)/Application Data/Space Engineers/Blueprints/local.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is the folder that stores all your local blueprints, and this is where you can access them for editing. The blueprint's files themselves are found in folders with corresponding names to their in-game blueprint names.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">For this tutorial, i have created a 3x3 wheel i nicknamed 'Placeholder'. Now, when i find the folder nicknamed Placeholder, there will be atleast 3 files inside. These include:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>bp.sbc</li><li>bp.sbc5</li><li>thumb.png</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">You should search for whatever you nicknamed your placeholder. When you found that folder, start by deleting the .sbc5 file. This is required, because it holds the information required by the game to spawn the grid, however when deleted the game reads off of the sbc file to create the grid. If not deleted, in game you won't see any changes despite the edits. Unlike the sbc5, the sbc file is in a human-readable form and that's why you can edit it using a text editor. Once you have found your bp.sbc file, use your text editor and open the file.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is where the hard part begins. You will see alot of code that you probably don't understand, but that is ok. You only have to change one part. Now, depending on which wheel you had, you should search for the following pieces of code:</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Small Grid sizes</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Wheel size -> Code</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>1x1 Wheel = SmallRealWheel1x1</li><li>3x3 Wheel = SmallRealWheel</li><li>5x5 Wheel = SmallRealWheel5x5</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Large Grid sizes</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Wheel size -> Code</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>1x1 Wheel = RealWheel1x1</li><li>3x3 Wheel = RealWheel</li><li>5x5 Wheel = RealWheel5x5</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Search for one of the above piece of code, depending on wheel size you saved with the blueprint.</li><li>Replace this piece of code with the following: Small -> SmallRotor or Large -> LargeRotor.</li><li>Once this is done, save the file and delete the sbc5 file if you havent done so already.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Before you move on, this is an extra step you can take to make sure your creations work as intended. Suspensions have something called 'default state', and this is basically the angle thats 0 to the suspension. It can happen that at times, the suspension is not in a default state, and when handbraked, it returns to this default state which may cause it to break. Normally, this is not an issue since only wheels should be present, however this may be an issue if more complex creations run into this problem. This will be explained further in the extras section.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">To fix this issue, spawn your placeholder in your world. While doing this you may also observe that the rotor jumps into the middle of the suspension where the wheel should be present. If this happens, that means you have succeeded in creating a placeholder. Unfortunately, sometimes the opposite can happen, where the rotor does not jump onto the suspension and becomes its own entity. If this happens, you can do one of two things: Try to create a new placeholder, or adjust the rotors position by altering the Position under the PositionAndOrientation, found above the wheel object you just replaced. If moved close enough, it should jump onto the suspension.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Once your placeholder works as intended, add a remote control and a power source to your placeholder (onto the suspension). Then, set the handbrake on the remote control to the 'On' position and copy the creation to the clipboard. Go into your blueprints, find your placeholder and replace the existing one with the one in the clipboard. Then, spawn it, remove the remote and the power source and replace the blueprint again so it looks like you just made it. However, this blueprint will have its rotor set to the default state and will always return to that particular state.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Step 3: Making the Vehicle</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is the fun part: creating your tracked vehicle. You may design it however you wish, but it's best to start with a mockup like the one seen in the pictures above if you are uncertain. Now, the reason we made the placeholders is because you can load in your blueprint and easly stack it next to eachother. This method is faster than trying to replace the wheels on the blueprint itself, and also you can use the placeholders everywhere else aswell. Simply load your placeholder blueprint and stack it next to eachother. Since the rotors are only 1 block wide the game should allow you to stack them that close.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The example from above:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582490448_4.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582490448_4.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582490448_4.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Place as many as like but beware that a large amount of wheels may cause lag since too many particles are being created. Placing gaps between the many wheels or grouping them (creating a few closely stacked ones then placing a large gap between the next such group) are ways to reduce the lag created by this method. Also, make sure that you added all placeholders as otherwise you will have to delete a few to make new ones.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Step 4: Creating Wheels</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Arriving at this step means you have created a vehicle with suspensions full of rotors. To add back the wheels, we have to yet again edit the blueprint. This time, its the vehicle's blueprint that you will have to edit. The blueprint is found in the same 'local' folder as from before. Delete the sbc5 file and open up the sbc. Then, find the Small/LargeRotor name and replace them with any of the following.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The desired wheels code are:</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Small Grid sizes</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Wheel size -> Code</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">1x1 Wheel = SmallRealWheel1x1</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">3x3 Wheel = SmallRealWheel</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">5x5 Wheel = SmallRealWheel5x5</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Large Grid sizes</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Wheel size -> Code</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">1x1 Wheel = RealWheel1x1</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">3x3 Wheel = RealWheel</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">5x5 Wheel = RealWheel5x5</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Beware that if a rotor is present in the blueprint thats not from the placeholders, you will also replace that, so its best recommended to remove any rotors before replacing the names (this does not include advanced rotors because they have a different name).</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Spawn your blueprint and see if the wheel is where it should be, that your creations works properly and that the wheels do aswell. At this point you should have a working creation full of wheels, or tracks as you may call them.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The example from above:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582490407_5.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582490407_5.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582490407_5.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Step 5: Extra Techniques</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This section is for those who wish to experiment further and learn some more about suspensions, rotors and wheels in general.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">First up, you might have noticed through experimentation that you can use different grid sizes for suspensions and wheels. This means that you can put a large 5x5 wheel on a small 1x1 suspension, or a small 5x5 wheel on a small 1x1 suspension. This works because the game allows for any entity to be present on the suspension as long as its close enough for the game to identify as 'parent'. As a side note, this same method also works on rotors and advanced rotors alike. They too can have large / small heads and bases, which allows for putting large grid turrets on small grids and alike. Pistons work aswell (probably), but they aren't as flexible as suspensions.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Pictures showcasing the concept:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582490503_6.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582490503_6.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582490503_6.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"> </span><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582490442_7.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582490442_7.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582490442_7.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">A few tanks also use an 'interlocking' type suspension, which is basically two of these placeholders angled towards eachother. This is a bit harder to make but not by much. The trick is that you have to raise the rotor on one of the suspensions so that it makes place for the other one.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Example of 'interlocking' rotor suspension:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582490481_8.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582490481_8.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582490481_8.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Suspensions with rotors can also be used in larger suspensions. This is because even without the ability to rotate the child grid like a wheel, the suspension is still able to 'steer', that is rotate the child grid horizontally. This can be used in custom suspensions, because the main suspension block can hold it steady while providing steering without the need of an extra rotor.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Example of custom suspension:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582490411_9.jpg" style="background-color: white; color: #0088cc; font-family: "open sans", sans-serif; font-size: 16.8px; text-decoration-line: none;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582490411_9.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582490411_9.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">There are also a few more thing you can do with suspensions. Suspensions can have their 'child' (wheel or rotor in this case) have a specific frictional value. This can be abused in creations such as walkers to have extra grip in their feet.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><div class="full-news" id="article" style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; padding-top: 15px;">Example of walker using 'grippy' feet:<br /><br /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582490504_10.jpg" style="color: #cc0000;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582490504_10.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582490504_10.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br /><br />Suspensions also have a particularly powerful ability.The 'child' grid does not clash with the 'parents' grid. This means that everything on the other end of a suspension can go through this end, which makes it possible to have incredibly broken creations. This only applies to the child and parent grids, anything else will collide normally per game rules.<br /><br />Example of a 'clippy' creation using suspension:<br /><br /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582490492_11.jpg" style="color: #0088cc; text-decoration-line: none;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582490492_11.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582490492_11.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a></div><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16px;" /><div style="background-color: white; font-family: "open sans", sans-serif; font-size: 16px;"><br /></div>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com1tag:blogger.com,1999:blog-1565147247425925014.post-40797982373056237972020-02-23T19:07:00.000-08:002020-03-05T00:17:14.661-08:00Territory Idle - Space Mode Guide (Walkthrough Step-by-Step) - Vg247<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCZ1juXzMz_hryT85L2HsB329WtaTcxxjnH0Q5p2SvnL7BL-1GHTtCl3pihqWYH8LBh_dmtwg6ArPqdpwDBM4V0LHBCCKU0Bpvccxl7ZTSzV8sr0bn4jkoh5HzzuBdXCF3jOCfz3ciKsg/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="425" data-original-width="800" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCZ1juXzMz_hryT85L2HsB329WtaTcxxjnH0Q5p2SvnL7BL-1GHTtCl3pihqWYH8LBh_dmtwg6ArPqdpwDBM4V0LHBCCKU0Bpvccxl7ZTSzV8sr0bn4jkoh5HzzuBdXCF3jOCfz3ciKsg/s640/vg247.jpg" width="640" /></a></div><br /><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This guide aims to help you get past space quickly so that you can go back to the main game and enjoy your new mutations, all while keeping amber costs reasonable.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h2 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 21px; font-weight: 400;">Guide to Space</h2><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Introduction</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This guide is accurate as of Ver. 165fix.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Space is another game mode that is unlocked after you've reached 185 empire points, and it comes with new buildings and resources. If you've reached space for the first time, you're probably confused about what buildings and resources to prioritize. This guide aims to help you get past space quickly so that you can go back to the main game and enjoy your new mutations, all while keeping amber costs reasonable.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">If you would like to explore space on your own, this guide is not for you.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Amber spent: 324-329. You'll need 199 more amber later if this is your first time, so have at least 528 amber.</li><li>Estimated time: 4-15 minutes of playing.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Walkthrough</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Before you begin, make a save file.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ol style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>If this isn't your first time following this guide, you should be familiar enough with the steps. Start by timelapsing 30 minutes to save up to 50 seconds (if you need to spend time reading this, you've probably got enough ore already).</li><li>Wait for 5k ore (26.6 seconds if you didn't timelapse in 1a) and build 1 energy crystal.</li><li>Timelapse 30 minutes.<br />[188 ore, 1 energy/s] (5 amber total)</li><li>Double energy crystal 4 times. (16 energy/s)</li><li>Timelapse 30 minutes.</li><li>[188 ore, 16 energy/s] (10 amber total)</li><li>Double energy crystal 4 times. (256 energy/s)</li><li>Timelapse 30 minutes.<br />[188 ore, 256 energy/s] (15 amber total)</li><li>Double energy crystal 2 times. If you've been clicking as fast as possible and didn't timelapse in 1a, you may need to wait up to 24 seconds for enough ore. There are no other points in the guide where waiting for resources is necessary. (1024 energy/s)</li><li>Timelapse 30 minutes.<br />[188 ore, 1024 energy/s] (20 amber total)</li><li>Build 2 crystal drones.</li><li>Timelapse 30 minutes.<br />[2188 ore, 3024 energy/s] (25 amber total)</li><li>Double energy crystal 2 times. (4096 energy/s)</li><li>Open 4 new sectors.</li><li>Build 5 more crystal drones.</li><li>Timelapse 30 minutes.<br />[7188 ore, 11096 energy/s] (30 amber total)</li><li>Double energy crystal 2 times. (16384 energy/s)</li><li>Timelapse 6 hours.<br />[7188 ore, 23384 energy/s] (52 amber total)</li><li>Double energy crystal 3 times. (131.07K energy/s)</li><li>Open 2 new sectors.</li><li>Build 2 dust collectors and upgrade both to 3 stardust per second.</li><li>Timelapse 6 hours.<br />[7188 ore, 138.07K energy, 6 stardust/s] (74 amber total)</li><li>Open 2 new sectors.</li><li>Build 2 Sputniks.</li><li>Upgrade both dust collectors to 5 stardust/s.</li><li>Double energy crystal 1 time. (262.14K energy/s)</li><li>Timelapse 30 minutes.<br />[7188 ore, 269.14K energy, 10 stardust, 4 R.P./s] (79 amber total)</li><li>Research +5000 ore, crystal drone improvement.</li><li>Upgrade 6 crystal drones to +4000 and 1 crystal drone to +5000.</li><li>Open 1 new sector.</li><li>Build 1 more dust collector and upgrade it to 4 stardust/s.</li><li>Timelapse 6 hours.<br />[34188 ore, 291.14K energy, 14 stardust, 4 R.P./s] (101 amber total)</li><li>Research cheaper sectors.</li><li>Open 3 new sectors.</li><li>Build 3 more Sputniks.</li><li>Upgrade 2 crystal drones to +5000 and 5 crystal drones to +6000.</li><li>Upgrade 2 dust collectors to 5 stardust/s and 1 dust collector to 6 stardust/s.</li><li>Double energy crystal 1 time. (524.29K energy/s)</li><li>Timelapse 1 day.<br />[45188 ore, 564.29K energy, 16 stardust, 25 R.P./s] (150 amber total)</li><li>Research +100% stardust, space bases, 2x R.P., +50% planet ore / +10 staff, speed of improvement.</li><li>Upgrade all 3 dust collectors to 12 stardust/s.</li><li>Upgrade 1 crystal drone to +6000 and 6 crystal drones to +7000.</li><li>Double energy crystal 3 times. (4.19M energy/s)</li><li>Timelapse 30 minutes.<br />[53282 ore, 4.24M energy, 36 stardust, 50 R.P./s] (155 amber total)</li><li>Open 1 new sector.</li><li>Build 1 space base.</li><li>Appoint 5 pilots (ore), 10 engineers (energy), and 5 scientists (R.P.).</li><li>Timelapse 6 hours.<br />[79923 ore, 8.48M energy, 36 stardust, 75 R.P./s] (177 amber total)</li><li>Research +15 staff to space bases.</li><li>Open 2 new sectors.</li><li>Build 2 more space bases.</li><li>Appoint all 85 new staff (35 each from 2 new bases, 15 from old base) as engineers for more energy.</li><li>Upgrade all 3 dust collectors to 18 stardust/s.</li><li>Timelapse 1 day.<br />[79923 ore, 44.54M energy, 54 stardust, 75 R.P./s] (226 amber total)</li><li>Research x1.5 ore/energy/stardust production.</li><li>Upgrade all 3 dust collectors to 20 stardust/s (x1.5 = 90 stardust/s total)</li><li>Double energy crystal one time. (8.39M energy/s)</li><li>Timelapse 1 day.<br />[119.88K ore, 132.88M energy, 90 stardust, 75 R.P./s] (275 amber total)</li><li>Timelapse 1 day.<br />(324 amber total; 329 amber with timelapse in 1a)</li><li>Research space colonization.</li><li>Colonize new planet.</li></ol><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Congratulations! You can now continue playing the main game. Remember to visit the amber shop to buy 1 extra mutation for 199 amber if you haven't already.</span>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com2tag:blogger.com,1999:blog-1565147247425925014.post-58394981094685932182020-02-23T19:06:00.000-08:002020-03-05T00:17:14.858-08:00Blackthorn Arena - Starting Guide (with Tips and Tricks) - Vg247<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuS1iu-GX3mibDpDc6g8aqGSU8rQoNc_UuStarJ7cPyctZAxzPNUeOrLuiuMXCidtUHj-HCyjYvcCqr2RAHw5aHL2hvVSP315fF9urZEHLRNngnX3FW_RsVclSjx3VzWrQ5XJ-V_L4BkM/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="425" data-original-width="800" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuS1iu-GX3mibDpDc6g8aqGSU8rQoNc_UuStarJ7cPyctZAxzPNUeOrLuiuMXCidtUHj-HCyjYvcCqr2RAHw5aHL2hvVSP315fF9urZEHLRNngnX3FW_RsVclSjx3VzWrQ5XJ-V_L4BkM/s640/vg247.jpg" width="640" /></a></div><br /><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This guide contains of some useful tips and tricks for beginners.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h2 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 21px; font-weight: 400;">Guide for Newbies</h2><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Starting Out</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">First off your First 2 Characters are key to starting a successful game. Unfortunately they are randomly chosen. In order to get a good start you will need to repeatedly start a game until you get a decent duo. Ideally you are looking for a tank and a damage dealer.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Then, when you get past the first fight go strait to the market and see if any good builds are for sale. Be sure to buy your new gladiators white equipment it is significantly better then the starting gear. You can buy a few green items like weapons, shield, or exceptionally good green armor items. I tend to focus weapon and attack speed items for my archer and equipment for my defender.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">I would suggest buying a healer to maintain the Treatment Room for the healing bonus as well. Try to keep 50s-1gold for upkeep fees because if you go broke you loose the game.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">A cook in the Main Hall will help with bonus to moral and hp regen.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Do not worry about getting a Smith there is nothing worth crafting as all gear can be earned or bought and to learn to craft it takes a long time and a huge investment. And honestly late game Smithy and Training Ground are better off left unmanned so you can aquire more gladiators.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Choosing Matches</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Green - matches are the easiest.</li><li>Blue - you can do with aftermarket gear and a few levels.</li><li>Yellow - aren't hard but you will need a set of white/green+ gear, a few levels and a decent team build with a tank and a ranged gladiator.</li><li>Red - These are the hardest matches before Challenges</li><li>Challenges - These are the unflagged challenges on the map. These should be a goal as they offer the best rewards and coin. I play senior difficultly and ironman and start competeing in these when my guys are around level 8-12.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Venationes can have decieving level requirements and some of them can be quite hard. Rats and Spiders are the easiest. Followed by Goblins and Wolves.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tips</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582485757_1.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582485757_1.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582485757_1.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>You can click both the map icon or the building icon on the right side of the screen to view all the current matches.</li><li>Your first goal is to prepare a 4 man team for the summer games. They are not hard lvl 10-15 but you will want a full team with a good commander tank.</li><li>If your new watch out for choosing matches with archers they are the hardest opponents currently.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Gladiator Building</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Building gladiators is tricky because the RNG creation will allow for gladiators with genre specializations that are not even usable together. Therefore you must pay close attention to genre skills.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tips</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Genre is the most important feature in a gladiator.</li><li>Dwarf is pretty much must for tank builds.</li><li>Initial weapon mastery dosen't matter as it only accounts for 1 attribute point.</li><li>Weapon masteries unlock weapon skills up to level 10. consider lvl 10 weapon skill max don't go higher.</li><li>Don't specialize in more then one weapon mastery.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Races</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Elves give a speed bonus and are good for building archers or duel wielding rogues.</li><li>Dwarves are tanks bonus to defense and weight.</li><li>Humans are good for everything but heavy armor and get additional stat points.</li><li>Brutemen are situationally good for Berserker builds.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Defense Builds</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582485796_2.jpg" style="background-color: white; color: #0088cc; font-family: "open sans", sans-serif; font-size: 16.8px; text-decoration-line: none;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582485796_2.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582485796_2.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Commander / Defender + Shield (Most Defense)</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tips</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Dwarf is a must for weight.</li><li>Always go 1 point in Commander then max First Aid first.</li><li>2nd In Defender Tree, max Defender and Heavy Armor Expert.</li><li>3rd Max Shield max, Expert Blocker, Shield Expert, Shield Wall, Stone Line and Shield Master and -1 point in jump slash to get in front and taunt with shield knock</li><li>Focus on + Block and Endurance bonuses on items.</li><li>Focus Endurance Attribute for points some strength.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Rest is preference can make a better tank or build him like a paladin and he can buff. Tank is better.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Commander / Duelist + shield (More Offense)</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tips</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Dwarf is a must for weight.</li><li>Always go 1 point in Commander then max First Aid first.</li><li>Get shield level mastered.</li><li>On Duelist you want the passive abilities.</li><li>Once shield is mastered get Expert Blocker, Shield Expert, Shield Wall, Stone Line, Shield master and 1 point in jump slash to get in front and taunt with shield knock.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Ranged</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582485746_3.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582485746_3.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582485746_3.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Rogue / Marksman + Ranged (Preferred Race Elf or Human)</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tips</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Marksman gets its damage thru accuracy, 100 accuracy gives you +50 base damage using scout posture</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Focus Ranged skill till max.</li><li>First Max Marksmen.</li><li>2nd Max Falcon Eye.</li><li>3rd Jumping Arrow (I always pause game and activate scout posture then shoot this arrow first).</li><li>Max Multishoot and Deathzone these and jumping arrow are your group killers.</li><li>Then work on Rogue, Cunning, Scout Posture and Surprise attack for your damage.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582485762_4.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582485762_4.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582485762_4.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Marksman / Ranger + Ranged</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tips</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Marksman gets its damage thru accuracy, 100 accuracy gives you +50 base damage using scout posture.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>3 Marksman</li><li>3 Scout Posture</li><li>3 jumping arrow</li><li>3 Hunters Mark</li><li>3 Burning Arrow</li><li>3 Armor Piercing Arrow</li><li>3 Falcon Eye</li><li>3 Take the wind</li><li>3 Penetrating Missile</li><li>1 Ranged Weapon Master</li><li>3 Multi Shot</li><li>3 Death Zone</li><li>3 Execute Shot</li><li>3 Death Shot</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Marksman / Commander + Ranged</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tips</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Your going to run 2-3 archers and a taunt tank. Pause buff area and wipe the taunted with archers.</li><li>Look to aquiring all the group or friendly buffs for this gladiator.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Ranger / Rogue + Ranged</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tips</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is a high mobility kitting build hard to play and marksmen can destroy him.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Melee Damage Dealers</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">I'm not going to list all the builds because there are way too many rather I will put some tips here to help you decide what to build.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Weapon Masteries</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">One-hand</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is a dodge then counter build with good attack speed. Duelist is pretty much a must. Gladiator is a good choice as the Monster hunter medium armor will add lots of dodge bonuses and decent protections.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Two-hand</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Your looking at building a damage dealer with good aoe and single target damage.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><div class="full-news" id="article" style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; padding-top: 15px;"><i>Shield (theory craft)</i><br /><br />I've never tried a damage build but you could try to use shield knock with whirlwind...<br /><br /><i>Dual</i><br /><br />This is a hard class to micro manage and can be killed easily. Early on with decent gear he can support a tank by using the rogue line to backstab enemies but you have to watch out for AOE attacks and archers will kill him fast as well.<br /><br /><i>Polearms</i><br /><br />My favorite melee class because polearms have to most range and have the best area attacks. Great pick for a main damage dealer in the group.<br /><br /><i>Tips</i><br /><br />Gladiator, Defender, and Rogue are the only trees that offer armor weight reduction skills. This is important especially for medium and heavy armors. Keep in mind you can use the dwarf class for the -25% in burden penalty<br /><br /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582485811_5.jpg" style="color: #cc0000;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582485811_5.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582485811_5.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br /><br /><b>Berserker / Gladiator + Two-hand</b><br /><br /><i>Tips</i><br /><br /><ul style="margin-bottom: 0px; margin-top: 0px;"><li>High Damage Dealer.</li><li>Good AOE only second to Polearm.</li><li>Death Resist gives survivability.</li></ul><br /><h3 style="color: #0088cc; display: inline; font-size: 16.8px;">Marksman Power</h3><br /><br />How to win any fight in 2 seconds.<br /><br /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582485820_6.jpg" style="color: #cc0000;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582485820_6.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582485820_6.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><div class="article-auto" data-bidder="blank" data-creative-id="" data-request-id="" id="article-auto-5" style="background-color: #ececec; border-radius: 10px; font-size: 0px; margin-bottom: -18px; margin-top: 25px; padding: 15px; text-align: center;"></div><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582485760_7.jpg" style="color: #cc0000;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582485760_7.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582485760_7.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a> <a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582485777_8.jpg" style="color: #cc0000;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582485777_8.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582485777_8.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a> <a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582485762_9.jpg" style="color: #cc0000;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582485762_9.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582485762_9.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a> <a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582485808_10.jpg" style="color: #cc0000;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582485808_10.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582485808_10.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a></div><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16px;" /><div style="background-color: white; font-family: "open sans", sans-serif; font-size: 16px;"><br /></div>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com1tag:blogger.com,1999:blog-1565147247425925014.post-4552118482697805092020-02-23T19:04:00.000-08:002020-03-05T00:17:15.061-08:00Dead Cells - Comprehensive Build Guide - Vg247<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9Bm5DjaaCem8umu4hVZ6lk1-lU8T7KwQLsIbYQ15TLD3jfQmnuc-RYQQ-y5U1-qM5LTm12IUpfcikyU7Dan3B-NINtlGTtSfZ023tLl41ysR1v1DilBPPfRot1jxhBaQZe-XJknGfbt8/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="425" data-original-width="800" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9Bm5DjaaCem8umu4hVZ6lk1-lU8T7KwQLsIbYQ15TLD3jfQmnuc-RYQQ-y5U1-qM5LTm12IUpfcikyU7Dan3B-NINtlGTtSfZ023tLl41ysR1v1DilBPPfRot1jxhBaQZe-XJknGfbt8/s640/vg247.jpg" width="640" /></a></div><br /><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This guide explains all about builds in detail.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h2 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 21px; font-weight: 400;">Complete Guide to Builds</h2><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Introduction</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This guide will list a plethora of builds for every colour, from really broad, basic builds or more complex ones focussing around a certain item, synergy or concept.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Before we dive in though, I first want to explain how the bible will be structured:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">First of all I will talk about the main hand weapon(s) for the build. This is going to be your main source of damage and can either be a single weapon that the build is focused on, or a collection of weapons from the same catagory that can function in the build.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Secondary weapon</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Then we will go over the options you have for your secondary supportive item, which could be something to enable a synergy with your main weapon or just a great support item that can just complements the play style of the build.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Skills</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Afterwards I’ll talk about what skills you are generally looking for when using the build. .</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Mutations</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Sometimes, specifically when we're talking about more gimmicky builds, certain mutations have solid synergies with certain with the weapons and skills used in a build.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">However, there are a lot of mutations that are good regardless of what build you’re using, so I decided to put a list of those at the end of the guide since there is no use in always mentioning the same mutations for every build I talk about.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tips</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">I will touch on some general usage tips for a build, like how to approach biomes, curses and bosses, as well as what route might be prefered when using the build.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Overall, personal thoughts (emphasis on the ‘personal’): I try to make the Bible as objective as possible, but I also want to at least give you an idea of how effective a build can be.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This segment could probably change a lot if they buff a certain item or if my perception changes.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">With this guide, I am mainly aiming to supply the masses with ways to get through 2-5 BC difficulty, so most builds you will find here are at least decent to really good.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Disclaimer:</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Don’t see these builds as the ultimate guidelines on how to play Dead Cells, these are merely just to steer you in the right direction.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">RNG always plays a big role in this game, and if you stumble upon some kind of colourless turret that poisons the enemy while you are rocking a brutality melee build with a Sadist’s Stiletto, I might definitely be worth it taking that instead of your Knife Dance.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">You always need to strive to optimize your run using everything you can get your hands on, and if that means altering the framework that the build your using provides, so be it.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">However, I will still keep affixes and other random attributes in mind, since when using particular items, certain affixes could be required to bring the best out of them. The Heavy Crossbow is way better when it has a pierce-affix, and slow two-handed weaponry can come with special modifiers, like slowing down nearby enemies when getting a kill.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Now that that’s finally out of the way, let’s get it popping!</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Brutality</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Brutality Melee</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Premise</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">One of the main pillars of Brutality is close combat, so this is as pure as you can get when it comes to building with red. With this playstyle, you want to get up close and personal and eliminate enemies rather quickly, cause the best defence is a good offence, especially when you come face-to-face with the ghouls that inhabit the ever-changing island of Dead Cells.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Main hand weapon</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The only thing that you really need is a solid melee weapon. The best ones are generally the ones that have a fast attack-pattern and solid DPS, preferably with a solid, consistent critical hit.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">You can take particular weapons depending on whether you have a secondary weapon/skills that synergies with it in some way (Oiled Sword+Flamethrower Turret, Rapier+Frontline Shield).</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Melee weapons that also scale with survival, like the Broadsword, are most of the time just better used for Survival only because the slow nature of these armaments, make them not the best suited for Brutality.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Here is a list of my personal recommendations. I am working with limited space, so I am not able to disclose why I chose these specifically, cause then I will hit my character-limit very quickly!</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">To add to that: it's not that because a weapon is not on the list, I think it's bad. I tried to limit this list to the weaponry I really liked the most, even though there might be other items that would do just fine in my opinion.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Oiled Sword</li><li>Assassin's Dagger</li><li>Spite Sword</li><li>Valmont's Whip</li><li>Impaler</li><li>Sadist's Stiletto</li><li>Rapier</li><li>Spiked Boots</li><li>Hayabusa Gauntlets/Boots</li><li>Torch</li><li>Shrapnel Axes</li><li>Flashing Fans (still need to figure out if I really like it or not, but it should make The Giant pretty trivial)</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Dead Cells streamer and god-level player Veedotme made this tier list that I generally agree with, so you can have an idea of how a real pro thinks about it:</span><br /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="344" src="https://www.youtube.com/embed/kGlSG3vV04I?feature=oembed" style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; width: 640px;" width="612"></iframe><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Secondary weapon</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">When it comes to secondary weapons, the Hokuto’s Bow comes to mind as a great one, as you can increase your damage output, and it works well with Damage/Time, like Knife Dance.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The Frontline Shield and the Bloodthirsty shield are also decent options to consider since they can help you deal with ranged enemies like the Inquisitors or Arbiters, while your skills are on cooldown. They make facing the Giant and the Time Keeper a lot easier too.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Thanks to the new rework it received with the Legacy Update, the Frontline Shield is a lot better than it used to be and is yet another way to boost your damage.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The Bloodthirsty Shield now scales with Brutality (finally!) and can also enable bleeding synergies.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Any Brutality ranged weapon that has DOTs, like the Alchemic Carbine or Throwing Knives, can help you increase your damage with synergies and could be helpful for when you want to deal with enemies you’d rather stay away from, but they don’t offer the defensive attributes that the shields posses.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">And last but not least, an honourable mention for the Boy’s Axe, which can snare enemies in place and also help you with curse relief.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Skills</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Since this build is the simplest form of Brutality, pretty much all skills I will talk about here are going to be great filler for any of brutality build past this one.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Back in the ye good ol’ days, all grenades used to scale with Brutality, but now that MT changed up their ‘colouring-philosophy’, all crowd-control grenades (Ice, Stun, Root) scale with Tactics/Survival. That leaves us only with the offensive grenades, like the Powerful, Infantry, Fire and Cluster.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">My favourite of the bunch in the Powerful Grenade, which has a huge area-of-effect and deals great damage. It is great for curse relief, but it does also scale with Survival, so getting two extra Brutality stats can be kind of a gamble. The Infantry grenade is weaker and has a smaller blast-radius, but it is really spammable and is pure Brutality, giving you that guaranteed +2 Brutality when S-quality</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The Fire- and Oil Grenade is obviously a classic, but they do take up 2 slots, and it is relatively easy to get a Flamethrower Turret that spills oil on the ground when deployed, which is a lot more spammable and allows you to run another skill.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Knife Dance, Lacerating Aura, Lightspeed and Telluric Shock are great powers for dealing with enemies surrounding you at close range. These deal great damage and require you to participate directly in the action, which is ultimately what this build is about.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The Phaser and the Grappling Hook have to be mentioned as well since they can bring you in the direct vicinity of an enemy and work well with close-range weapons.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Vampirism isn’t necessarily something you should run around with for the whole run but is more of an item that you can pick up for a while if you are in desperate need of some healing and you don’t want to blow a flask charge.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Mutations</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">One mutation that you might immediately think about is Killer Instinct, but it is only really useful in biomes and not really in boss fights, and you always need to have a plan for those.</span><br /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">These Brutality-scaling mutations are great for any build that works with red:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Vengeance</li><li>Soldiers Resistance</li><li>Berserker</li><li>Adrenaline</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Vengeance is a great offensive and defensive mutation since it can help when dealing with enemies and bosses that tend to combo you to oblivion, and it greatly improves your rally potential, especially when taking it alongside Recovery.</li><li>Soldier resistance is obviously good because having health is good.</li><li>Berserker is not as great when you don’t need to deal with malaise, but the DR can still save you in biomes.</li><li>Adrenaline is a solid way of healing as it works on biomes and bosses, but you do need to get those perfect dodges, which can be a hassle depending on what enemy you are facing (Rampagers attack so fast that when you dodge them, they will always proc the mutation's effect)</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Frenzy is maybe easier to activate, it does not work against bosses and you need to keep killing enemies to make the most use of it.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Combo, Open Wounds and Melee are also fun to toy around with, but I feel like the other mutations have a more practical use than those. A fun combo to try out though is Impaler + Melee as it is pretty solid crowd-control and enemies in biomes get mopped up with ease.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tips</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Beware when in the Ossuary or the Arboretum, because you don’t want to unintentionally hit the back of a Thorny. The best bosses to face are the Concierge and the Giant.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The Watch and the Timekeeper can be a bit annoying to keep up with, getting in range of them to hit them with your short melee weapon can be a hassle, but with a shield and good skills, they should be easier.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Overall thoughts</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">It is really fun to just go pure Brutality melee, and it is really customizable, but it is obviously risky to get close to baddies because nasty things can happen, like, you know, dying and all that. Cursed can be especially annoying but with the right skills and secondary weapons, you should have that many issues. Be careful about Thorny’s though!</span><br /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Damage Over Time</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Premise</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Staying out of range of enemies and being able to neutralise them from a safe distance is always a great method to go about tackling biomes, but when you’re standing in the shadow of a big skeleton with laser-eyes, the options for refuge are confined. In boss-scenarios, dodging attacks is going to be more important than purely out-damaging the boss. There might be cases where you have somewhat of a ‘counter-pick’ build versus a boss or you just have so much stats that your opponent can only get 3 hits off, but at some point, you will always need to dodge.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">A great strategy is to carry sources of damage that nibble from the bosses health bar while you are focusing on evading attacks. And that’s where damage over time, or dots, or damage/time, comes into play. Bleeding, burning, but most importantly, poisoning helps drain the opponents HP while you can concentrate more on threading needles.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Main hand weapon</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The best and the only worthwhile primary weapon for this build is the Alchemic Carbine. A good range, no ammo-limit, the fact that poison has an edge over the other dots because the ‘extra damage’ affix associated with it adds double the damage when attacking a poisoned enemy, in comparison to the +60% and +30% added by the bleeding and burning affix respectively, all make this by far the best suited for this build. The fumes the shots leave behind are really big and spreading them is child’s play, since the shots cover a lot of ground and don’t need to travel over the ground like weapons with the ‘trail of flames’ affix.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Even though there is no need to used anything besides this weapon, I will mention some alternatives you can use until you get your carbine:</span><br /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The Blood Sword and the Torch can give you some dot, but you need to get close to the enemy. The Torch has the added benefit of creating flames on the ground when you swing it, and you can make the fire spread far when using it alongside and Oil Grenade, but the Alchemic Carbine’s poisoned clouds already spread like wildfire, with some more added bonuses.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Throwing Knives have great range, but they do have the ammo-restriction and blood is harder to spread to a lot of enemies faster that the poison from the Carbine. Then you also have the Firebrands and the Fire Blast, but fire is in general worse than poison, so I don’t need to waste too much time talking about those.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Secondary weapon</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">I tried to add some extra options for your primary weapon-slot, even though it always just boiled down to ‘it’s not as good as the Alchemic Carbine’, but for the secondary weapon am not even going to do that. The Hokuto’s Bow is the only secondary you need, period. It boosts any form of damage, including dots, and it pairs up magnificently with the Alchemic Carbine. Losing out on a shield might be tough, but with all that extra damage that just bites from the health bar of your foes while you need to do minimal work, you can spend more time on avoiding attacks.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Skills</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Really not that much to say here, pretty much any skill that works with the build above is good for this one:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Powerful Grenade</li><li>Infantry Grenade</li><li>Flamethrower Turret</li><li>Knife Dance</li><li>Lacerating Aura</li><li>Lightspeed</li><li>Telluric Shock</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Mutations</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Same deal as with skills, whatever works with the generic melee build can work here. There is a nuance, however: some mutations, like Berserker and Adrenaline, don’t function with ranged weapons.</span><br /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tips</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is one of the safest builds displayed in this guide. The only thing you need to do is mark enemies with the Hokuto’s Bow and poison (or burn, or bleed) them. Kill enemies from a distance in biomes, focus on dodging in boss fights while the dots and your skills to whittle him/her down.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Overall thoughts</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">I will take this opportunity to talk about something I’ve noticed when looking at dots. Bleeding, burning and poisoning got different perks that distinguish them from one another.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Bleeding has a lot of different weapons that inflict the effect, and it has the most interesting affixes associated with it, like bleeding also poisons enemy, victims spread bleeding to the closest enemies and bleed on thaw for ice items.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Fire also has quite some items that inflict it, but they are outnumbered by all the bleeding items. However, most ranged items and skills are able to burn the ground, and most items can also burn the ground after killing an enemy. Then you have oil, which makes up a lot for the weak +30% damage you get on enemies with the burn-synergy affix. Oil is easy to obtain on a multitude of weapons/skills and it makes it easy to spread the flames over a large area.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">And then, of course, we have poison. The best synergy-affix, easy to get a toxic cloud through affixes and a lot of items, and the fact that the clouds work in the air, whereas you can only burn the ground, at the cost of having a lot of items that actually come with poison.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">You only got the Alchemic Carbine and the Corrosive Cloud, but the Alchemic Carbine is so good that it blows any other dot-inflicting items out of the water.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Tactics</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tactics Ranged</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Premise</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Going with Tactics means dying on 1 or 2 hits, so keeping enemies at bay with all kinds of artillery and spells is going to help with that. Hit enemies from far away using your main ranged weapon, turrets and your pet owl.</span><br /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Main hand weapon</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">When it comes down to ranged weapons you got 3 types: offensive with and without ammo, and supportive ones, which are more suited of your secondary weapon.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">I am definitely not going to go over every ranged weapon and talk about if they are good or not, so here is Veedotme’s 1.6 Ranged tier list video for some ideas:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="344" src="https://www.youtube.com/embed/VGyHBqeSpu8?feature=oembed" style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; width: 640px;" width="612"></iframe><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Just like the Brutality melee build, I will make a list of weapons I like to use in the build personally:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Throwing Knives</li><li>Quick Bow</li><li>Magic Missile</li><li>Alchemic Carbine (even though it's better in Brutality)</li><li>Pyrotechnics</li><li>The Boy's Axe</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlike the melee weapons list, I had a harder time choosing which ones to add. Instead of leaving out weapons that I thought were just oké for the build, I was way more friendly this time around because there aren't that many really, really good options. The Quick Bow and the Magic Missile are the only ones I think are just purely amazing, the other ones are just fine, but the rest is either more supportive, doesn't fit in with Tactics well, mediocre or just plain bad. But that is my opinion: Veedotme uses the Heavy Crossbow with Tactics all the time, while I find that less appealing, everyone has there own taste, and so do you.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">That's why I encourage you to experiment as much as possible with the whole catalogue of ranged gear to see what fits your playstyle.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Secondary weapon</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is a hard one because you can, to be honest, just using another ranged weapon if you wanted.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Especially when using weapons with ammo, shields like the Parry Shield and the Thunder Shield can recover arrows from the enemies/bosses you parry, and they just offer some extra defence for when needed.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The Ice Bow works great to prevent far away enemies from attacking, so you can shoot your shot. Hokuto’s Bow is also solid for improving the damage of your attacks.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Skills</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">2 words: Turrets, Owl. Those are really the best options to run with this build.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The Great Owl of War is great for a playstyle where not getting hit is so important since it is a source of constant damage that racks up damage while you are busy dodging attacks from the Giant for instance. The Giant is a boss fight that requires a lot of attention to dodge some of his moves, so having a source of damage that eats from the health bar of the hands is very good.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The Double Crossb-o-Matic, Heavy Turret and the Barnacle are the most classic turrets in this game and are always a great bet for improving your build. Tactics is the easiest colour to stack up a lot of points (I’ve seen runs where people get like 40 Tactics!!) and one of the reasons why is that the best Tactics-gear is pure Tactics, so no random points in Brutality or Survival for S-qualities and these weapons are great examples.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The thing that makes turrets so good is that you are able to deal with enemies without getting in any hazardous situations and the fact that they come with great affix that help with synergies and can enhance your damage even more.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">CC is always helpful too, in the same vein as that packing a shield with this build can help out as well. Ice grenade, Stun grenade, Root grenade and Wave of Denial are nice for this, but the best one by far is the Wolf Trap. It not only keeps enemies in check, but it also makes you dish out more damage, and since it is a trap, it also has those amazing affixes that I was talking about earlier, plus the added bonus of proccing the Support-mutation.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Mutations</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Same deal with Killer’s instinct, I think the ranged version of that, Hunter’s Instinct, is also lacklustre as it does pretty much nothing versus bosses. Support can add some decent extra DPS when using a Turret or a Wolf Trap. Tranquillity could be great, but again, it only works well on bosses if you have enough space to move, or the boss is slow enough so you can get in range for it to work, like against the Concierge, Conjonctivius or Mama Tick.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Networking might be fun to experiment with, but I’ve never felt that it adds that much more to my runs.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tactics doesn’t really have that many great options for healing, so your best bets our Gastronomy on 3BC or lower, Recovery, and Alienation, since with ranged weapons, dealing with curses is just fine.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Disengagement/Emergency Triage can help when you take an inevitable hit, so you can easily use your flask to heal up, and Masochist is great, since on higher BC-difficulties when running Tactics, traps can get you killed easily, so that should prevent that from happening.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tips</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Try to invest as much as possible in Tactics and don’t worry too much about health, mainly be worried about your dodging skills when facing bosses and elites. Master the patterns of all boss fights or use a shield if you want to have more of a secure way of evading damage.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Overall thoughts</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">If you are confident in your dodging and spacing capabilities, then you can bulldoze through any difficulties with ease, of course at the cost of losing out on a lot of HP, but that’s what you’ve signed up for, so man up. It might seem as if this is the easy way out considering you don’t even need to be near any danger, but on 4BC+, any enemy can just teleport towards you ones you aggro them, so you always need to be on the look-out for that.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Glass Cannon Melee</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Premise</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The 14th Dead Cells update was a pretty big one when it came to defining what the 3 colours really stand for. The time where every skill except grenades had to scale with tactics is long gone now, and Motion Twin has made it clear how they perceive each playstyle for every colour. This was also the time that they started introducing a new type of build in Tactics:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">“We've been thinking about making an Assassin's build (Glass Cannon with the highest damage and great mobility but the lowest tankyness of the game) viable in Dead Cells for some time now, and the recolor of some items was the perfect opportunity to try it.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The Assassin is thought to be built around skills where you need to be at the center to make the most of it (Lacerating Auras, Knife Dance) and excellent defensive options or even panic buttons (Wave of Denial, Decoy, now Lightspeed and the control grenades). We also had the weapons fitting the gameplay theme of the assassin scaled with Tactics to give a few more options for this build.”</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">What they essentially meant with this, is a melee Tactics build where any mistake can end up getting you killed, but you can do so much damage that you have the power to destroy everything with the right skills and mutations.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This build might seem inferior to the ranged Tactics runs, but people have figured out that this can be an extremely strong build if you build it the right way. There might be different ways to go about making melee Tactics work, but this seems to be the most solid method.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Main hand weapon</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The best melee weapon suited for this build is the Assassin’s Dagger because it synergises well with the Phaser, which we will be talking about in the ‘Skill’-section. It deals crits when you hit enemies in the back, but not al enemies have a back to hit or, in the case of Thorny’s, make you take damage ones you hit their backs.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">You could use other options if you pleased, like the Meat Skewer, Shrapnel Axe or Sadist’s Stilleto, to name a few, but I will be mainly focussing on the Assassin’s Dagger for the rest of this build.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Secondary weapon</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Here you have some more rooms for different alternatives, but the 3 main ones we will look at for this build are the Hokuto’s Bow, the Throwing Knives and the Quick Bow.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Hokuto’s Bow, even though it is always great for every Brutality/Tactics build, doesn’t matter that much with this build because you can kills stuff so easily that you barely even noticed the extra damage late game. The Throwing Knives and the Quick Bow are great for when engaging with the enemy is out of the question, but they are also on here because of Ripper, which can finally shine with MT putting Tactics melee in the spotlight. Throwing Knives come with the added benefit of enabling bleeding-synergies.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Skills</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The most important skill is Phaser, which synergises well with the Assassin’s Dagger and can increase your damage a lot, especially in combination with Ripper dealing extra damage if you pump enemies full with Quick Bow-shots. Phaser is a mandatory component for this build, which will become much more clear when getting into the Mutations.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Aura of Laceration is great for racking up more damage and rallying up your health when you get hit. Great Owl of War is yet again a phenomenal companion when rocking this build, and the Knife Dance will never disappoint either.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">I do want to mention the newly introduced Smoke Bomb, which can help you escape problematic scenarios or allow you to engage combat while not needing to be close enough to the enemy, like with the Phaser.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Mutations</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Now we get to the most important part of the build, the mutations. MT designed certain new Tactics mutations to make this build work, some of them better than others.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">In most builds there aren’t really any mutations you need to make this build work, sometimes maybe 1 or 2, but in this instance, you can pick 3 mutations that are solely here to make this build deal big amounts of damage, at the cost of losing the supportive/passive benefits some others might have.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Scheme is the biggest of them all, and maybe the most important part of this run. You get a nice damage buff after using a skill, which works absurdly well with the Phaser, as the whole purpose of that items is to attack immediately after using it. You will get crits from the Dagger + extra damage from Scheme + extra damage from the Phaser.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Combine that with the extra damage Ripper provides, and you got gold in your hands. With bows like the Quick Bow, you can easily stuff bosses full of ammo, and you can rip out 3 arrows for each hit with the Assassin’s Dagger and deal extra damage for each arrow you rip out.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The last mutation in this trio is Instinct of the Master of Arms (IotMoA), which makes the Phaser even more spammable than it already is, and also works great if you have a Lacerating Aura on you. It is the most expendable one, which you can exchange for Disengagement or Alienation in you don’t need it.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Thes list of mutations that will follow has the other Tactics-scaling mutations that work for this build, but aren’t as good as the big 3:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Predator</li><li>Initiative</li><li>Crow’s Foot</li><li>Strategic Retreat.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tips</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">For this segment, I will give an example build and discuss how it would work in biomes and bosses.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is the example build: Assassin’s Dagger, Quick Bow, Phaser, Aura of Laceration and for mutations Scheme, Ripper and IotMoA.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">In biomes, you could just use the Bow to take out enemies, but for certain scenario’s you might wanna take out the Dagger in combination with your Phaser. Killing an enemy with the Phaser+Dagger combo almost always results in the Phaser being immediately usable again. The Aura is can always be used if you please but is not mandatory for clearing biomes.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Versus bosses, you always start of shotting with your bow to get a lot of arrows stuck so you can rip them out. Then you just use the Phaser and spam the dagger and rinse and repeat. The Aura can deal damage if you are busy dodging, and because of IotMoA, you can have a lot more us for it. Think of your Phaser as a way to evade attacks aswell, smart use of the skill can get you out of hairy situations.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Overall thoughts</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Even though making a mistake might be detrimental to a run, this build is fun to try out and can actually be surprisingly effective. If you are bored your regular cheesy 5BC-wins, give this a shot, will ya!</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Survival</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Survival Melee</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Premise</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Lots of health, strong hits, but slow attacks and long skill cooldowns, that’s what you need to expect from Survival.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Melee weapons have this subcategory or Survival weapons that are slower than other weapons, but that deal great amounts of damage. A big part of these builds are obviously shields, but as you will see later on, there are some other options as well (oké, I only listed one, but that's the only one worth mentioning in my opinion).</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Main hand weapon</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is the list of Survival weapons you can choose for this build:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Broadsword, Shovel, War Spears, Symmetrical Lance, Giant Killer, Seismic Strike, Flawless, Flint, Rhythm n’ Bouzouki.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">I did not mention one weapon( or should I say 2 weapons) in particular, being the Scythe Claws. That is because I want to cover those guys in a separate build because they use up 2 slots, which prevents you from taking any secondary weapons, and they require some extra usage-information that is better suited for a separate segment.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Some weapons on this list are just worth taking because you can get some sweet affixes in them, mainly looking at the slowdown on enemies near you when getting a kill. The Broadsword and the Flint are a lot better when they have that affix, it helps you to get your hits off before any enemy can react.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The slow combo's of these weapons might take some time to get used to, but ones you learn the ropes of handling them, you see that you can play with enemy-teleportation and crowd control to use them at their utmost effectiveness.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Secondary weapon</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Shields, shields, shields: that’s all there really is to it. Any shield is good since all of them are essentially used in the same way, to get parries for avoiding taking damage or reflecting projectiles, killing enemies in the process.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">You can opt for a more offensive shield, like a Spiked Shield, Thunder Shield or Punishment, so you can kill an enemy you don’t feel confident facing with your sluggish behemoth of a weapon.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">More defensive options like a Rampart, Cudgel and Ice Shield can make opportunities for you to strike with your weapon of choice. The Rampart is the best choice since bosses become immune to the frost after a while and don’t stay stunned for very long, while the force field the Rampart creates protects you from every danger around you, doesn’t mess up the timing your opponent’s attacks and always stays 3 seconds long, no matter what type of threat you face.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Just like with the melee and ranged weapons, Veedotme also made a shield tierlist you can use for reference:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="344" src="https://www.youtube.com/embed/J50rR1QyA-U?feature=oembed" style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; width: 640px;" width="612"></iframe><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">If you don’t want to run a shield you can always use the Frost Blast, that can freeze any enemies directly in front of you, so you can finish them off in style with your massive sword/spear/greek mandolin, without needing to wait for your enemy to attack. You will probably encounter a lot of problems when fighting the Giant or the Timekeeper, though.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Skills</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Just like in Tactics, the Wolf Trap is such a good skill, in this build being used so that you can wail on an enemy’s back, which cannot react.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">But there are even more options for CC, including the Ice Grenade, Stun Grenade and Root Grenade, remember though that freezing, snaring and stunning is not as effective in a boss fight compared to in biomes.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The Ice Armor is fantastic, preventing damage is especially valuable when working with slow weapons, that can make you vulnerable when swung. Look for example at the Flawless, when using that weapon properly, blocking any damage while using it is a blessing.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Powerful Grenade, Telluric Shock, Death Orb and the Giant Whistle are great for dealing with enemies quickly, thus being great for getting rid of curses.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The Mushroom Boi! is pretty intriguing, since it essentially is both CC and a nuke like a Powerful Grenade. It knocks back enemies, and you can demand it to explode, which makes him rush to the nearest pack of enemies to make as many casualties as possible.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tonic and Vampirism do the same thing for any colour if we keep it a hundred, you just to them, use them and sell them if you are in need of some refreshment.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Mutations</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The mutation I take the most by far is Necromancy. Even if I take lots of hits throughout a biome, I always end up with full HP, and when playing on 4-5BC, it can also heal your malaise when taking down a boss fight.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Gastronomy is a good alternative when on 3BC or below, where you don’t need to worry about infected food drops, but it will be useless when also taking Dead Inside, which is great even if your health pool will be big enough without it.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Blind Faith, Counter Attack, What Doesn’t Kill Me and Spite can spice up your shield-gameplay, but you are in general not going to use your shields that much that these are a necessity when using Survival melee.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Heart of Ice is a fun new CDR mutation and I suggest you try it out when you are working with a good form of CC, but in most cases, taking a more standard mutation will be better.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">I do always encourage experimentation though, so go ahead and tell me how it went!</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tips</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Some of these slow weapons might be challenging to get used to, so learning how to properly make the best of them should be helpful. Uses your skills or secondary weapon to deal with flying enemies, who can be annoying to face with most heavy hitters. Especially be careful with curses.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">It is important that you learn the timing for parrying any enemy considering that is such a big element in this build.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Overall thoughts</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">If you’re looking for a good slow and steady way to beat Dead Cells, then Survival should be a good choice for you. The ability to take hits should not be understated and adding all the ways you can skip taking hits altogether, makes dying with Survival rather hard.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Managing the slow combo’s of the weapons can be pretty tough and when malaise is in play, your tanking-capabilities are a lot more limited, but all the options to stop enemies in their tracks, plus plenty of ways to keep your malaise level as low as possible, should aid you when dealing with those issues.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Dual Shield</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Premise</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This one is pretty interesting because you wouldn’t think that a shield could be used as your primary source of damage. The main selling point of doing so is that your defence is also your offence at the same time. All you need to do is get parries and using skills from time to time to deal damage. Because there are supportive shields and offensive ones, you can easily take one of each for your 2 weapon-slots.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Main hand weapon</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">A shield, plain and simple. Good damage-dealing shields include the Spiked Shields (does great damage is you directly parry an enemy’s attack), Parry Shield (great for parrying projectiles and grenades), Bloodthirsty Shield and Punishment (those last 2 possessing some good area of effect). The Thunder Shield might be one of the best shields there is right now. It deals damage to any enemies around you after a parry, which helps to get rid of bats and you can discharge all the energy in the shield to stun enemies.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Secondary weapon</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">When it comes to supporting shields, the only one good for this build is the Rampart. Stunning and freezing enemies prevents them from attacking you and could mess up their timing, making enemies harder to predict, thus harder to parry. You do not have that issue with the Rampart, still prevent taking damage, and can parry to your heart’s content, without worrying about messing one up.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">If you’re using a Spiked Shield as your main-hand weapon, you could opt to also take a Parry Shield. That way you can have one shield to parry melee attacks and one for ranged attacks.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Skills</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Any skills that normally works well with survival could be used. Some ways to reliably deal with Kamikaze Bats is nice. You can parry them, but the timing can be difficult to get down. Powerful Grenade comes to mind. Other options for solid skills include Giant’s Whistle, Mushroom Boi! and Telluric Shock.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Mutations</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">There are 3 mutations that work with shields that you can just take, but any other mutations that could be good for Survival works fine.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Blind Faith makes your skills more spammable, so you can deal more damage while waiting for an attack to come your way. Spite will increase the damage of reflected projectiles, so dealing with ranged enemies becomes a trivial task. And then we have What Doesn’t Kill You, which heals you up a lot, even in boss fights, but it does not come with the added benefit of malaise reduction, like Necromancy.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tips</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Just learn to parry. It’s that simple. There are a lot of things you can parry, and using this build will be a great learning experience.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This build can help with dealing with the Cavern and the Giant, which gives you an opportunity to get some good loot. Taking a route with a lot of projectile-based enemies helps you make the most out of the Spite-mutation.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">If you are using the Thunder Shield, Mama Tick should be easy enough, with the crits you deal in water.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Overall thoughts</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is a good build for getting the grips with parries, but it might feel passive from time to time because you need to wait for your foes to attack. It is no secret that shields are a big part of what makes Survival so great, and this build proves that.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Mutations</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This list will include mutations that work great for a majority of builds, so I won't need to always mention them over and over again.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Colorless Mutations</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Ygar Orus Li Ox (AKA YOLO)</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">YOLO is always a safe bet, but ones you lose it, you cannot replace it with another mutation like back in the day. It not only gives you a second chance after being defeated, but it will also reset your malaise.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Dead Inside</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Food not healing you is a small price to pay in exchange for extra health and a bigger malaise bar. And besides, there are always alternative ways to heal.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Alienation</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">One of those ways is Alienation. Because every Dead Cells-player forces him/herself to take any Cursed Chest they can, taking this mutation gives you more reasons to put your life on the line. On top of healing, you can also remove malaise for +4BC.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Acceptance</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Works very well with Dead Inside and Alienation. Makes dealing with curses a lot easier and is always a solid bet for if you're not sure on what mutation you should take for the mid-game.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">A great set of mutations that can help you early\mid-game, when playing 4 and 5 BC, is Dead Inside, Alienation and Acceptance. Because food curses you, you can still heal from it regardless from Dead Inside because of Alienation.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Emergency Triage</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Possible end-game pick, especially nice against the spoiler boss at the end of BC5. Makes it a lot easier to heal up and might prevent you from taking damage. Try grabbing it alongside Extended Healing.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Recovery</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Another way to keep yourself healthy is by rallying, and this should make that somewhat easier.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Masochist</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">When your build is more on the squishy side, taking this one should prevent you from dying in stupid ways.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Disengagement</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Almost functions like YOLO. You can rally up/use up a flask charge while in the invincibility bubble.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Off-color mutations</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Gastronomy</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Shines as a mutation around 2-3BC, before malaise ruins the fun. Do keep in mind you cannot take Dead Inside with this, and that Acceptance can also hinder this mutation's effectiveness.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Necromancy</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Only good for the reduction of malaise when using with Brutality/Tactics.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Extended Healing</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Increased effectiveness of flask, but you need to wait a long time until you're fully healed. Pairs up well with Emergency Triage. You might also get a small change of healing some malaise when killing an elite, but that is probably not going to matter that much in most runs.</span>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com1tag:blogger.com,1999:blog-1565147247425925014.post-59174397411292478222020-02-23T19:01:00.000-08:002020-03-05T00:17:15.265-08:00Lair of the Clockwork God - Useful Tips and Hints - Vg247<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjohhPnIPq8nrpkSi-vM7LWuirJ4GTP27nh2gULhCPcEsTgz4qPns_wNYl_W1pcQ9rD3gy8U6xky3cyRaDt828skTSUyH0SVBBiMs8JeAgVSTgkjKt1Rwh9gL_l3N45oBsKrRIPpZ0xPBE/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="425" data-original-width="800" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjohhPnIPq8nrpkSi-vM7LWuirJ4GTP27nh2gULhCPcEsTgz4qPns_wNYl_W1pcQ9rD3gy8U6xky3cyRaDt828skTSUyH0SVBBiMs8JeAgVSTgkjKt1Rwh9gL_l3N45oBsKrRIPpZ0xPBE/s640/vg247.jpg" width="640" /></a></div><br /><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This guide contains most useful hints for good gameplay and win.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h2 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 21px; font-weight: 400;">Hints and Tips</h2><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">General Advice</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Whenever you’re stuck, ask yourself: what are my current goals; what are the obstacles to those goals; how can I overcome those obstacles; can Ben and Dan help each other out?</li><li>Ben, being an adventurer, should examine everything and talk to everyone. This includes examining inventory items and talking to Dan. Keep an eye out for other interaction options too (perhaps you can high-five someone as well as talk to or examine them!). Remember you’ve got your FarLook to do a quick scan for interactive stuff, and make sure you’ve walked the full length of the area. Dan, as a platformer, should make sure he’s explored every nook and cranny that he can access.</li><li>Don’t be afraid to try stuff out, as Ben or Dan! There aren’t any dead ends, so no need to worry that you’re doing something too soon or you forgot to pick something up two hours ago.</li><li>Finally, if you’ve done all this stuff and you’re still stuck, take a quick break to ponder the current conundrum. Have a five minute walk or a quick shower - often the solution will suddenly come to you!</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">If you've definitely tried all that and you're still stuck, proceed!</span><br /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Peru</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">You’re looking for a flower, and there’s not much back the way you came, so best to push on through the jungle until you find it, overcoming obstacles as you go.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>The spike pit: Dan can’t jump far enough to cross this whole thing in one go. Is there any way Ben can help? Remember to look at all the interaction options Ben has with different things. Talking to Tarquin doesn’t help much, but can you do other stuff with him?</li><li>The forcefield: You need to get this turned off. If you’ve played Half Life 2, you’ll know to always follow the cables in this type of situation. If not, then use of Ben’s FarLook ability will highlight the way to depower the forcefield. Dan won’t interact with complicated stuff like this anymore, so you’ll need to get Ben over there. Have an explore with Dan to see if there’s anything he can use to help. Once you’ve got Ben within interaction range of the power source, he might not want to risk using his hands, but the stuff you’ve picked up on your way here should prove useful.</li><li>The vines: Ben can’t pull these apart. Have you got anything in your inventory that would help? If not, you’ve clearly not yet embraced the Adventurer way of picking up everything you can!</li><li>Too-high jump: Dan needs to upgrade from his measly single-jump to a powerful double-jump, so he can reach higher places. In the absence of magic potions, nanotechnology or any other nonsense like that, Ben is going to have to help Dan with his upgrades in this game. Have you seen anything around that might help Dan jump higher? Perhaps something that has displayed jumping abilities? If so, you might be able to grab them, combine them with something so Dan can wear them, and give your genius creation to Dan.</li><li>Poison gas: Even with his double-jump, Dan can’t get past this gas, so it looks like it’s down to Ben. If he had a gas-mask or a snorkel, he could wear it and walk through the gas safely, but he doesn’t. Perhaps an equivalent item, then? Once you’ve figured it out, remember to keep an eye out for points of interest on your way through!</li><li>Crash site: Ooh, a massive tree and a crashed plane! Classic jungle. But how to get past this area? Dan can’t push that crate because it’s hanging off the ground, but Ben can help with that. Then, this being a realistic jungle simulator, there are some more vines blocking the way forward. We know from experience that Ben *could* help with that too if he can get up there. Maybe Dan can help create some kind of slope for Ben to walk up. Put Dan’s new double-jumping skills to good use and have a look around for stuff he can interact with...</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">London</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">You need to make Ben light enough for Dan to give him a piggyback.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Full bladder: Ben will only wee in toilets and graves. Can you find either of those? Have an explore until the answer is “yes”. And remember, if Ben can’t reach something, Dan can often help!</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Not enough? You’ll need to make Ben even less heavy. Is there anything around that could help make Ben feel lighter than air?</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Shed / Office</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">First things first, find a way through this shed.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Door? That’ll probably be it. There’s a laser that comes out if you stand on that floor-pad, but it doesn’t hurt Dan or Ben if they jump through it, so it must serve some other purpose. Strangely complicated security measures for a door in an unassuming shed...</li><li>Lift password: you might be able to get access to this if you can find a computer somewhere…</li><li>Fire: Dan’s going to need a running upgrade to get past this. He hasn’t got time to build up his muscles so he’ll need a short-cut: something combined to give him faster legs and more energy to use them. Have Ben take a look around: he didn’t do too well in chemistry at school, so you probably don’t need to worry about scientific realism here...</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Arrival at the Lair</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">What now? Remember my general advice? Have a good nose around! Ben will notice that there are two doors, one locked and one sealed. Dan will find something shiny and floaty to attract his magpie-like Platformer mind...</span><br /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Joy</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Alright, two levels for the price of one! This being a classic Sonic-y platforming level for Dan, you probably just need to get to the end. Ben’s more complex Adventuring set-up requires him to prove he died at the end of the level so he’ll be respawned there and skip all that stupid jumping. That Nomosaur lady says he needs to be blue, wet and covered in green seaweed.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Blue: Can you find anything that might turn Ben blue?</li><li>Wet: Can you find any liquid? If so, is there a way to get Ben covered in it?</li><li>Green seaweed: Can you find any seaweed or anything that looks like it?</li><li>Phylaxosaur: She won’t let you past without identification! Try to find that office she mentioned, maybe you can get some Platformer papers there...</li><li>Respawner: Alright, you’ve done the three things so now you’ll respawn at the end, but now it won’t let you through because it can see your seaweed! Ben, ever forward-thinking, doesn’t want to bin a perfectly useful mop-head, so you’ll have to hide it...</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Lair Post-Joy</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Seems like a pattern is emerging - find some RAM, hop in the Transfer Vehicle, and do a Construct, repeat until planet saved!</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Locked Door: the way to more RAM. Perhaps now you’ve brought items back from that Construct, you’ll have something long and thin enough to push the button with.</li><li>Dolly: Dan could push this out of the way if Ben had a replacement wheel, or wheel substitute. After that, a bit of platforming to get some more RAM and you’ll be on your way!</li><li>Tile puzzle: Look, I know it’s cheap padding, but we definitely expect you to spend hours and hours on this puzzle. Ben seems to think he’ll be able to find a way around it at some future point, but what does he know?</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Fear</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Rut-roh! Dan and Ben are separated! There’s no getting that door between them open, so they’ll have to find other paths round the ship to reach each other.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>The dark: To help Dan feel a little safer going through the dark sections, perhaps Ben can make a light source and get it to him somehow.</li><li>Drone security code: All drones must provide the code to pass, which raises two questions: with the controls he has, how can Ben get this drone to communicate a code; can the code be seen anywhere?</li><li>Monsters: No points for being brave here, so try being sneaky and cowardly instead...</li><li>Starlight: Ben can’t get past this window while the burning got light is streaming through. The filters are broken, so perhaps there’s another way to block the sunlight. Take a careful peek through the window - can you see anything out there that might help?</li><li>Getting Dan into space: So you got Dan up to the top of the ship, but he’s not going to be able to jump out into space without that thruster moving down a bit. Maybe Ben can find something to help once he gets past that starlight. And maybe Dan can help him do that with all this cool stuff at his disposal: a drivable forklift tractor thing, a waste compactor, a giant mountain of ice, a giant pile of corpses, and a thruster that spews fuel and sparks.</li><li>Getting Dan past the ice: So now you got Dan through space *and* an alien nest, but there’s more ice in the way. Ben reckons he can use the sunlight to get rid of the ice, but even if he polishes up an inventory item all nice and shiny, he still doesn’t have a direct line from the sun to the ice - he’ll need a second reflective item that he can position in just the right spot, somehow…</li><li>Ghost circle: You need to get to that exit over on the right. The ghosts don’t seem to hurt you; maybe they could help instead? I mean, there’s no established logic to ghosts, so who knows what you need to do here, but that backpack Ben picked up started fizzing when it got in the same room as the ghosts - perhaps have a play around with that...</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Lair Post-Fear</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Time to find more RAM, and with your wazzo new upgrade and pilfered items, you should be able to progress deeper underground.</span><br /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Tile puzzle: Okay, now you’ve got teleportation skills and a big pile of explosive barrels at your disposal, perhaps it’s time to cut this Gordian knot...</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Feeling Old</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The aim here is to get into the club, and to do that you need all Yes votes in that social media poll. A long squint at it reveals that you’ll need Ben and Dan to each wear a bra and for Ben not to be carrying any knives or other stabby objects. There’s also one person with an actual avatar voting you down for a different reason.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Knife: Seems Ben has something stabby in his inventory. But how to get rid of it? Dan’s an expert in spikes, try asking him… (In fact, he’s an expert in lots of stuff, you should be talking to him about everything, really!)</li><li>Bras: a simple scavenger hunt - you should find these around the level by the time you’ve sorted everything else out.</li><li>Familiar voter: Once you meet the yoof with the avatar, and learn enough of their futuristic argot to converse with them, you’ll find out why they’re voting no. You should be able to pick up some slang from looking around the place, though some of it may initially be concealed or out of reach. Once you find out what you need to do to secure a yes vote, you’ll need to glean that from your surroundings too. Getting Dan to the upper reaches of the level might help with that.</li><li>Dan: Dan will need a wall-jump upgrade which, for any platforming noobs out there, essentially means he needs his hand to stick to walls. He’ll then need to find a way to jump across that large gap, because he can bounce off bubbles but not smoke. Is there some way Ben can help here? Finally, Dan will need a gun. To be honest, this is a really convoluted puzzle, so you’re best off just using the Size Five Games Store to purchase the gun item. We should have the store up and running in time for release!</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Lair Post-Feeling Old</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Phew, Feeling Old, Disappointment and Anger all done! With wall-jumping abilities to hand, pun intended, Dan should be able to get into different parts of the temple. Once you’ve paid full attention to all exposition, you should be able to work out how to get past the altar, and soon you’ll have your hands on a new piece of RAM.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Grief</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Dan can’t shoot Balloon-Head through her forcefield, but thankfully we know how to get past forcefields now - take out their power! This one is fuelled by massive cans of cola. Hopefully you’ve watched a video on the internet ever and you know how to make cola EXPLODE.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Cannons: as with actual cannons, these need ammunition and powder to fire. Knowing Balloon-Head, they’ll be sweety-based items. If there aren’t any immediately visible, perhaps Dan can find some. Is there anything hanging around that would typically contain sweets? Once you’ve sorted that, just aim and light the cannons. Easy!</li><li>Growth: The frivolity of Balloon-Head now just a distant memory, you find yourself up against a more serious foe. You’ll need courage, a weapon and the right words. Two of these you already have, and for the other hopefully you’ll find inspiration.</li><li>Rain: You’ve taken a close look at that shadowy figure and discovered their true nature, but before you can get started on opening that door at the end of the level, you’ll need to keep all this rain out of your eyes. You need something rain-proof to hold over your head and you need a hands-free way to do that.</li><li>Door: Only a Platformer’s body-weight on the pressure-pad can open this door, but the only one around is buried six feet under, orange jumpsuit, backpack and all. There’s a logical solution to this, but it’s a little tasteless...</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Lair Post-Grief</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Back in the VR room, that door’s still locked, there are still three broken water-pipes and the VR helmet is still hanging there tantalisingly.</span><br /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>VR helmet: Dan could probably get into it if he jumped straight up from underneath, but he can’t reach it. Is Ben able to help him with that now?</li><li>RAM: Dan managed to open that door, *somehow*, so you’ve got a whole new space to play in! Once Dan has jumped his way past shelves upon shelves of boring old paper, you’ll find the next RAM!</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Note: this RAM will sometimes be stuck in the floor. Sorry about that, it’s one of two glitches we just can’t seem to fix…</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Suffering</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Uggggh, hungover Ben needs to get to that mug of coffee across the other side of his bedroom.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Music: It’s so loud and it doesn’t seem to be coming from anywhere in particular! How can you turn this music down?</li><li>Coffee: You need to grab that cup somehow. All you’ve got to work with is an electricity supply and whatever’s in your inventory. If you’re proper stuck on this, make sure you’ve examined every item that you have in your possession.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Lair Post-Suffering</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Even once you’ve woken him up and proved that you’re Maintenance, that brain still refuses to give you the code to the keypad. Typical evil brain. All those repressed thoughts and feelings have to come out somewhere though, and he hasn’t got a Mail Online comments section to splurge them into, so he may be giving more away than he intends to...</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Lair Post-Regret</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Oh no! The Mechanic has gotten a little *too* human now, what with all the backstabbing and self-preservation at the cost of the planet and whatnot. But Ben’s stuck in the transfer vehicle - if only there were some way for him to get up to where Dan is. From there, he could initiate his plan to get through the sealed door into that green fizzy data zone bit...</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">With Dan out of action, Ben will need to do some more platformy stuff. Creating the requisite force to pull that sealed door open might take a physics-y solution, for example, and playing around with gravity rips might require Ben to upgrade himself in order to slow his fall speed. Some sort of parachute or *something*, probrolly.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">After that, all the advice I can give you is: run! Run and shoot! Kill kill run kill jump shoot run!</span>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com0tag:blogger.com,1999:blog-1565147247425925014.post-4016447102832274882020-02-23T19:00:00.000-08:002020-03-05T00:17:15.462-08:00Secret Neighbor - How to Fly with Boxes (Working Bug) - Vg247<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJMSf4qiUp604pWgiFuJpzrU5aXldVwJVZ6ZYb9NwvACg2bC37UxLz_-oXNjBphOZMkR05DgjlvehH1DP26F2OLNhnHse0fEikJ4vNDtb_qR3sLD6miLeXbwiO-T7WEC1uyG2_ZmxXO9Y/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="425" data-original-width="800" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJMSf4qiUp604pWgiFuJpzrU5aXldVwJVZ6ZYb9NwvACg2bC37UxLz_-oXNjBphOZMkR05DgjlvehH1DP26F2OLNhnHse0fEikJ4vNDtb_qR3sLD6miLeXbwiO-T7WEC1uyG2_ZmxXO9Y/s640/vg247.jpg" width="640" /></a></div><br /><br /><div class="full-news" id="article" style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; padding-top: 15px;">This is a bug that still works (will delete once fixed) where if you are in an open area, have at least 3 boxes (or other items, but I prefer boxes) you can reach the top of the map, go to areas you couldn't before, and show off to your friends (easiness of the bug depends on your internet!).<br /><br /><h2 style="color: #0088cc; display: inline; font-size: 21px; font-weight: 400;">Guide to Flying with Boxes (Step-by-Step)</h2><br /><br /><b>Step 1</b><br /><br />Find 3 boxes.<span style="background-color: #ececec; font-size: 0px; text-align: center;">\\\</span><br /><br /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582450551_1.jpg" style="color: #cc0000;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582450551_1.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582450551_1.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br /><br /><b>Step 2</b><br /><br />Place one of the boxes in an open area (where you want to go directly up).<br /><br /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582450537_2.jpg" style="color: #cc0000;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582450537_2.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582450537_2.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br /><br /><b>Step 3</b><br /><br />Fill your inventory slots with boxes.<br /><br /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582450498_3.jpg" style="color: #cc0000;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582450498_3.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582450498_3.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br /><br /><b>Step 4</b><br /><br />Jump onto the box you placed earlier, and look down at it.<br /><br /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582450557_4.jpg" style="color: #cc0000;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582450557_4.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582450557_4.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br /><br /><b>Step 5</b><br /><br />Now the flying part. The logic behind the bug is that, in Secret Neighbor, if your inventory is full and you pick up an item, it replaces the item you are currently holding with the item you picked up, and drops the item you where holding underneath you, if you are in midair. This way, you can rather easily jump, replace, stand on, jump, replace, stand on, and you will go higher and higher (the more practice, the better). Watch the video for a demonstration on how to get to the roof easily.<br /><br /><iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="344" src="https://www.youtube.com/embed/mLMYh2st1DQ?feature=oembed" style="width: 640px;" width="612"></iframe></div><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16px;" /><div style="background-color: white; font-family: "open sans", sans-serif; font-size: 16px;"><br /></div>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com0tag:blogger.com,1999:blog-1565147247425925014.post-29873395848219471412020-02-23T18:58:00.000-08:002020-03-05T00:17:15.658-08:00World of Horror - Guide to All Mystery Endings - Vg247<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQq7a-gCiyZulFGmZE1_uZntQ8iwJ95SbVNTKGaJh2KEIIS0i_SUY4d_c2abIp2Dqs-ZuaiMUdfamcYd24ABbp_0ippodLAUh9jJdaqkDx1NTurarxndBJs81XeaEjP0to5xCKICSXBZs/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="425" data-original-width="800" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQq7a-gCiyZulFGmZE1_uZntQ8iwJ95SbVNTKGaJh2KEIIS0i_SUY4d_c2abIp2Dqs-ZuaiMUdfamcYd24ABbp_0ippodLAUh9jJdaqkDx1NTurarxndBJs81XeaEjP0to5xCKICSXBZs/s640/vg247.jpg" width="640" /></a></div><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This guide contains all mystery endinds for World Of Horror the game.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h2 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 21px; font-weight: 400;">All Mystery Endings List</h2><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Introduction</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Note: Whenever you see "Additional Investigation Goal" it means stuff like this:</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/1582449233_1.jpg" src="https://gameplay.tips/uploads/posts/2020-02/1582449233_1.jpg" style="background-color: white; display: inline-block; float: none; font-family: "open sans", sans-serif; font-size: 16.8px; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Also, endings were haphazardly labled 1, 2 and so on. This was to keep it vague for those who just want the hints without the spoilers. Also why the ending names were not used.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Endings</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Alarming Account of Abnormal Arms</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This mystery doesn’t have multiple endings.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Chilling Chronicle of a Crimson Cape</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Hint: The additional investigation goal is useful to access both.</li><li>Ending 1: By accepting either the red or blue paper, he will attack you.</li><li>Ending 2: When you finish the investigation (getting gossip from students), you will get a third option when he asks you what paper he wants, which is to accept none.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Curious Case of a Contagious Coma</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Hint: The additional investigation goal is useful for getting the endings.</li><li>Ending 1: Choose the investigate option without using the dust.</li><li>Ending 2: Choose to use the dust of seeing that you get from completing the additional investigation goal.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Eerie Episode of Evolving Eels</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Important note: The selection screen says there are 2 endings. In reality there are three.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Hint: You can’t really do anything to miss the endings, unless you don’t look at everything on your screen. Just play it through, and enjoy the eyeful you get.</li><li>Ending 1: As soon as you get to the neighbours apartment, press the escape button.</li><li>Ending 2: When you find Kana, take her to the hospital.</li><li>Ending 3: Instead of taking Kana to the hospital, look after her yourself. I heard eels really make your eyes pop</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Far-out Fable of a Fear Festival</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Hint: The ending you get depends on how much fun you have.</li><li>Ending 1: If you investigated the forest less than a certain number (5) than you don’t find the cultists until their ritual is complete.</li><li>Ending 2: If you investigate the forest 5 or more times, you will find the cultists and watch their ritual take place.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Horrible History of Household Hell</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Hint: There are reports that the caves are dark. Also the additional investigation goal is useful. Bring a best buddy.</li><li>Ending 1: Sacrifice your buddy to the mighty ocean spirit. In order to do this, you need to have the flashlight equipped, and have done the additional investigation goal, to know the frequency (except both times I did this, it was 430 Hz).</li><li>Ending 2: Bail on the mighty ocean spirit. In order to do this, you need to have the flashlight equipped, and have done the additional investigation goal, to know the frequency (except both times I did this, it was 430 Hz).</li><li>Ending 3: The default ending if you don’t do anything but investigate the ritual table thing.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Macabre Memoir of Morbid Mermaids</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Hint: While the mad janitor is swinging his axe, maybe you should find a another way out rather than just beating him.</li><li>Ending 2: Beat up the janitor.</li><li>Ending 3: In the defensive action section of your battle menu, you will see an option to open the man hole. With a crowbar, its likely faster.</li><li>Ending 4: In the defensive action section of your battle menu, you will see an option to kick down a lamp. This ends the fight immediately.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Rotten Report of a Rancid Ramen</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Hint: The additional investigation goal is useful.</li><li>Ending 1: Give the researcher only the broth.</li><li>Ending 2: Give the researcher both the broth and the smelly meat you got from the Additional investigation goal.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Sorrowful Saga of the Moonlight Sailors</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Hint 1: The additional Investigation goal is useful</li><li>Ending 1: You did do the Additional investigation goal.</li><li>Ending 2: You didn’t do the Additional investigation goal.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Spine-Chilling Story of School Scissors</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Hint 1: It depends on if you can do the ritual correctly. Didn’t the text say your friend left you a note?</li><li>Ending 1: You don’t do the ritual properly, and defeat scissor lady in a nick of time.</li><li>Ending 2: You read the Friends notebook in the storage bit. When you find the holy chalk you correctly draw the ritual circle on the board by clicking on the (1) and the (2) in the text box back in the starting room. You then defeat the scissor lady. You were a cut above her.</li></ul>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com0tag:blogger.com,1999:blog-1565147247425925014.post-41296492427537677322020-02-23T18:57:00.000-08:002020-03-05T00:17:15.856-08:00Risk: Global Domination - Basic Strategy Guide (for Beginners) - Vg247<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjW-PPahAhvACtCQR4pUpKHnyxLQ_3RE14KVZRqOUVH11nb28QR1s7B5WrxtBdbBrVOlvZ98ZL1WcbiVIE5mmL1zMHRaGvDk3ZDmcsPer-28XvzrXRQBgWUQbAhdsPmRzdimI5w7yWnWg/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="425" data-original-width="800" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjW-PPahAhvACtCQR4pUpKHnyxLQ_3RE14KVZRqOUVH11nb28QR1s7B5WrxtBdbBrVOlvZ98ZL1WcbiVIE5mmL1zMHRaGvDk3ZDmcsPer-28XvzrXRQBgWUQbAhdsPmRzdimI5w7yWnWg/s640/vg247.jpg" width="640" /></a></div><br /><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This guide will help you learn the basics of the game and help you beat multiple levels of "6-player AI matches" including but not limited to Beginner, Easy, Medium and Hard.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h2 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 21px; font-weight: 400;">Starter Strategy Guide</h2><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Introduction and Settings</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Hello and welcome to this guide. This guide is for everyone who is just starting out their RISK journey and wants to win some low level matches. We will be using the following settings for this guide.</span><br /><div class="article-auto" data-bidder="blank" data-creative-id="" data-request-id="" id="article-auto-1" style="background-color: #ececec; border-radius: 10px; font-family: "open sans", sans-serif; font-size: 0px; margin-bottom: -18px; margin-top: 25px; padding: 15px; text-align: center;"></div><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582407435_1.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582407435_1.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582407435_1.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Also we will be filling all 5 remaining spots with bots, cz more kills = more fun!</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">If you win the game, which you will, it means everyone else dies!</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Game Basics</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">With blizzards on the game opens up to a lot more choke points than just Siam-Indonesian Australian choke point. I should probably tell you what choke points are, but before that you need to understand the continental bonus points.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582407451_2.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582407451_2.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582407451_2.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Continents</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The map is divided into 6 continents, if a player owns all the territories inside a continent, they get extra troops in the next turn. As a beginner, you want to own as many continents as possible so that you get more troops, and more troop = more chance at winning the game.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Border Fortifications</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The territory on the borders of each continent, which gives you access to the adjacent continent are the most important territories and are often well guarded if a player owns the entire continent. Border Fortifications are very effective against bots and beginner level players.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Choke Points</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">When a continent has just one or two border territories, they can be considered as a choke point as the entire army has to funnel through that one choke point to pass to the next continent. The most famous choke point in the game is the Siam-Indonesian choke point.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582407450_3.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582407450_3.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582407450_3.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">As you can see, if a player gains control over the entire Australian continent, and stations their entire army at Siam, other players will have no access to the continent till they defeat that army.</span><br /><div><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span></div><div><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Other Continents have such important border territories too, eg. South America has two- Brazil and Venezuela (Tip: If you can't see territory names, zoom in with mouse scroll).</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Initial Deployments</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">As a beginner, you should aim at controlling the continents with lesser choke points first, fortifying your border territories and building your way up from there. For this reason, Australia and South America are excellent for beginners to aim for.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unluckily for us, AIs had already started aiming for Australia but we got a decent hold on South America, remember to always group up your starting picks in 2 or 3 areas, that way,</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><ol style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>You won't die if one of your areas is conquered (so don't clutter only in 1 area).</li><li>You have territories who have got each other's back because they are close together (so don't go for more than 3 areas or else all your picks will be far apart).</li></ol><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Here is how we got our starting picks going.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582407464_4.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582407464_4.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582407464_4.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Next step is to deploy your remaining army.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">For this step identify your first attacks. Remember our aim is to take over Australia and South America. For this reason, I would have to conquer three territories, Brazil, Indonesia and East Aus. But if we divide our army for all three, we may lose all of them. We need to sort them in importance and concentrate on 2 of them.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Brazil is my most important target right now because:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><ol style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Conquering Brazil gives me the entire South America.</li><li>Player at Brazil can attack each of my territories in South America.</li></ol><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">I deploy an additional 6 armies at Argentina to attack Brazil, we will also add our first deployments into this when the game starts.</span></div><div><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span></div><div><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">And the remaining 8 in Western Australia.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is how the first view of my game looks like.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582407480_5.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582407480_5.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582407480_5.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Starting the Game</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Usually the AI will attack your territories having 1 army deployed, that is fine, because those territories are like baits so that we can use our larger armies to get back at them.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">When your turn arrives, as planned, let's deploy all our new armies at Argentina and do the attack Argentina > Brazil.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">In Australia we do the second attack, West Aus. > East Aus.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">As expected we win both these attacks, now we have control over the entire South American Continent, we use the fortify command to send half of our remaining army to Venezuela, and just like that, we will be getting +2 extra army deployments from the next turn. We will be concentrating on Australia from the next turn.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582407518_6.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582407518_6.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582407518_6.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">In the next turn we deploy our army at Guinea and attack Indonesia and get back Siam which we just lost (yea, the AI attacks you too, you know), And then use the Fortify stage to send our army at East Australia to seal the Siam choke point.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582407470_7.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582407470_7.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582407470_7.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is the base map where you should aim to reach in the first 2-4 turns. After this, you will be gaining +4 armies every turn plus a bunch more for territories gained, also remember, to have these chokes reinforced if you decide to move forward, and/or get attacked on them.</span></div><div><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span></div><div><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Expanding the Chokes</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Now that your starting plan is secure, you want to expand the choke points outwards, If you see the difference between our Australia and South America regions, you will notice that we have used Siam as a choke for Australia but it is outside Australia, we can do the same thing for South America, this serves multiple purposes.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><ol style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>If your choke point gets attacked and conquered, you still have the entire continent intact for the next turn.</li><li>Your opponents cannot conquer the entire continent without taking over the choke point.</li><li>It gives you extra scouting on which of the territories you can attack in the future.</li></ol><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">So for the next turn we will be attacking Brazil > North Africa and Venezuela > Central America.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582407494_8.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582407494_8.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582407494_8.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Also remember, if you have at least one winning attack per turn, you will get a card, if you have 3 or more cards, remember to click on them and check if you get any matches (the game auto-matches for you) this gives you extra armies to be deployed.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Now our plan 1 was to get Australia and South America, our next plan is to get the entire Southern Hemisphere, which means we conquer Africa next. try to build up your army at North Africa (usually after you get your first card match deployments, an then take entire Africa in one clean sweep).</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The African Sweep</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582407470_9.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582407470_9.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582407470_9.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">It goes from North Africa > Congo > South Africa > Madagascar > East Africa.</span></div><div><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span></div><div><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">If you did not take over South America initially you can also take the entire South America in one sweep Brazil > Argentina > Peru > Venezuela or vice versa, depending on where you enter from).</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The Southern Hemisphere</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582407489_10.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582407489_10.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582407489_10.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Entering Northern Hemisphere</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Now that you have control over the entire Southern Hemisphere, you will be getting +7 extra deployments each turn, remember to keep the choke points secured with army, The easiest route to the Northern Hemisphere is to take over North America, as it has three choke points, Greenland at Europe entrance, Alaska at Asian entrance and Central America which we already control, try to take over Northern America in 1-3 turns, and bolster the choke points, if you have control both of the choke points at Europe and Alaska, you can move the army at Central America forward.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Remember to use balanced blitz, the approximate rule is, try to attack armies which are half the size or less than you; and if you are unsuccessful at reaching the next choke point, use the fortify option to enhance your previous choke point to be safe.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">As the game moves forward, you will have multiple chokes to take care of, remember to watch out for all of them You will have an unnecessary fight back challenge if your opponents break one of them.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">But it wouldn't be the end of the world if that happens as now you have grown large enough to comeback from any situation.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582407462_11.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582407462_11.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582407462_11.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Killing Your Opponents</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Now you have grown large enough to have information about almost all the territories, aim for killing your opponent i.e. reducing the territories they control to 0. If you are on a marching spree, try not to leave opponents on one territory as someone else will kill them and get their cards.</span></div><div><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span></div><div><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">If you have 5 or more cards, you most definitely have a match in there, just click on them.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">If you kill an opponent mid-battle, and the total count of cards you have go above 4, you will get extra troops in the the middle of the march, use these troops to go even further than you planned.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Also, as already mentioned keep checking your cards and see if you get some matches and extra troops. You should now try to take over Europe and then Asia. If you are close to winning the game, use the army at your choke points to finish off the last of the opponents.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582407428_12.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582407428_12.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582407428_12.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Win</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Win and feel good about yourself. Maybe increase the the difficulty level of bots and try again, or go out there and try to beat the new people who haven't read this guide yet.</span></div>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com0tag:blogger.com,1999:blog-1565147247425925014.post-851944570329454462020-02-23T18:54:00.000-08:002020-03-05T00:17:16.053-08:00World of Horror - Complete Achievement Walkthrough Guide - Vg247<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSqVCZ8pNXpkeZvD8ngLDIBfRzXUkuPBUeSVLozRCWTfYn4bYttUPwuJ51-BNkVQLSDvKkOw4I9IRnrC5Ukp8SpH2rkih-Y3uTFVCP3R0TUBB8Kb3N8lG3h0bQi2Ov0dbR24lDpZv-DVM/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="425" data-original-width="800" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSqVCZ8pNXpkeZvD8ngLDIBfRzXUkuPBUeSVLozRCWTfYn4bYttUPwuJ51-BNkVQLSDvKkOw4I9IRnrC5Ukp8SpH2rkih-Y3uTFVCP3R0TUBB8Kb3N8lG3h0bQi2Ov0dbR24lDpZv-DVM/s640/vg247.jpg" width="640" /></a></div><br /><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">A list of the achievements in World of Horror, including tips on how to get them.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h2 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 21px; font-weight: 400;">How to Obtain All Achievements </h2><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Chain Smoker</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Have 30 Cigarettes in your inventory at once.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This one is pretty easy. Start an Easy difficulty game as Haru (the Yakuza guy), and go to the shop. Simply keep rerolling stock/going into and out of the shop until you can buy two more units of Cigarettes, then "use" all three in your inventory (since you start with one).</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks Foreign Cigarettes.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Junior Priest</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Purify 2 locations in one playthrough.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">With a Holy Candle in your inventory, certain random events can call for using it to purify a location. You only need one Holy Candle; it is not used up when purifying a location. The places I found to purify were in the Mansion during the Vigil case, and one random location while investigating the School.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This unlocks the Monument location, where you can trade STAMINA to lower DOOM. Thanks to General Charm for the tip!</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Paranoia Agent</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Defeat an enemy with the Baseball Bat.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This achievement was bugged in the launch version, but it's now working properly. Simply get the Baseball Bat weapon from the Apartment Stalker, then bludgeon someone to death with it.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Flare Gun.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Peeping Tom</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Find the hole in the painting.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">During the village festival case, you can inspect the painting in your room - you must click the actual painting to unlock the option to check it out. You will find a hole and unlock this achievement, and can also move a step further later to find the Karukosa Mask needed to get the Perfect Disguise achievement.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This unlocks the Glass Eye item, which when used gives +1 PER and a random effect.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Perfect Disguise</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Enter the Overgrown Factory while wearing a Ritual Robe and Karukosa Mask.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is easiest to get after you've unlocked the Occult Shop. Buy a Ritual Robe, then do the village festival case. When in your room at the Inn, you can inspect the painting - you must click the painting in your room to unlock the option to check it out - to find a peephole (also unlocking the Peeping Tom achievement). After this, from the overworld you can choose to explore the Staff-Only area of the Inn, which starts a battle with the perverted innkeeper. Once you defeat him he will drop the Karukosa Mask, which, when worn with the Ritual Robe, will grant you the achievement once this case is over. You can also rarely get the Karukosa mask from the weird statue event while investigating the School.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Midasu Touch spell, which costs 2 stamina and gives +1 FND.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Frequent Buyer</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Shop for items ten times in one run.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Another easy one. Simply enter, leave and re-enter the shop ten times in one playthrough.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Dog Treats item, which when held lowers all shop prices by 1 FND.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Junior Scout</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Investigate 20 locations with a Compass equipped.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Another fairly easy one. Buy a Compass as early in the playthrough as possible and just have it equipped while you play your game, and you'll unlock this.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Map item, which has a chance to lower DOOM while exploring, and is also usable in certain events.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">House of Paper</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Take a hostage as Miku while wearing the Tokyo outfit.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Playing as Miku, put on the Tokyo outfit and go raise your DOOM rating to 90% or so. Miku's Mayhem perk means that her stats are higher based on the current Doom level. Simply intimidate a follower in the Schoolyard into following you to unlock the achievement.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Sadly, either the achievement is bugged or you simply get nothing for completing it.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This Is For My Friends</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Defeat the Mad Janitor as Aiko.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Start a game as Aiko, and if the Mermaid case isn't in your list of cases, restart until it is. Simply play the case normally, and when you defeat him the achievement is yours.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks Ikumi, a follower.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Wait For It</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Prepare an attack during combat, but do not attack in that round.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Seems a little buggy, but I ended up getting it after attempting it several times. Use the Prepare Attack action and nothing else, not even another Prepare Attack. Make sure the turn is 1 Prepare Attack and nothing else.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Pocket Knife, which allows you to escape from combat once with no DOOM penalty.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Team Kill</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Backstab a follower.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Seems to be bugged at the moment, as even when you select your follower and click the "kill" button nothing happens.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Say Hello</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Meet your _other_ neighbor.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">I actually just unlocked this while typing this very guide. Simply leave the WOH window unattended for some time, then click it back into focus. On my Win7 machine, fullscreen crashes big-time when alt-tabbing, so it's best to try this in windowed mode.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Bloody Sweater outfit for Kouji.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">True Idol</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Have 4 followers at once.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Very easy achievement to get. Go to the Schoolyard and simply ask or threaten people to follow you.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Seal of Savvesh spell, which costs 4 REASON and gives +1 STRENGTH permanently.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Classy Ritual</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Sacrifice a follower with the Ritual Dagger equipped.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">See Team Kill - I believe that killing your followers is bugged.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Peeking Tom</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Defeat a school wraith haunting the corridor.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">I couldn't honestly tell you which particular enemy this achievement is linked to, but I got the achievement after doing the School Scissors case only a couple of times.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Seal of Bram'el, a spell that costs 4 REASON and grants +1 KNOWLEDGE.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Awoo</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Call Junko.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Before choosing a new case, go to the Watch TV room and dial 56709 (a lyric from a Junko Ohashi song "Telephone") to unlock this achievement.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This unlocks the spell Thread of Fate, which costs 4 REASON but instantly kills a human enemy. Thanks to General Charm for the info on this one!</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Paid in Blood</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Have a follower die in combat.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">When you have a follower, there is an option in Support Actions to have your follower attempt to distract the enemy. This action has a chance to kill the follower, so simply do that until your follower dies.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks Ryuichi, a follower.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Exorcism</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Exorcise a ghost.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Find a Ghost enemy, and use the bow-clap prayer thing to exorcise them. This one is random and while it's not hard, it's kind of a pain to do. I found a Ghost enemy while investigating the School; there is an event where you enter a bathroom and can choose to leave, or close a stall door. Close the door and you'll be attacked by the Toilet Ghost. Thanks again to General Charm for getting me on the right track.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This unlocks Pancakes, which I haven't been able to find.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Scholar</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Research five spells in one playthrough.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Easy achievement. Go to the School Library and simply research five spells.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Army Knife, a per weapon.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Damage: 4</li><li>Speed: 85</li><li>Chance to Hit: 70</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Transfer Girl</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Beat the game as the first character, Kirie Minami.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Eldritch Amulet, an equippable item, but so does the achievement From The Brink. Possible bug/incorrect information in the Achievement screen?</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Fit Girl</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Beat the game as the second character, Aiko Takahashi.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Cursed Cartridge item. Worn in Slot C, it makes thrown items deal extra damage.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Thug Survivor</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Beat the game as the third character, Haru.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Hirie outfit for Kirie Minami.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Idol Survivor</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Beat the game as the fourth character, Mizuki Hamasaki.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Samurai outfit, but I'm not sure who for.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Reporter Survivor</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Beat the game as the fifth character, Kouji Tagawa.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The in-game achievement list says this achievement unlocks the Samurai outfit, but I think it may be bugged - that outfit was already available to me for Haru. I think this achievement actually unlocks the Leather Rebel outfit for Kouji.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Student Survivor</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Beat the game as the sixth character, Mimi.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This unlocks yet another Samurai costume, but again I'm not sure who it's for.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Chaos Survivor</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Beat the game as the seventh character, Miku.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Bad Luck</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Roll a 1 during an event stat check.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Trust me - this is going to happen eventually.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Hermit, a follower.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">From The Brink</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Defeat an Old God with over 90% Doom.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Eldritch Amulet, an item.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Need No Education</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Burn down the school.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">During the battle at the end of the Mermaid case, in Support Actions there is an option to topple a lamp. This will net you this achievement.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Leather outfit for Haru.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Boop</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Surprise the dog.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">When you're shopping, click that cute dog's nose and he'll bork at you, unlocking the achievement.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Innocent Student outfit for Mizuki.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">World Saved I</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Beat the game once.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks Endless Mode.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">World Saved II</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Beat the game twice.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the playable character Mimi, AKA Best Girl.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">World Saved III</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Beat the game three times.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the extended A card pack, which adds 10 more events to the game.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">World Saved IV</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Beat the game four times.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the extended B card pack, adding a further 10 new events to the game.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">World Doomed I</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Die due to reason.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Trust me, this is going to happen to you sooner or later.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Pain Medication item.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">World Doomed II</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Die due to stamina loss.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This, too, is going to happen sooner or later.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Experimental Drug item.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">World Doomed III</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Die due to 100% Doom.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This, too, is inevitable.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Gruesome Totem item, which lowers Doom by 10% but take 3 off your max reason.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Eldritch Backstory I</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Beat a game while using the World of Horror backstory.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The first time you beat the game, you're also going to get this achievement.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Medical History backstory.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Eldritch Backstory II</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Beat the game while using the Medical History backstory.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This unlocks the Hunted By The Cult backstory.</span><br /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Eldritch Backstory III</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Beat the game while using the Hunted By The Cult backstory.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This unlocks the Inheritance backstory.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Eldritch Backstory IV</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Beat the game while using the Inheritance backstory.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">I assume this unlocks the Frail backstory.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Eldritch Backstory V</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Beat the game while using the Frail backstory.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Soft Side</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Buy, then return an expensive drug.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">When investigating Downtown, you will occasionally be attacked by a masked female rioter. When defeated, she drops a Prescription item, which can be used at the Pharmacy along with 4 FND to get a drug. Take this drug to the Illegal Den to unlock this achievement.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks Miku, the Rioter as a playable character. Thanks again to General Charm!</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Blood Deal</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Feed an Outer Entity.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Once you've unlocked the Monument location, you can trade Stamina to lower Doom, and the first time you do so you will unlock this achievement.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Camp Dog, a follower.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Shiokawa History I</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Unlock 15 achievements.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the City History option, which will let you rearrange (to a point) how the town is laid out.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Shiokawa History II</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Unlock 20 achievements.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Shop (Occult) location, whose stock is mainly items like Holy Candles, Ritual Daggers/Masks/Robes, etc.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Shiokawa History III</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Unlock 25 achievements.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Illegal Den, a shop whose stock is usually liquor, cigarettes or weaponry.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Shiokawa History IV</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Unlock 30 achievements.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Unlocks the Witch's Tree location, where you can take on a curse effect in trade for STAMINA, a SPELL or FND.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">True Despair</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Beat the game on Hard difficulty.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Seems to be bugged - finished the game on Hard, but no achievement.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Final Stand I</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Reach turn 30 in Endless mode.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Final Stand II</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Reach turn 40 in Endless mode.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Final Stand III</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Reach turn 50 in Endless mode.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Mira</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Solve the Blue Gem riddle.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">When buying a random item from the dog, you will occasionally get a Blue Gem. Furthermore, when using a Tiny Key (only occasionally gained from the Long Arms case) in the School during the Trophy Case event, you will find a goblet whose description is similar to the Blue Gem's. I haven't managed to put two and two together on this one though.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Something Evil</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Meet and defeat Something Evil.</li></ul>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com0tag:blogger.com,1999:blog-1565147247425925014.post-42950576609150116132020-02-22T01:52:00.000-08:002020-03-05T00:17:16.252-08:00NBA 2K20 - NBA 2KTV Answers / Episode #25 (Free VC) - VG247<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq6t5XqS3ZpUDJNvEpuhqbkFPNW1j9icsWmW_3NOtQWbx4bCxGhOBbvn_xk1pEHQUXUbwezGbSDVuX7pEvBZAMzqbBJfxRuHrptn9FdihhJqUqxrGdguFFkxaoA55cCjvY2uA5rxSufec/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="425" data-original-width="800" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq6t5XqS3ZpUDJNvEpuhqbkFPNW1j9icsWmW_3NOtQWbx4bCxGhOBbvn_xk1pEHQUXUbwezGbSDVuX7pEvBZAMzqbBJfxRuHrptn9FdihhJqUqxrGdguFFkxaoA55cCjvY2uA5rxSufec/s640/vg247.jpg" width="640" /></a></div><br /><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Here are Episode 25’s correct answers for the interactive NBA 2K20 2KTV quiz for free VC.</span><br /><div class="full-news" id="article" style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; padding-top: 15px;"><h2 style="color: #0088cc; display: inline; font-size: 21px; font-weight: 400;">2KTV Answers for Episode 25</h2><br /><br /><ol style="margin-bottom: 0px; margin-top: 0px;"><li>Any answer</li><li>Galaxy opal</li><li>Any answer</li><li>Any answer</li><li>Any answer</li><li>75</li><li>35 tokens</li><li>2018</li><li>Melbourne</li><li>Brandon Ingram</li><li>32</li><li>13th</li><li>46</li><li>Any answer</li><li>4</li><li>Any answer</li><li>Wizards District Gaming</li><li>NateKahl</li><li>60th</li><li>Heat Check Gaming</li><li>Any answer</li><li>Khawi Leonard</li><li></li></ol></div>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com0tag:blogger.com,1999:blog-1565147247425925014.post-76451934413316349352020-02-22T01:51:00.000-08:002020-03-05T00:17:16.449-08:00Shining Song Starnova: Idol Empire - General Gameplay Hints and Tips - VG247<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNQYEgQNFZqQy7r3_LjjbaYi6qiEIPvo6LfY_-A1l-Ev08dv_qYpNS6tzN6OvXF0diTar0Z-GIMKWTCDXbC9viqhgOcZtWwy5R8WNpChbm4AOvTpKykFBWskX8Hh3sFYReDkI38HA1Pj4/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="425" data-original-width="800" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNQYEgQNFZqQy7r3_LjjbaYi6qiEIPvo6LfY_-A1l-Ev08dv_qYpNS6tzN6OvXF0diTar0Z-GIMKWTCDXbC9viqhgOcZtWwy5R8WNpChbm4AOvTpKykFBWskX8Hh3sFYReDkI38HA1Pj4/s640/vg247.jpg" width="640" /></a></div><br /><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">General gameplay information, hints and tips. No spoilers.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h2 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 21px; font-weight: 400;">Useful Tips and Hints for Gameplay</h2><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Introduction</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">I wrote this guide to give new players an idea of what to do and when as the mechanics and gameplay can be somewhat confusing or frustrating early on. This guide is contains an overview of gameplay and mechanics as well as some hints and tips to get you going.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">I've tried to keep spoilers to an absolute minimum.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Idol Empire is a great game and an awesome way to get more of the Starnova girls, as well as some new faces! And without further ado, onto the guide.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Game Mechanics</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">There are three main mechanics to the gameplay of Idol Empire as well as several related sub-mechanics. The main ones are Training, Jobs and Songs/Lives.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Difficulty</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Idol Empire has two main difficulty levels, for both the simulation itself and the Lives. These can be adjusted in the Options screen. Regardless of difficulty certain things (stats, song quality, etc.) will still determine success or failure. You can still fail Jobs on any difficulty, still perform badly at Lives, etc. Adjust the difficulty to suit your tastes. You want the game to be fun, not frustrating. There's no shame in lowering the difficulty, or jacking it up.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Money (KN)</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Cash is the probably one of the most important factors in entertainment. In Idol Empire, cash is your main resource. With it you build facilities (rooms), buy decorations, hire and pay your Idols and more. You gain money from Jobs, Songs, Lives, merchandise sales, events and even some furniture. You need a steady source of income to prevent going bankrupt. No money means game over.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Decorations (DEC)</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Decorations are furniture and wall/floor styles. Your DEC level determines the types of Jobs you are offered. Almost all decorations increase this level, beyond the very basic of basics. DEC has no other effects beyond Jobs.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Training</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Free time, which is time not spent on Jobs or Lives should be devoted to training. Make use of your training facilities to improve your Idols stats as that will help with both Jobs and Lives. You can train stats as much as you want without penalty (except for Looks). Just keep an eye on your Idols HP so they don't become overworked. See the Stats section for more information on the stats of your Idols.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Jobs</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Jobs are a good way to make money. You don't have to do any Jobs as they are all optional (some stages may require you to complete jobs). Completing Jobs will give you Fame, Infamy, Pure and/or KN. There are three main categories for Jobs. Sleazy (pervy or questionable), Normal and Executive. The type of Jobs you get offered directly relates to your DEC (decoration) level. Buy more furniture to increase DEC.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Job success/failure is usually based directly off your Idols Persona and Look stat. Not all jobs require both stats and, in fact, some jobs just take your time and don't require Personal, Looks or both.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Rewards and Penalties are given for successful and/or failed jobs. Success is determined by the Idol you send on the Job meeting the requirements for it. Some jobs require Persona, Looks or both. Some just require your time or HP. If your Idol doesn't meet the requirements, she will fail the job and incur Penalties. Usually this is Pure, Infamy or HP Loss.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Certain things will also affect the rewards/penalties. Usually that will be listed in the description of the job. For example, an Idol with high Pure might incur extra penalties if she fails the job.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Early on, Jobs can be a much needed source of income, however, your Idols are more likely to fail jobs early on as their stats are low. Be careful with failures and Infamy. A better way to make cash early on is with Songs and Lives.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Songs</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Songs are a good source of income and are required for Lives. You make songs with a Recording Room and an Audio Engineering Room. The quality of the song is based off of the Song Maker, the performing Idols Sing stat and, if you choose to record a PV (promotional video) for the song, the Idols Dance stat will be used. The location of the PV also provides various benefits.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The Song Quality determines the amount of cash generated, the Hype generated at Lives as well as the difficulty in performing the song at a Live.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Lives</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Your Idols are all really about perfomances and entertainment. Lives are a great way to boost everyone's Popularity as well as make some really good cash. You need to have recorded at least. Three (3) Songs to perform a Live and you can perform as many as twelve (12) during a Live.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The Songs you perform determine the Hype during a Live and Hype determines the amount of cash you get as well as Popularity. Song Quality is important here. Low quality songs won't generate much Hype, but are easier to perform. Higher quality songs will increase Hype more quickly but can be considerably harder to perform. The song quality also affects how quickly your Idols HP drains during a Live.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Doing well in a Live will increase Popularity and the money you get, as well as generate renewed interest in your Songs. Your Hype level will also make the fans buy single-use glowsticks if it's high enough and you get cash for each one they buy. The size of the venue determines how much cash you get for each glowstick (UO).</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Your Idols stats (Sing/Dance/Persona/Looks) directly affect their performance at Lives, so if your Idols aren't performing well (run out of HP, or trip/fall) then you need to train them more. Also, remember Song Quality is a factor as well. Lower quality songs are easier to perform.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The format for Lives is simple. As your Idols are performing, bubbles will appear from the crowd and move toward the stage. Each bubble represents a stat (Dance/Sing/Persona/Look) and your Idols will try to pop those bubbles based off of their own stats. Higher stats means the bubbles get popped faster. The more you pop and the faster you do so increases your Hype. As your Idols pop these bubbles they will consume HP. You can mitigate this somewhat by having a Laboratory that has built some Heal Canisters. You can use a canister on an Idol during the Live at any time for a quick boost to her HP.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">You can pop a bunch of bubbles yourself by clicking the mouse on them, however this will not generate any Hype. It's mostly useful for keeping the Idols from taking a fall when they get hit by a bubble. There is also a stage effect you can use to pop bubbles, but it is single-use. However, that stage effect will generate Hype.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Furthermore, if a bubble hits the stage one of the Idols will take a tumble and she will not pop any bubbles until she gets back up. Taking a fall will decrease Hype and HP and should be avoided. Finally, if your Idol runs out of HP she will no longer be able to pop any bubbles.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Lives generate mostly Fame, however they can generate some Infamy.</span><br /><div><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span></div><div><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Scandals</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Scandals are based off of Pure and Popularity (Fame + Infamy). You will never be able to avoid Scandals as they are directly related to Popularity. You can reduce the frequency of Scandals by keeping Pure high and Infamy low. The Shredder can help, so place one in the Producer's Office. Also one of the Idols has abilities to minimize the effects of Scandals. You should use a Legal team as soon as you can because the hit to Fame, Infamy and Mood from a Scandal can be disastrous.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Stalkers</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Stalkers come with Popularity (Fame + Infamy) and will occur more often the higher the Popularity. You will never be able to avoid Stalkers, in fact they will just become more common as you progress. The Security Office will handle Stalkers automatically, provided you have enough security guards. You do not want Stalkers to get your girls. The hit to their Popularity and Mood is very high and can quickly cause the Idol to develop Conditions.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Fanquakes</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Fanquakes are based off of Infamy. If an Idols Infamy is higher than her Fame your fans will riot and cause a Fanquake. This will stop all rooms from functioning, thus stopping the girls from using them. It will also destroy furniture in the office. Fanquakes can never be totally avoided but you can minimize them. Keep an eye on your Idols Infamy and deal with it. Sending them on a Vacation (Jobs) can drop Infamy, as well as the PR Department. If all else fails, try getting their Fame higher than Infamy. Finally, there is also some furniture (Unlockable) that can help deal with the Fanquakes.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Idol Stats</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">There are several stats that affect many things. Jobs, Lives, Song Quality, etc. are all determined by stats. You can improve stats by having your Idols train in the related room. Your stats are very important in determining success or failure in most cases and will be a main focus during play.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">HP</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Stamina. Nearly everything your Idols do uses HP. Jobs, training, Lives, etc. As your Idols go about their tasks, their HP will drop. If their HP drops too low they will be Overworked and slow down drastically. This can cause Conditions, injuries or trigger certain other conditions. HP can be recovered in the Break Room. Some Idols abilities will help with HP as well.</span></div><div><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Pure</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This stat reflects the Idols overall Purity. It reflects how "wholesome" an Idol is and has various effects that can be either good or bad. You want to keep Pure as high as possible, though. Low Pure leads to more Infamy and Scandals.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Popularity</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Your Idols Popularity is based off of their Fame and Infamy. As they say in the entertainment industry, there is no bad publicity. Popularity determines many things, including Song sales, Live Ticket sales, fans, etc. With higher Popularity also comes some negatives as the amount of Stalkers and Scandals increases with it. However we're striving to have the best Idol unit of all time, so we need to get this high!</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Fame</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is the positive publicity you get. Fame increases from Jobs, Song sales, Live performances, the PR Department and some other events. Fame is fleeting and will decrease over time. Idols can generate some fame automatically if they are made the Center.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Infamy</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is the negative publicity you get. It does directly relate to your Idols Popularity, though. Infamy comes from failing jobs, and you can get it from Lives as well as Scandals and certain other events. It's nearly impossible to avoid Infamy but you should do what you can to keep it low. Infamy will increase the rate of Scandals and too much Infamy will cause your fans to riot and cause a Fanquake, which will damage your office.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Sing</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The Sing stat determines the quality of Songs and the Idols performances at Lives. This can be trained at the Vocal Studio. The Sing stat should be trained early on as Songs are a major source of income, especially early on.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Dance</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Your Idols Dance stat can help determine the quality of a Song, if you record a PV (promotional video) with that song. Dance also affects their performance at Lives. You can train this stat at the Dance Studio.</span></div><div><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Persona</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Personality. This stat determines the success/failure of Jobs and the Idols performance at Lives. Persona is critical for most jobs and low Persona will cause the Job to fail. Train this at the Personal Coach.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Look</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Physical attractiveness. This stat determines the success/failure of Jobs as well as the Idols performance at Lives. You can use the Makeup Room to give a temporary boost to Looks or you can train this stat at the Cafeteria for a permanent boost. Looks are critical for most jobs and low Look will cause the Job to fail.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Conditions</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Conditions are like status effects for Idols. They can be positive or negative and some Idols start with Conditions. Conditions are related to injuries and Mood. Low Mood (orange/red) will cause Conditions. Overworking your Idols will cause injuries and possibly trigger other Conditions. You generally want to avoid most Conditions, however some can be easily managed by keeping your Idols mood high and making sure you don't overwork them. Conditions can be cured in the Sickbay.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Mood</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Your Idols happiness and overall well-being is important. Mood will affect your Idols in many ways and can cause negative conditions. You can tell your Idols Mood by looking at their portrait on the left side of the screen. There are several levels to mood indicated by the color of the ring around the portrait as well as the expression the Idol has on her face. The mood ranges from Angry (red), Unhappy (orange), Neutral (gray), Happy (Green) and Overjoyed (Blue). Conditions can start occurring while the mood is Unhappy or Angry.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">You can improve mood by paying your Idols well, sending them on Jobs they like, keeping Stalkers away from them and handling Scandals when they occur. There are also some events that will affect mood. Stalkers and Scandals will negatively affect mood.</span></div><div><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span></div><div><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Finally, Mood will affect the use of NOVA's, your Idols special skills. You need to keep their Mood at Happy (green) or above to charge their NOVA.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Idol Abilities & NOVA</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Your Idols have certain passive abilities they can use. These abilities will only apply if that Idol is set as the Center for the unit. To set an Idol as a Center, click Manage Idols and then the Set Center button next to the Idols information.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Abilities</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">All Idols have passive abilities they will use while they are the Center of the unit. Anyone can be Center and you can change the Center at any time through the Manage Idols screen. These abilities are extremely helpful and you should always have an Idol set as center.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">You can see what abilities the Idol has by hovering over the Set Center button on the Manage Idols screen as well as through the Hire Idols screen.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">While an Idol is Center, she will automatically gain experience over time and level up her Center abilities. While she is learning the ability, it is not active. Once she's leveled up the ability becomes active automatically. For example, once the Idol reaches level 2, her level 1 skill becomes active and she starts learning the level 2 skill.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Finally, leveling up your Center or performing certain feats with them will unlock special furniture under the Unlockables section. These decorations give a good (sometimes great) boost to your DEC value as well as bestowing some very useful passive abilities.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">NOVA</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">All Idols have an Ultimate Technique, called a NOVA. While their mood is Happy (green) or above, the Idol will charge her NOVA. This is displayed as the blue bar beneath the Idols HP bar on the left side of the screen. Once it's charged, you can click the HP/NOVA bar to activate it. You can also press Space while the Idol is selected to activate.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">NOVA's are powerful abilities that grant bonuses for a limited amount of time. Some abilities regenerate all Idols HP quickly, increase movement speed and much more. You can see what each Idols NOVA does in the Hire Idols screen.</span></div><div><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span></div><div><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Facilities / Rooms</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Everything your Idols need to do will be in one of many facilities (rooms) throughout the office. These facilities are grouped into Tiers and beyond Tier 1, each tier costs KN to unlock. The following is a brief description of each room and its abilities.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tier 1</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Producer's Office</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Requires: Desk, chair and 2 sofas.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is where the Jobs happen. You need a functioning Producer's Office to get Job offers.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Makeup Room</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Requires: At least one Makeup Table</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Idols can apply makeup here to give a temporary boost to their Look stat. There are three different levels of makeup you can use which can be changed via the drop-down on the room's info box. The first two levels, Eternal and Goddess have no cost. The third and highest level, Antionette, has a cost of 600 KN per use. You should use makeup when you need to give an Idol a boost to their Look stat. For example, before a Job or a Live. There is an Idol that has abilities related to makeup if she is your center. This room has a daily upkeep cost.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Break Room</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Requires: At least one sofa</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Your Idols can rest and relax here to recover their HP. You can add some optional furniture like vending machines which will give a slight increase to HP Regen inside the break room.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Personal Coach</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Requires: 2 chairs</span></div><div><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span></div><div><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Training Room. Idols will train their Persona stat here. This facility has an upkeep cost.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Recording Booth</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Requires: Attached Audio Engineering room and 1 Mic Stand</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Your Idols will record Songs here. Songs are a good source of income, especially early on, and are required to hold Lives.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Audio Engineering</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Requires: Attached Recording Room, sound board and 1 chair</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This room is for your Song Makers. Here you select the Song you want to record, the Idols that will record/perform the song and the PV (promotional video), if any, you want to record. The Song Maker you choose, as well as all included Idols Sing stat determines the quality of the song. Furthermore, if you choose to record a PV, the Idols Dance stat will be used as well.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Dance Studio</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Your Idols can train their Dance stat here. You can add some optional furniture to give the room a boost. Speakers, Yoga Mats/Balls, etc. The size of the room determines how many Idols can train at once.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Vocal Studio</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Your Idols train their Sing stat here. The size of the room determines how many Idols can train at once.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tier 2</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tier 2 rooms cost 7,000 KN to unlock and you should unlock them once Popularity gets above 200 per Idol (generally).</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Sickbay</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Requires: At least one hospital bed</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is a medical facility to treat any injuries and/or conditions your Idols may have. There's an upfront cost (KN) for treatment.</span></div><div><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span></div><div><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Cafeteria</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Requires: Buffet table, cafeteria table and at least 1 chair</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Your Idols can train their HP or Look stat here. You can choose what the room does by using the drop-down in the room's Info box. Idols can develop Eating Disorders if you make them eat too often. Once or twice a week is generally fine. You can have them eat up to three times a week if you alternate what they eat (Protein/Greens). This room has a daily upkeep cost.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Security Office</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Requires: At least 1 desk and 1 chair</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is where your security team hangs out. Security deals with Stalkers. Once your Idols become popular they will start getting stalked. You cannot avoid stalkers, they come with the territory for popular Idols. You can have as many security guards as you can afford. Each requires a desk and chair.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Research Lab</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Requires: 1 lab station and 1 chair</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This room is for Stage Effects which are directly related to Lives. You have to build the stage effects manually and they have an individual KN cost. You only need one of these rooms as multiple labs add no benefits. These stage effects are very handy to have during difficult or lengthy Lives.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Sales Department</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Requires: At least 1 desk and 1 chair</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This room houses your sales team. The will sell Starnova-related merchandise to your fans. Items have a manufacturing cost. Your merchandise sales are directly related to your Idols overall Popularity. With that in mind, you should generally start small and increase what you manufacture as your Idols become more popular.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Tier 3</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The Tier 3 facilities are advanced and require 10,000 KN to unlock. These facilities are invaluable in the mid to late game, especially the Legal Department.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Upgrade Training Room</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Requires: A valid training room</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This isn't a room, but an upgrade. You can use it to upgrade any training room for 15,000 KN. You can upgrade the Vocal Studio, Dance Studio, Personal Coach and Cafeteria. This upgrade gives you two levels instead of one when the Idol levels up the related stat. This upgrade takes time and will display a + after the name of the room when complete.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Legal Department</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Requires: 1 desk and 1 chair</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Your Lawyer resides here. You can use your lawyer to sue the paparazzi that harass your Idols with Scandals. There's a KN cost to sue, but it's much better than the penalties from Scandals.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">PR Department</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Requires: At least 1 desk and 1 chair</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is where your PR team does it's magic. You can either have them Hype up your Idols, which will increase Fame. Or they can be set to Damage Control, which will decrease Infamy. You can have as many on the team as you can afford.The PR team performs their job as needed and focuses on the Idol that needs the most attention in a given situation. They will automatically cycle through who they focus on as needed. Please note that Damage Control is expensive and will incur a high KN cost.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Event Room</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Requires: 1 stairwell, at least 1 event table and 1 chair</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">You can hold events here to generate money (KN). Assigning an Idol to this room has her meet and greet fans that pay for the chance to meet their favorite Idol. The amount of fans you get is based off of all your Idols Popularity. This room is a great income generator in the mid to late game.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Hints & Tips</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">In this section I'll give some hints and tips that I've discovered. Please be aware that these are just my observations and suggestions. You may find a better way to do things and that's great. If you feel like sharing your thoughts and suggestions, leave a comment!</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">General Tips</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Don't waste money on large rooms when you usually don't need it. Stagger out your scheduling so your Idols aren't all doing the same thing at once. Some stages are very restrictive on space so building smaller rooms is usually a plus either way.</li><li>Always have your Idols apply makeup before a Live. This helps with them popping the Look bubbles at the Live and can be extremely helpful.</li><li>Save before you schedule a Live. If you're not selling enough tickets to sell out, reload and try a smaller venue. Also works if you sell out too fast, you can reload and select a larger venue.</li><li>You can use the Cafeteria up to 3 times per week if you schedule it right. You should space out the days your Idols eat and alternate what they eat. They shouldn't get any Eating Disorders by doing in this way (sometimes you might pop one, just cure it and it shouldn't reappear). A good schedule is Monday, Wednesday, Friday. Have Looks (diet greens) on Monday and Friday with HP (protein) on Wednesday (or vice-versa).</li><li>Avoid Scandals by keeping your Pure up and your Infamy low. Once you start getting hit with Scandals, make sure to hire a Lawyer. The KN cost is better than dealing with the fallout from penalties related to Scandals.</li><li>Avoid Fanquakes by keeping your Fame higher than Infamy. If your Infamy goes higher than Fame (on any one idol, or combined) you will trigger Fanquakes.</li><li>The unlockable decorations are all very useful. You should unlock them and use them as soon as possible. Once they're unlocked you can use them in any stage.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Making Money</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">There's several ways to make money, but the order to do things or the best times to do them might not be obvious. There's no "best" or "easiest" way to make money, really, it's just whatever method you prefer.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Early Game</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Songs and Lives are probably your best bet in the early game. Your Idols (generally) have low stats to start with and they'll often fail jobs because of that. There's too much risk involved in that because of high Infamy and the resulting backlash due to that (Scandals, etc.). So Songs are a safer bet by far. Plus this method doesn't really lose its usefulness and if you do it right, Songs and Lives can carry you through the entire game without touching Jobs.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>To start, record your first three songs so you can begin performing Lives. The Song Quality in the beginning isn't really a big deal, we just need to get some cash flowing in quickly.</li><li>While recording these three songs, start training your Sing/Dance stats. You can train Sing more often because without PVs (which you should avoid to start because of their cost), Sing is the more important stat. Once you start using PVs, Dance will also play a roll.</li><li>Once you've got your first 3 songs recorded, hold a Live. After the Live, train a bit and record another song aiming for the next level of quality. Don't force the quality too high to start, or you'll have difficulty performing those songs in the Lives.</li><li>So your loop after your first three songs will be: Hold a Live > Train > Record Song > Repeat.</li><li>You should pay attention to your timing of recording and scheduling Lives. For the Live House and the Outdoor Stage you can do a Guerilla Live which only gives you 20 hours to prepare instead of the normal 50. Doing that will severely limit your time to train. I'd avoid Guerilla Lives unless you need a quick influx of Popularity or KN.</li><li>You should aim for between 4-6 songs recorded at this point and you should have held about 3 Lives. The Live House and Outdoor Stage are fine to reuse. At this point, though, we should be getting enough popularity to head for the park.</li><li>As your Popularity increases and your cash allows, you should unlock the Tier 2 facilities and set up a Sales Department for more income.</li><li>Start with a simple Sales Department with just one salesman. After a couple lives you should easily be able to sell Pins on auto.</li><li>After a few Lives you can start selling T-Shirts and then finally Happi's.</li><li>Take steps, don't try selling everything at once. As your Pins consistently sellout, add T-Shirts. Wait a while then add Happi's.</li><li>When your Popularity is high enough you can add even more salesmen to increase profit.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">And with all that rolling, you've moved into the mid game...</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Mid Game</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The mid game, in my opinion, starts once you've got a Sales Department set up and you're making decent KN from it. This is where Jobs can really shine as you should have trained your Idols a decent amount and thus they won't fail Jobs as often, or at all.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>You can keep the Song/Live loop going while you do this and just send out random Idols as you get jobs they like or that give high fame/money. Really whatever you prefer. I usually always keep the Songs/Live loop going because of the constant influx of cash and Popularity.</li><li>At this point you should hopefully be getting good job offers. Your Pure is going to matter more at this stage because of Scandals, so you should decline all jobs that have a Pure cost. As well as anything that has LOW rewards.</li><li>Cruise Entertainer, TV Drama, Movie Role are all great money makers. Spam them as much as possible. Obviously, make sure you're sending girls that meet the stats requirement and don't forget to use makeup for a Looks boost.</li><li>The better jobs also offer better rewards to Fame so this is also a great and extremely fast way to boost an Idols Popularity.</li><li>Note that at this point you can skip Jobs altogether and just keep spamming Lives, provided you've got a solid Sales Department and aren't wasting money.</li><li>Once your Idols are averaging around 1,000 Popularity you can set up an Event Room and start making some extra cash there. This step is the milestone for progression into the late game and depending on your setup it may be essential.</li><li>Don't schedule the Event Room too often or with too many Idols to start, you won't have enough fans to keep them busy. This will just end up wasting training time.</li><li>Keep spamming Jobs and Lives to get that Popularity up and increased cashflow.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">And with that, we're moving into the late game...</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Late Game</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The late game, for me, is once I can continuously make money off the Event Room. Obviously that's in addition to the Live/Job loop.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>For the late game to work well and in your favor, your Popularity is a huge factor. We need to keep the merchandise sales rolling and the Event Room packed.</li><li>Pure and Infamy are also a big deal here as Scandals can seriously sap your income if they happen too frequently. You make need to take a cash hit and have your PR Department do some Damage Control, or lose an Idol on vacation.</li><li>If you haven't already, upgrade your training rooms so training happens quicker. This makes your Song Quality go up, Jobs more successful and Lives easier to perform. All of which are going to improve your income.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">At this point in the game you should be easily rolling in the KN. This is also when you'll be able to sell out the Stadium, provided your Popularity is high enough.</span></div>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com0tag:blogger.com,1999:blog-1565147247425925014.post-46033392688830828512020-02-22T01:48:00.000-08:002020-03-05T00:17:16.652-08:00World of Horror - Starter Guide (Gamemodes, Character UI, Home, Combat) - VG247<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoX6GSUQGvsYs1frOOYXL1bxw88pTbXyefZn42GBVTK8CruABY_ZVDEE8UkVwZJ4R60W8lLSgsgUs5z_eECtWgCJauWmp0ngDyOResnr7LG25eQNJvL3gM0e5mTgCBJ_PAy3kjIIR5VAk/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="425" data-original-width="800" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoX6GSUQGvsYs1frOOYXL1bxw88pTbXyefZn42GBVTK8CruABY_ZVDEE8UkVwZJ4R60W8lLSgsgUs5z_eECtWgCJauWmp0ngDyOResnr7LG25eQNJvL3gM0e5mTgCBJ_PAy3kjIIR5VAk/s640/vg247.jpg" width="640" /></a></div><br /><br /><h2 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 21px; font-weight: 400;">Basic Guide </h2><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Intro and Gamemodes</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This game is a blast and and I hope with the help of this guide you can all enjoy it as much as I do.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">So, you've just hit new game and now you have a few options. What are they?</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582293254_1.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582293254_1.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582293254_1.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li><i>Spine-Chilling Story of School Scissors.</i> This is a single one-off investigation from the main game. It effectively acts as a tutorial for events and combat. Some of you might recognize this as the game's demo.</li><li><i>Extracurricular Activity.</i> This is basically the "Main Story" as of now. You'll be given the same character and settings every time and I'd highly recommend starting with this for your first real run. The goal is to complete the 5 randomly chosen investigations to obtain keys and then enter and climb the lighthouse... or die trying.</li><li><i>Quick Play.</i> This and Custom are the main replay value in the game. This will give you a completely random setup from Custom. I wouldn't recommend this until you're more comfortable with the game as it can give you confusing effects like randomizing all items stats and costs.</li><li><i>Custom Playthrough.</i> This allows you to fully setup your own run, choosing character, settings, card sets and god. I'll have a segment going more in depth on this further down the guide. I recommend this when you're bored of Extracurricular but don't feel like the complete randomness of quick play.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Character UI</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Once you've started the game you'll have a lot more on your screen. On the right hand side here you'll find the majority of the UI relating to your character. This is where a ton of the important information is and you'll want too keep track of it easily.</span><br /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582293248_2.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582293248_2.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582293248_2.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The things over here are:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">1. The different modes for the side panel. From left to right these are:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Items. This is where you'll see your inventory, equipment and active ritual. You can only hold 4 items at a time, the rest will be sent to your storage.</li><li>Spells. Where your memorized spells are held and another place for your active ritual</li><li>Status. This is where any status effects you gain will be</li><li>Allies and Perks. Here you'll find your stock of cigarettes, bullets, any allies you make and perks you obtain via leveling up.</li><li>Town Status. Here will be any negative effects added to the run at the end of an investigation.</li><li>You. This just has an alternate exp bar, time in the current run and the seed.</li><li>Old God. This will show the Old God present in your run, it's unique penalty and another location for doom buildup.</li><li>Options. Self explanatory.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">2. Your character, their stats and the current doom level. All stats are used for skill checks and each has a secondary effect:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>STA is stamina. This is effectively your health, if it hits 0 it's game over. this along with reason is often a cost to cast spells.</li><li>REA is reason. This is effectively your sanity and like health it's all over when it drops. this along with stamina is often a cost to cast spells.</li><li>STR is strength. Used for heavy weapons typically.</li><li>DEX is dexterity. Used for lighter weapons.</li><li>PER is perception. Useful for firearms.</li><li>KNW is knowledge and as far as I can tell is used for weapon needing precision.</li><li>CHR is charisma and I believe this affects allies.</li><li>FND is funds. This is your money used for buying items and treatment.</li><li>Doom is somewhat like another health and represents the Old God's power, and once again if it hits 100% the game is over.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">3. Your equipment and active ritual (Continuous spell) Slot A is reserved for weapons while B and C are for accessories.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">4. Your inventory.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">5. Your EXP and level. Once EXP hits 100 or higher you can click the EXP button to level up.</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">6. The 3 assignable item or spell shortcuts in case you need easy access.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Other than this you also have cards.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is an item card</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582293201_3.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582293201_3.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582293201_3.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">These typically have either a one time use effect or can be accessories. Though there are others which give effects just from being in your inventory or on being discarded. These use the far left set of buttons in the card UI with the exception of medical items which use the far right.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is a weapon</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582293204_4.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582293204_4.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582293204_4.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Like Items these use the far left set of buttons however these are all equipped to slot A of your equipment. These augment your attacks in combat changing your damage, attack speed, hit chance and occasional bonus effects like this amazing carpenter hammer. As a side note it seems like the lower the speed the better.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">And this is a spell</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582293192_5.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582293192_5.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582293192_5.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">These usually cost either Stamina, Reason or both but can also cost doom. Spells use the set of buttons to the left of the medical ones and provide an instant effect with no time cost. There is utility spells for investigations and combat spells.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Not pictured here are allies which use the set between items and spells. These usually give you +1 to a stat but there are unique allies which provide different effects either while with you or upon dismissing them.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Home and Investigation</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Home</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Now that we've got that over with, lets take a look at the rest of the game. Assuming you've gone ahead and entered your home this is what you'll see.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582293230_6.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582293230_6.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582293230_6.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">A lot of the things here are just flavour. You can interact with the window, cupboard, light switch and socket. You can watch TV, change clothes and look out the peephole.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">However the important buttons are the bath, storage and investigations.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The bath will let you once between investigations recover either 1 STA, 1 REA or gain 5% exp. There is no reason to not take the exp before your first investigation so bathe away.</span><br /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The storage is where any extra items will be sent and where you can choose to store or take anything.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The investigations screen is where you can move on from your home and get into your next mystery and is where the game really begins.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">You'll be brought back home between every investigation so make use of this time to take a bath assuming the gods are nice this run.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The City</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">After picking your investigation you'll leave for the city.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582293249_7.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582293249_7.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582293249_7.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Here is where a lot of the game takes place. You'll have the current story event at the top and below that you have the side quest and a map of the city where you can investigate various areas each with their own events. Some locations even have unique areas you can enter for various reasons but note that this usually comes at the cost of increased doom. By default these are:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li><i>Home.</i> While you can't return to the previous screen, you can take a rest here to recover 2 stamina and 2 reason for 4 doom.</li><li><i>Downtown.</i> Here you'll find the police station which will augment combat encounters and the shop which you can enter for 4 doom to buy items with your funds. This store has general items like a compass, maps, dog food and cigarettes among others.</li><li><i>Apartments.</i> you can spend doom to visit here for a chance to recruit your neighbor as an ally.</li><li><i>School.</i> You can spend doom to hear rumours from students and attempt to recruit them as allies. you can also spend 5% exp to make a student who won't join you willing to.</li><li>Hospital. Here you can spend funds to treat any injuries you've gained or buy medical items for the future.</li><li><i>Seaside.</i> There'll be another shop here, the hardware store. This place is more tools and weapons than the general store but you can still find items like the compass.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Some investigations will have their own unique area instead of the city so be aware when picking your investigation that you cannot come back here if it takes place in a unique location.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Events</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">After investigating a location you'll more likely than not run into an event.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582293215_8.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582293215_8.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582293215_8.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">These are things that happen based on the location you choose and occasionally the old god in play. They usually have a choice to make and occasionally one or more choices will require an item, ally, spell or perk. Upon choosing either the set result will happen or a virtual dice will be rolled and checked against your stats to see if you pass a check. if you do one result will happen, if not something else. Do note that a pass does not always mean something positive.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Combat</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">So you investigated a location and all of a sudden the screen went dark. You've just found yourself in a combat encounter. When you click the screen you may be presented with something like this.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><a class="highslide" href="https://gameplay.tips/uploads/posts/2020-02/1582293257_9.jpg" style="background-color: white; color: #cc0000; font-family: "open sans", sans-serif; font-size: 16.8px;" target="_blank"><img alt="" class="fr-dii lazy-loaded" data-src="/uploads/posts/2020-02/medium/1582293257_9.jpg" src="https://gameplay.tips/uploads/posts/2020-02/medium/1582293257_9.jpg" style="cursor: -webkit-zoom-in; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; max-width: calc(100% - 10px); padding-bottom: 2px; vertical-align: bottom;" /></a><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Another UI rundown here:</span><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></span><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li><i>The Combat Sequence</i>. This is your allotment of time in your turn. You may use actions equaling up to 200 units before you can't fit any more.</li><li><i>Action Categories</i>. There are four sets of actions consisting of Offensive Actions, Support Actions, Defensive Actions and Spiritual Actions.</li><li><i>Actions.</i> The actual things you can do in a turn. These vary from various attacks, preparing yourself for a guaranteed hit, dodging and more.</li><li><i>Enemy Stats</i>. Here you'll see the name and title of the enemy, the type of enemy it belongs to, its health, damage and power.</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">To go into more detail on enemy stats, they can have different types of damage. These being stamina (STA) reason (REA) both (ALL) or doom. Power is essentially the enemy's dodge, a higher power lowering your chance to hit.</span>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com0tag:blogger.com,1999:blog-1565147247425925014.post-16369153861799277952020-02-22T01:46:00.000-08:002020-03-05T00:17:16.849-08:00Tank Mechanic Simulator - Custom Decals Guide (How to Make and Replace) - VG247<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-RqoULYbMgcCAqW14lqAsOu08uOtISg03IeueMqmyC1ES0wyITRcCbZhqwAOQhMutvME6MwuIIdA94oGxhXEP14yKbqIskgwT7QSZmcmSc-CX_yKLhSwHsvXeASFbKbSxUNSkbvsfoWw/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="425" data-original-width="800" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-RqoULYbMgcCAqW14lqAsOu08uOtISg03IeueMqmyC1ES0wyITRcCbZhqwAOQhMutvME6MwuIIdA94oGxhXEP14yKbqIskgwT7QSZmcmSc-CX_yKLhSwHsvXeASFbKbSxUNSkbvsfoWw/s640/vg247.jpg" width="640" /></a></div><br /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">In this guide i will try to explain as simply as possible how to make custom decals/posters, Or replace them of your liking.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h2 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 21px; font-weight: 400;">How to Make and Replace Decals or Posters</h2><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Introduction</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This guide is aimed to help you in making custom decals / pictures.</span><br /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The rest of the guide is quite old school for the older build.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">The newer build comes shipped with Custom assets PDF to also help you, located in:</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">\steamapps\common\TankMechanicSimulator\ModdingTools\PDF Instructions\TMS Custom Assets.pdf</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">File Systems Used in Game</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><ul style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px; margin-bottom: 0px; margin-top: 0px;"><li>Camo (TGA)</li><li>Decals (TGA)</li><li>Posters (TGA)</li><li>Flags (PNG)</li><li>Museum stands (PNG)</li></ul><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Software</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">First we will need editing software that can make files in .TGA format</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">I like to use Paint(net) you can get it </span>here<span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"> completely free and easy to use,</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Important! Do not compress the pictures.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Note: More software could possibly do this job (must have .TGA format)</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Finding the Game Files for Adding or Replacing Pictures</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Now we find the files location, which would be here.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Common location</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is for when the game is on the same drive.</span><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">steamapps\common\TankMechanicSimulator\TankMechanicSimulator_Data \StreamingAssets\Textures</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><b style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Uncommon location</b><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">This is when the game is on the separate drive to Stеam.</span><br /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">steamapps\common\TankMechanicSimulator\TankMechanicSimulator_Data \StreamingAssets\Textures</i><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><i style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;"><br /></i><br /><h3 style="background-color: white; color: #0088cc; display: inline; font-family: "open sans", sans-serif; font-size: 16.8px;">Now to Get Started</h3><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><br style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;" /><span style="background-color: white; font-family: "open sans", sans-serif; font-size: 16.8px;">Now we open up our editing software comrade and make pictures for our museum to our liking.</span>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com0tag:blogger.com,1999:blog-1565147247425925014.post-53981092548004040042020-02-21T19:09:00.000-08:002020-03-05T00:17:17.048-08:00Report: EA Canceled a Star Wars Battlefront Spinoff Last Year - VG247<h2 class="jsx-3217368610" style="background-color: white; box-sizing: border-box; color: #838383; font-weight: normal; line-height: 1.08; margin: 20px 0px 0px;"><span style="font-family: Verdana, sans-serif; font-size: small;">Another one bit the dust.</span></h2><div><span style="font-family: Verdana, sans-serif;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeA-MiIQMa9m2FJEcN3mQNNUzVxOSCiH0ZZ4gIRQfqEhXArPv-sN1wbztTzyWNaR1FlzKv1fK28Nn7kg8H7K0vrQOwOMAvXKXO_jK0aB81rnS_yCYYu3WJVP8r6vmjrOU-xru1f-3K3-4/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" data-original-height="450" data-original-width="800" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeA-MiIQMa9m2FJEcN3mQNNUzVxOSCiH0ZZ4gIRQfqEhXArPv-sN1wbztTzyWNaR1FlzKv1fK28Nn7kg8H7K0vrQOwOMAvXKXO_jK0aB81rnS_yCYYu3WJVP8r6vmjrOU-xru1f-3K3-4/s640/vg247.jpg" width="640" /></span></a></div><div><span style="font-family: Verdana, sans-serif;"><br /></span></div><div><span style="font-family: Verdana, sans-serif;"><br /></span></div><div><span style="font-family: Verdana, sans-serif;"><span style="background-color: white; color: #252627;">A new report says EA quietly canceled yet another </span>Star Wars<span style="background-color: white; color: #252627;"> video game last year in 2019, this time a planned spinoff of Star Wars: Battlefront.</span></span><br /><div style="background-color: white; box-sizing: border-box; color: #252627; margin-bottom: 12px; margin-top: 12px;"></div><span style="font-family: Verdana, sans-serif;"><span style="background-color: white; color: #252627;">According to </span>Kotaku<span style="background-color: white; color: #252627;">, EA canceled a third Star Wars game, code-named “Viking.” Although details regarding Viking’s plot and settings are a secret, the report says it was planned to be a spinoff of Star Wars: Battlefront with open-world elements.</span></span><output class="widget-container" style="background-color: white; box-sizing: border-box; color: #252627; display: block; font-weight: 600; max-width: 100%; padding: 12px 0px;"></output><br /><div class="jsx-743958695 slideshow-preview" style="box-sizing: border-box;"><div class="jsx-743958695 title" style="box-sizing: border-box; margin: 12px 0px;"><span style="font-family: Verdana, sans-serif;">Every EA Star Wars Project</span></div><div class="jsx-743958695 images-container" style="box-sizing: border-box;"><button aria-label="Open Slideshow" class="jsx-743958695 hero-image" style="border-radius: 4px; border-width: 0px; cursor: pointer; line-height: 1.15; margin: 0px; outline: none; overflow: hidden; padding: 0px; position: relative; width: 737px;"><span style="font-family: Verdana, sans-serif; font-size: small;"><div class="jsx-3905315446 aspect-ratio-container aspect-ratio-16-9" style="box-sizing: border-box; padding-bottom: 414.563px; position: relative; width: 737px;"><div class="jsx-3905315446 aspect-ratio-child" style="box-sizing: border-box; height: 414.563px; overflow: hidden; position: absolute; width: 737px;"><img alt="<b>Canceled: EA Vancouver's 'Orca'</b><br> <br> According to a report published yesterday by Kotaku, EA has canceled the open-world Star Wars game in development at its Vancouver-based studio. The now-canceled project, reportedly code-named Orca, would have put players in the role of a "scoundrel or bounty hunter who could explore various open-world planets and work with different factions across the Star Wars universe," according to the report.<br> <br> Kotaku says EA ultimately pulled the plug due to the game's projected length of development. A "smaller-scale Star Wars project," with a projected 2020 release date, is said to have replaced Orca at EA Vancouver, though "some" workers at the studio are hopeful Orca will be revived following the completion of this new project." class="jsx-2920405963 progressive-image image jsx-3908160867 expand" src="https://assets1.ignimgs.com/2019/01/16/orca-1547655716106.jpg?crop=16%3A9&width=888" style="background-color: #d1d5db; box-sizing: border-box; height: 414.563px; width: 737px;" /></div></div><div class="jsx-743958695 arrow-container" style="-webkit-box-align: center; -webkit-box-pack: end; align-items: center; bottom: 0px; box-sizing: border-box; cursor: pointer; display: flex; justify-content: flex-end; left: 0px; position: absolute; right: 0px; top: 0px;"><div class="jsx-743958695 icon-wrapper" style="-webkit-box-align: center; -webkit-box-pack: center; align-items: center; background-color: rgba(0, 0, 0, 0.4); border-radius: 50%; box-sizing: border-box; color: #d1d5db; display: flex; height: 5.5em; justify-content: center; margin: 73.6875px; width: 5.5em;"><svg aria-hidden="false" class="ign-icon icon-right-arrow" focusable="false" role="img" style="cursor: inherit; display: inline-block; height: 1em; width: 1em;" viewbox="0 0 24 18"><path d="M9.00000004 1.00000003L1.00000007 9 9 16.99999993M22.99999954 9.00000016l-20.99999996 1e-8" fill="none" stroke-linecap="round" stroke-linejoin="round" stroke-width="2" stroke="currentColor" transform="translate(12.000000, 9.000000) rotate(180.000000) translate(-12.000000, -9.000000)"></path></svg></div></div></span></button><br /><div class="jsx-743958695 images-list" style="box-sizing: border-box; display: flex;"><span style="font-family: Verdana, sans-serif;"><button aria-label="Open Slideshow" class="jsx-743958695 gallery-image" style="border-radius: 4px; border-width: 0px; cursor: pointer; line-height: 1.15; margin: 6px 6px 6px 0px; outline: none; overflow: hidden; padding: 0px; position: relative; width: 158px;"><div class="jsx-3905315446 aspect-ratio-container aspect-ratio-16-9" style="box-sizing: border-box; padding-bottom: 77.5px; position: relative; width: 137.797px;"><div class="jsx-3905315446 aspect-ratio-child" style="box-sizing: border-box; height: 77.5px; overflow: hidden; position: absolute; width: 137.797px;"><img alt="<b>Canceled: Visceral Games and Amy Hennig's 'Ragtag'</b><br> <br> An earlier incarnation of Orca was previously in development at Dead Space studio Visceral Games, with former Uncharted creative director Amy Hennig at the helm. That project, however, met a similar fate in 2017 when EA shut down Visceral and canceled the game.<br> <br> Hennig's Star Wars, a third-person adventure, was reportedly code-named Ragtag and would've followed Dodger, a "'cracked mirror version' of Han Solo" in a story of crime families, heists, and more.<br> <br> In a statement provided to IGN at the time, EA said assets from Ragtag would be used as "the foundation" for what would become EA Vancouver's Orca. However, as we now know, that project, too, has been canceled." class="jsx-2920405963 progressive-image image jsx-3908160867 expand" src="https://assets1.ignimgs.com/2019/01/16/ragtag-1547655716108.jpg?width=158&crop=16%3A9" style="background-color: #d1d5db; box-sizing: border-box; height: 77.5px; width: 137.797px;" /></div></div><div class="jsx-743958695 image-count" style="background-color: rgba(0, 0, 0, 0.5); bottom: 0px; box-sizing: border-box; color: #d1d5db; display: flex; font-weight: bold; left: 0px; position: absolute; right: 0px; top: 0px;"><div class="jsx-743958695" style="box-sizing: border-box;">10 IMAGES</div></div></button><button aria-label="Open Slideshow" class="jsx-743958695 gallery-image" style="border-radius: 4px; border-width: 0px; cursor: pointer; line-height: 1.15; margin: 6px; outline: none; overflow: hidden; padding: 0px; position: relative; width: 158px;"><div class="jsx-3905315446 aspect-ratio-container aspect-ratio-16-9" style="box-sizing: border-box; padding-bottom: 77.5px; position: relative; width: 137.797px;"><div class="jsx-3905315446 aspect-ratio-child" style="box-sizing: border-box; height: 77.5px; overflow: hidden; position: absolute; width: 137.797px;"><img alt="<b>Canceled: Visceral's First Star Wars Project, 'Yuma'</b><br> <br> Before Ragtag, Visceral was working on an open-world "space-scoundrel" Star Wars game, code-named Yuma, according to a Kotaku report.<br> <br> As detailed in the report, a source familiar with the project said, "It was going to be some hybrid between a linear action shooter, where if you’re on the ground it’s Tomb Raider-like, but then in space it’s gonna be [Assassin's Creed] Black Flag."<br> <br> After assisting with the development of Battlefield Hardline in 2014, Hennig shifted her focus to Yuma. However, she reportedly had a different, more linear vision for Visceral's Star Wars. With that, Yuma became Ragtag. And while a secondary multiplayer mode within Ragtag would've reported been a "scaled-down version of Yuma," according to Kotaku, Ragtag's cancellation meant the end for both of Visceral's Star Wars visions." class="jsx-2920405963 progressive-image image jsx-3908160867 expand" src="https://assets1.ignimgs.com/2019/01/18/ea-refocuses-amy-hennig-star-wars-game-visceral-games-closin-6tkg-1547832793617.jpg?width=158&crop=16%3A9" style="background-color: #d1d5db; box-sizing: border-box; height: 77.5px; width: 137.797px;" /></div></div></button><button aria-label="Open Slideshow" class="jsx-743958695 gallery-image" style="border-radius: 4px; border-width: 0px; cursor: pointer; line-height: 1.15; margin: 6px; outline: none; overflow: hidden; padding: 0px; position: relative; width: 158px;"><div class="jsx-3905315446 aspect-ratio-container aspect-ratio-16-9" style="box-sizing: border-box; padding-bottom: 77.5px; position: relative; width: 137.797px;"><div class="jsx-3905315446 aspect-ratio-child" style="box-sizing: border-box; height: 77.5px; overflow: hidden; position: absolute; width: 137.797px;"><img alt="<b>Published: Star Wars Battlefront 2</b><br> <br> EA's latest Star Wars game, a sequel to 2015's reboot of the Battlefront sub-franchise, was released in 2017. Star Wars Battlefront 2 was marred by microtransaction controversy leading up to its release, after pay-to-win concerns surfaced during the beta. The controversy reached its peak when microtransactions were pulled completely prior to its launch — a decision that reportedly came from executives at Disney.<br> <br> An overhauled progression system was eventually released in March 2018, followed closely by the return of more accepted, well-balanced microtransactions.<br> <br> IGN’s Star Wars Battlefront II review said it's a "Star Wars experience that’s stunning to look at and wonderfully faithful to the source material, but it stumbles hard on the delivery."" class="jsx-2920405963 progressive-image image jsx-3908160867 expand" src="https://assets1.ignimgs.com/2019/01/16/bf2-1547655716103.jpg?width=158&crop=16%3A9" style="background-color: #d1d5db; box-sizing: border-box; height: 77.5px; width: 137.797px;" /></div></div></button><button aria-label="Open Slideshow" class="jsx-743958695 gallery-image" style="border-radius: 4px; border-width: 0px; cursor: pointer; line-height: 1.15; margin: 6px; outline: none; overflow: hidden; padding: 0px; position: relative; width: 158px;"><div class="jsx-3905315446 aspect-ratio-container aspect-ratio-16-9" style="box-sizing: border-box; padding-bottom: 77.5px; position: relative; width: 137.797px;"><div class="jsx-3905315446 aspect-ratio-child" style="box-sizing: border-box; height: 77.5px; overflow: hidden; position: absolute; width: 137.797px;"><img alt="<b>Published: Star Wars Battlefront</b><br> <br> 2015's Star Wars Battlefront was the first game to be announced as part of EA's Star Wars licensing deal.<br> <br> EA revealed its revival of the beloved sub-franchise during E3 2013, just over a month after the new deal was announced. The decision to bring back Battlefront would prove successful for EA, as 14 million copies of the game were shipped during its first sixth months on the market.<br> <br> IGN's Star Wars Battlefront review said it "captures the essence of Star Wars beautifully, harnessing the most exciting and memorable pieces of the universe for a unique and spectacular combat sandbox."" class="jsx-2920405963 progressive-image image jsx-3908160867 expand" src="https://assets1.ignimgs.com/2019/01/16/bf-1547655716099.jpg?width=158&crop=16%3A9" style="background-color: #d1d5db; box-sizing: border-box; height: 77.5px; width: 137.797px;" /></div></div></button><button aria-label="Open Slideshow" class="jsx-743958695 gallery-image" style="border-radius: 4px; border-width: 0px; cursor: pointer; line-height: 1.15; margin: 6px 0px 6px 6px; outline: none; overflow: hidden; padding: 0px; position: relative; width: 158px;"><div class="jsx-3905315446 aspect-ratio-container aspect-ratio-16-9" style="box-sizing: border-box; padding-bottom: 77.5px; position: relative; width: 137.797px;"><div class="jsx-3905315446 aspect-ratio-child" style="box-sizing: border-box; height: 77.5px; overflow: hidden; position: absolute; width: 137.797px;"><img alt="<b>Published: Star Wars: Galaxy of Heroes</b><br> <br> Around the same time as its first Battlefront, EA released a mobile game called Star Wars: Galaxy of Heroes, a collectible-focused RPG featuring iconic characters from the series. While specific figures haven't been released, the mobile game has seemingly been successful for EA, as the publisher listed it as a top source of revenue in its fiscal year 2017 report." class="jsx-2920405963 progressive-image image jsx-3908160867 expand" src="https://assets1.ignimgs.com/2019/01/16/goh-1547655716104.jpg?width=158&crop=16%3A9" style="background-color: #d1d5db; box-sizing: border-box; height: 77.5px; width: 137.797px;" /></div></div></button></span></div></div></div><span style="font-family: Verdana, sans-serif;"><span style="background-color: white; color: #252627;">Project Viking wasn’t a complete unknown. After </span>Visceral’s Star Wars<span style="background-color: white; color: #252627;"> game under </span>Uncharted director, Amy Hennig<span style="background-color: white; color: #252627;"> was canceled, EA Vancouver inherited some assets from project Ragtag to work on its own game which became project Orca.</span></span><br /><span style="font-family: Verdana, sans-serif;"><br style="background-color: white; box-sizing: border-box; color: #252627;" /></span><span style="font-family: Verdana, sans-serif;"><span style="background-color: white; color: #252627;">When </span>Orca was also canceled<span style="background-color: white; color: #252627;">, EA Vancouver began working on a third Star Wars project that was planned to be released in fall 2020. This project was Viking.</span></span><br /><span style="font-family: Verdana, sans-serif;"><br style="background-color: white; box-sizing: border-box; color: #252627;" /></span><span style="background-color: white; color: #252627; font-family: Verdana, sans-serif;">According to Kotaku’s sources, Viking was being developed by EA Vancouver with the help of Criterion, best known for the Burnout series.</span><br /><span style="font-family: Verdana, sans-serif;"><br style="background-color: white; box-sizing: border-box; color: #252627;" /></span><span style="background-color: white; color: #252627; font-family: Verdana, sans-serif;">Unfortunately, the cross-national development and multiple studios involved created a “too many cooks” situation and the project’s scope soon became too ambitious for its planned year and half development time. Without wanting to extend the deadline, EA canceled the project in spring 2019.</span></div><div><span style="font-family: Verdana, sans-serif;"><br /></span></div><span style="font-family: Verdana, sans-serif;"><iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="420" src="https://www.youtube.com/embed/0GLbwkfhYZk" width="756"></iframe></span><span style="font-family: Verdana, sans-serif;"><br /></span><span style="font-family: Verdana, sans-serif;"><span style="background-color: white; color: #252627;">EA still has several Star Wars projects in development according to the report. A sequel to the wildly successful </span>Star Wars Jedi: Fallen Order<span style="background-color: white; color: #252627;"> at Respawn and a “smaller, more unusual project at EA Motive” based in Montreal.</span></span><br /><span style="background-color: white; color: #252627;"><span style="font-family: Verdana, sans-serif;"><br /></span></span><h3 class="jsx-2349460653 page-content" style="background-color: white; box-sizing: border-box; color: #252627; height: 27px; margin: 36px auto 12px; max-width: 1440px; padding: 0px 120px; width: 1301px;"><span style="font-family: Verdana, sans-serif; font-size: small;">In This Article</span></h3><section class="jsx-2679621293 object-summary embed" style="background-color: #f6f6f8; box-sizing: border-box; color: #252627; margin-bottom: 24px; width: 1301px;"><div class="jsx-2679621293 page-content" style="box-sizing: border-box; height: 138px; margin: 0px auto; max-width: 1440px; padding: 0px 120px; width: 1301px;"><div class="jsx-2679621293 object-info" style="box-sizing: border-box; display: grid; gap: 6px 24px; grid-template-columns: min-content auto min-content; grid-template-rows: 1fr auto; height: auto; padding: 18px 0px; transition: height 0.1s linear 0s;"><div class="jsx-1338595563 object-thumbnail href embed" style="box-sizing: border-box; cursor: pointer; filter: none; grid-row: 1 / 4;"><a class="image" href="https://www.ign.com/games/star-wars-ea-vancouver-project" style="-webkit-box-align: center; -webkit-box-pack: center; align-items: center; box-sizing: border-box; display: flex; filter: none; height: 102px; justify-content: center; position: relative; text-decoration-line: none; width: 102px;"><img alt="Star Wars -- EA Vancouver Project Image" class="jsx-2920405963 progressive-image jsx-3908160867 rounded" src="https://assets1.ignimgs.com/2017/10/17/star-wars-viscera-v2-1508281782910.jpg?width=188" style="background-color: #d1d5db; border-radius: 4px; box-sizing: border-box; max-height: 100%; max-width: 100%; z-index: 20001;" /></a></div><h1 class="jsx-2679621293" style="box-sizing: border-box; cursor: pointer; letter-spacing: -0.33px; line-height: 1; margin: 0px;"><a href="https://www.ign.com/games/star-wars-ea-vancouver-project" style="box-sizing: border-box; color: #252627; text-decoration-line: none;"><span style="font-family: Verdana, sans-serif; font-size: small;">Star Wars -- EA Vancouver Project</span></a></h1><div class="jsx-2679621293 content-rating" style="align-self: center; box-sizing: border-box; grid-column: 3 / auto;"><span class="jsx-230985646 fake-link" data-target="/wikis/content-ratings/ESRB" role="presentation" style="box-sizing: border-box; color: #4e6187; cursor: pointer; text-decoration-line: underline; white-space: nowrap;" title="ESRB Ratings"><span style="font-family: Verdana, sans-serif;">Rated "RP-T+"</span></span></div><div class="jsx-2679621293 meta" style="-webkit-box-align: center; align-items: center; align-self: center; box-sizing: border-box; display: flex; flex-flow: row wrap; line-height: 1.45;"><div class="jsx-2679621293 producers" style="box-sizing: border-box; margin-right: 18px;"><span style="font-family: Verdana, sans-serif;"><span class="jsx-2679621293" style="box-sizing: border-box; font-weight: bold; margin-right: 6px;">Developer</span>EA Canada</span></div><div class="jsx-2679621293 publishers" style="box-sizing: border-box; margin-right: 18px;"><span style="font-family: Verdana, sans-serif;"><span class="jsx-2679621293" style="box-sizing: border-box; font-weight: bold; margin-right: 6px;">Publisher</span>Electronic Arts</span></div><div class="jsx-2679621293 release-date" style="box-sizing: border-box; margin-right: 18px;"><span style="font-family: Verdana, sans-serif;"><span class="jsx-2679621293" style="box-sizing: border-box; font-weight: bold; margin-right: 6px;">Release Date</span>TBA</span></div></div><div class="jsx-2679621293 platforms" style="align-self: center; box-sizing: border-box; grid-column: 2 / auto; line-height: 1.45;"><span style="font-family: Verdana, sans-serif;"><span class="jsx-2679621293" style="box-sizing: border-box; font-weight: bold; margin-right: 6px;">Platforms</span>TBA</span></div></div></div></section>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com0tag:blogger.com,1999:blog-1565147247425925014.post-5097991270927057592020-02-21T19:02:00.000-08:002020-03-05T00:17:17.245-08:00Fortnite Mythic Weapons - New Weapons - VG247<span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">With the launch of Fortnite Chapter 2 Season 2, players were treated to a new variety of weapons - Mythic. These new Fortnite Mythic weapons are gold tier guns which deal high amounts of damage and can only be found in a few specific locations.</span></span><br /><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;"><br /></span></span><section class="jsx-1653715561 jsx-3569582989 wiki-section" style="box-sizing: border-box; line-height: 32px; margin: 24px 0px; overflow-x: auto;"><h2 style="border-bottom: 1px solid rgb(209, 213, 219); box-sizing: border-box; margin: 0px; padding-bottom: 12px; width: 725px;"><span class="mw-headline" data-transform="header" style="background-color: white; box-sizing: border-box;"><span style="font-family: Verdana, sans-serif; font-size: small;">How to Get Fortnite Mythic Weapons</span></span></h2></section><section class="jsx-1653715561 jsx-3569582989 wiki-section" style="box-sizing: border-box; line-height: 32px; margin: 24px 0px; overflow-x: auto;"><div style="box-sizing: border-box; width: 725px;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Players can get their hands on one of the six new Fortnite Mythic weapons by killing different minibosses. You can find them guarding each of the five new locations added to the island, along with a handful of Henchmen.</span></span></div></section><section class="jsx-1653715561 jsx-3569582989 wiki-section" style="box-sizing: border-box; line-height: 32px; margin: 24px 0px; overflow-x: auto;"><div style="box-sizing: border-box; width: 725px;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">When you land at one of the new locations, you’ll find a handful of NPCs patrolling the areas. There will be tons of Henchmen and one miniboss. If you want to get your hands on one of the new Fortnite weapons, you’ll need to find the miniboss and kill them.</span></span></div></section><section class="jsx-1653715561 jsx-3569582989 wiki-section" style="box-sizing: border-box; line-height: 32px; margin: 24px 0px; overflow-x: auto;"><div style="box-sizing: border-box; width: 725px;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Each of the minibosses is one of the main Chapter 2 Season 2 skins. Upon defeat, each will drop one of the six new Fortnite Mythic weapons.</span></span></div></section><section class="jsx-1653715561 jsx-3569582989 wiki-section" style="box-sizing: border-box; line-height: 32px; margin: 24px 0px; overflow-x: auto;"><img alt="Fortnite-Mythic-Weapons.png" height="400" src="https://oyster.ignimgs.com/mediawiki/apis.ign.com/fortnite/3/30/Fortnite-Mythic-Weapons.png" width="640" /><div style="box-sizing: border-box; width: 725px;"></div><section class="jsx-4115608983 wiki-image images-1" style="-webkit-box-pack: center; box-sizing: border-box; display: flex; flex-flow: wrap; justify-content: center; margin: 24px 0px;"><button class="jsx-4115608983" style="border-color: initial; border-style: initial; border-width: 0px; cursor: pointer; line-height: 1.15; margin: 0px; outline: none; padding: 0px;" title="Click to Show"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif; font-size: small;"></span></span></button></section></section><section class="jsx-1653715561 jsx-3569582989 wiki-section" style="box-sizing: border-box; line-height: 32px; margin: 24px 0px; overflow-x: auto;"><div style="box-sizing: border-box; width: 725px;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Below is a list showing the Mythic weapon dropped by each character:</span></span></div></section><section class="jsx-1653715561 jsx-3569582989 wiki-section" style="box-sizing: border-box; line-height: 32px; margin: 24px 0px; overflow-x: auto;"><ul style="box-sizing: border-box; list-style-type: none; margin: 0px; padding: 0px 0px 0px 36px; width: 725px;"><li style="box-sizing: border-box; list-style: square;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Brutus: Minigun</span></span></li><li style="box-sizing: border-box; list-style: square;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">TNTina: Ka-Boom Bow</span></span></li><li style="box-sizing: border-box; list-style: square;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Skye: Assault Rifle; Grappler</span></span></li><li style="box-sizing: border-box; list-style: square;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Meowscle: Peow Peow Rifle</span></span></li><li style="box-sizing: border-box; list-style: square;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Midas: Drum Gun</span></span></li></ul></section><section class="jsx-1653715561 jsx-3569582989 wiki-section" style="box-sizing: border-box; line-height: 32px; margin: 24px 0px; overflow-x: auto;"><div style="box-sizing: border-box; width: 725px;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Of the six new Fortnite Mythic weapons, Brutus’ Minigun and Midas’ Drum gun seem to be the most powerful. However, you’ll want to try them all out and see which one you like best!</span></span></div></section>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com0tag:blogger.com,1999:blog-1565147247425925014.post-27084290464423670092020-02-21T18:56:00.000-08:002020-03-05T00:17:17.441-08:00Pixar's Onward Review - VG247<h2 class="jsx-3217368610" style="background-color: white; box-sizing: border-box; color: #838383; font-weight: normal; line-height: 1.08; margin: 20px 0px 0px;"><span style="font-family: "verdana" , sans-serif; font-size: small;">Pixar brings magic to suburbia with the winsome fantasy-adventure Onward.</span></h2><div><span style="font-family: "verdana" , sans-serif;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghRqTfJ52PyxKhOHkL209v4bBzrF-zMLQqsWWf7cyrIIK5GOh9RUAUCLeMq4XpGukpCXWPTY9EY7IkHJPpzNcp4zz2hFIwXLWlbOyVU2pKQU3ouScC1eiFrWiR_GWQzrJLEYxAbG38wIc/s1600/vg247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: "verdana" , sans-serif;"><img border="0" data-original-height="450" data-original-width="800" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghRqTfJ52PyxKhOHkL209v4bBzrF-zMLQqsWWf7cyrIIK5GOh9RUAUCLeMq4XpGukpCXWPTY9EY7IkHJPpzNcp4zz2hFIwXLWlbOyVU2pKQU3ouScC1eiFrWiR_GWQzrJLEYxAbG38wIc/s640/vg247.jpg" width="640" /></span></a></div><div><span style="font-family: "verdana" , sans-serif;"><br /></span></div><div><span style="font-family: "verdana" , sans-serif;"><br /></span></div><div><span style="font-family: "verdana" , sans-serif;"><br /></span></div><div><span style="font-family: "verdana" , sans-serif;">Through tales of toys, cars, monsters, robots, and rats, Pixar has created a reputation for jaw-dropping cinema that speaks to the tenderest parts of the human experience. Their latest offering, Onward, centers on an average teen boy, who has totally common concerns. He frets over making friends. He fears learning to drive, and he worries over what path to take to become a good man, like his late father. The only thing that sets this plucky hero apart from the boy next door is that Ian Lightfoot is an elf.</span><br /><div style="box-sizing: border-box; margin-bottom: 12px; margin-top: 12px;"></div><span style="font-family: "verdana" , sans-serif;">Directed by Dan Scanlon, Onward is set in a world of elves, centaurs, Cyclopes, satyrs, and pixies, a world that was once full of magic, wonder, and adventure. However, once technological advances lead to a slew of modern conveniences like indoor lighting, gas stoves, and cell phones, these mythical creatures gave up on their wild side, turned their backs on the relics of old, and lost touch with magic. Nowadays, they live in a cozy town where houses are shaped like toadstools, skyscrapers have castle-like towers, and instead of raccoons rummaging through garbage cans, they've got mangy, hissing unicorns.<br style="box-sizing: border-box;" /><br style="box-sizing: border-box;" />Amid all this, is Ian (Tom Holland with an American accent), a bashful birthday boy who has just turned 16. According to his brash brother, Barley (Chris Pratt), who is obsessed with role-playing games and magical history, this milestone means Ian must go on a quest to prove his manhood. Ian's not interested until his mother (Julia Louis-Dreyfus) unveils a special gift from the father he has never met. It's a staff, a gem, and an incantation that can bring the boys' dad back for one day.</span><output class="widget-container" style="box-sizing: border-box; display: block; font-weight: 600; max-width: 100%; padding: 12px 0px;"></output><br /><div class="jsx-743958695 slideshow-preview" style="box-sizing: border-box;"><div class="jsx-743958695 title" style="box-sizing: border-box; margin: 12px 0px;"><span style="font-family: "verdana" , sans-serif;">Every Upcoming Disney and Pixar Animated Movie</span></div><div class="jsx-743958695 images-container" style="box-sizing: border-box;"><button aria-label="Open Slideshow" class="jsx-743958695 hero-image" style="border-color: initial; border-radius: 4px; border-style: initial; border-width: 0px; cursor: pointer; line-height: 1.15; margin: 0px; outline: none; overflow: hidden; padding: 0px; position: relative; width: 737px;"><span style="font-family: "verdana" , sans-serif; font-size: small;"><div class="jsx-3905315446 aspect-ratio-container aspect-ratio-16-9" style="box-sizing: border-box; padding-bottom: 414.563px; position: relative; width: 737px;"><div class="jsx-3905315446 aspect-ratio-child" style="box-sizing: border-box; height: 414.563px; overflow: hidden; position: absolute; width: 737px;"><img alt="With Frozen 2 finally released, let's look ahead at every upcoming animated movie in the works at Disney and Pixar -- plus some rumored and canceled projects." class="jsx-2920405963 progressive-image image jsx-3908160867 expand" src="https://assets1.ignimgs.com/2019/08/26/upcomingdisneypixar-blogroll-1566858884558.jpg?crop=16%3A9&width=888" style="background-color: #d1d5db; box-sizing: border-box; height: 414.563px; width: 737px;" /></div></div><div class="jsx-743958695 arrow-container" style="-webkit-box-align: center; -webkit-box-pack: end; align-items: center; bottom: 0px; box-sizing: border-box; cursor: pointer; display: flex; justify-content: flex-end; left: 0px; position: absolute; right: 0px; top: 0px;"><div class="jsx-743958695 icon-wrapper" style="-webkit-box-align: center; -webkit-box-pack: center; align-items: center; background-color: rgba(0, 0, 0, 0.4); border-radius: 50%; box-sizing: border-box; color: #d1d5db; display: flex; height: 5.5em; justify-content: center; margin: 73.6875px; width: 5.5em;"><svg aria-hidden="false" class="ign-icon icon-right-arrow" focusable="false" role="img" style="cursor: inherit; display: inline-block; height: 1em; width: 1em;" viewbox="0 0 24 18"><path d="M9.00000004 1.00000003L1.00000007 9 9 16.99999993M22.99999954 9.00000016l-20.99999996 1e-8" fill="none" stroke-linecap="round" stroke-linejoin="round" stroke-width="2" stroke="currentColor" transform="translate(12.000000, 9.000000) rotate(180.000000) translate(-12.000000, -9.000000)"></path></svg></div></div></span></button><br /><div class="jsx-743958695 images-list" style="box-sizing: border-box; display: flex;"><span style="font-family: "verdana" , sans-serif;"><button aria-label="Open Slideshow" class="jsx-743958695 gallery-image" style="border-color: initial; border-radius: 4px; border-style: initial; border-width: 0px; cursor: pointer; flex: 1 1 auto; line-height: 1.15; margin: 6px 6px 6px 0px; outline: none; overflow: hidden; padding: 0px; position: relative; width: 158px;"><div class="jsx-3905315446 aspect-ratio-container aspect-ratio-16-9" style="box-sizing: border-box; padding-bottom: 77.5px; position: relative; width: 137.797px;"><div class="jsx-3905315446 aspect-ratio-child" style="box-sizing: border-box; height: 77.5px; overflow: hidden; position: absolute; width: 137.797px;"><span style="font-family: "verdana" , sans-serif; font-size: x-small;"><img alt="<h2>Onward</h2> Pixar's next film after Toy Story 4 will be an original project called Onward. This film is set in a "suburban fantasy world" where humans don't exist and creatures like elves, trolls and unicorns are commonplace. Onward revolves around two elf brothers (Chris Pratt and Tom Holland) who seek a magical way of reuniting with their late father. Octavia Spencer and Julia Louis-Dreyfus will also provide voices. <br><br> Onward is co-written and directed by Dan Scanlon (Monsters University) and is scheduled for release on March 6, 2020." class="jsx-2920405963 progressive-image image jsx-3908160867 expand" src="https://assets1.ignimgs.com/2019/06/19/onward-1560966460585.jpg?width=158&crop=16%3A9" style="background-color: #d1d5db; box-sizing: border-box; height: 77.5px; width: 137.797px;" /></span></div></div><div class="jsx-743958695 image-count" style="-webkit-box-align: center; -webkit-box-pack: center; align-items: center; background-color: rgba(0, 0, 0, 0.5); bottom: 0px; box-sizing: border-box; color: #d1d5db; display: flex; font-weight: bold; justify-content: center; left: 0px; position: absolute; right: 0px; top: 0px;"><div class="jsx-743958695" style="box-sizing: border-box;"><span style="font-family: "verdana" , sans-serif; font-size: x-small;">7 IMAGES</span></div></div></button><button aria-label="Open Slideshow" class="jsx-743958695 gallery-image" style="border-color: initial; border-radius: 4px; border-style: initial; border-width: 0px; cursor: pointer; flex: 1 1 auto; line-height: 1.15; margin: 6px; outline: none; overflow: hidden; padding: 0px; position: relative; width: 158px;"><div class="jsx-3905315446 aspect-ratio-container aspect-ratio-16-9" style="box-sizing: border-box; padding-bottom: 77.5px; position: relative; width: 137.797px;"><div class="jsx-3905315446 aspect-ratio-child" style="box-sizing: border-box; height: 77.5px; overflow: hidden; position: absolute; width: 137.797px;"><span style="font-family: "verdana" , sans-serif; font-size: x-small;"><img alt="<h2>Soul</h2> Joe Gardner is a middle-school band teacher whose true passion is playing jazz. A single unexpected step sends him to the cosmic realms where he finds the "You Seminar"—a fantastical place where Joe is forced to think again about what it truly means to have soul. Jamie Foxx voices Joe. Tina Fey lends her voice to a new soul named 86 billion, 783 million, 123 thousand, five hundred and 22—or just 22 for short—who’s been at the seminar for so long, she’s developed a unique view of Earth: It’s terrible. <br> <br> Directed by Academy Award winner Pete Docter (Inside Out, Up), co-directed by Kemp Powers and produced by Academy Award nominee Dana Murray (Pixar short Lou), Soul opens in theaters on June 19, 2020." class="jsx-2920405963 progressive-image image jsx-3908160867 expand" src="https://assets1.ignimgs.com/2019/08/26/soul-online-use-joe-pub-rgb-16-bit-v4-logo-1566848308733.jpg?width=158&crop=16%3A9" style="background-color: #d1d5db; box-sizing: border-box; height: 77.5px; width: 137.797px;" /></span></div></div></button><button aria-label="Open Slideshow" class="jsx-743958695 gallery-image" style="border-color: initial; border-radius: 4px; border-style: initial; border-width: 0px; cursor: pointer; flex: 1 1 auto; line-height: 1.15; margin: 6px; outline: none; overflow: hidden; padding: 0px; position: relative; width: 158px;"><div class="jsx-3905315446 aspect-ratio-container aspect-ratio-16-9" style="box-sizing: border-box; padding-bottom: 77.5px; position: relative; width: 137.797px;"><div class="jsx-3905315446 aspect-ratio-child" style="box-sizing: border-box; height: 77.5px; overflow: hidden; position: absolute; width: 137.797px;"><span style="font-family: "verdana" , sans-serif; font-size: x-small;"><img alt="<h2> Raya and the Last Dragon</h2> In Walt Disney Animation Studios’ fantasy action-adventure film Raya and the Last Dragon, a lone warrior named Raya teams up with a crew of misfits in a quest to find Sisu, the Last Dragon, and save their kingdom. Cassie Steele lends her voice to Raya, and Awkwafina voices Sisu. From directors Paul Briggs (Head of Story, Frozen, Big Hero 6) and Dean Wellins (story Frozen, Big Hero 6), producer Osnat Shurer (Moana) and writer Adele Lim (Crazy Rich Asians), Raya and the Last Dragon opens in U.S. theaters on Nov. 25, 2020." class="jsx-2920405963 progressive-image image jsx-3908160867 expand" src="https://assets1.ignimgs.com/2019/08/26/raya-and-the-last-dragon-online-use-first-look-painting5a-final-1566848503891.jpg?width=158&crop=16%3A9" style="background-color: #d1d5db; box-sizing: border-box; height: 77.5px; width: 137.797px;" /></span></div></div></button><button aria-label="Open Slideshow" class="jsx-743958695 gallery-image" style="border-color: initial; border-radius: 4px; border-style: initial; border-width: 0px; cursor: pointer; flex: 1 1 auto; line-height: 1.15; margin: 6px; outline: none; overflow: hidden; padding: 0px; position: relative; width: 158px;"><div class="jsx-3905315446 aspect-ratio-container aspect-ratio-16-9" style="box-sizing: border-box; padding-bottom: 77.5px; position: relative; width: 137.797px;"><div class="jsx-3905315446 aspect-ratio-child" style="box-sizing: border-box; height: 77.5px; overflow: hidden; position: absolute; width: 137.797px;"><span style="font-family: "verdana" , sans-serif; font-size: x-small;"><img alt="<h2>Other Known Release Dates</h2> There are a number of mystery animated movies where we only have release dates, not titles. Currently, Disney has dates set aside for three mystery animated movies - November 25, 2020, November 24, 2021 and November 23, 2022. The 2020 date had been reserved for Gigantic until that film was indefinitely shelved (read on for more on Gigantic). <br><br> As for Pixar, there are currently three dates reserved for films after Soul's June 19, 2020 debut: June 18, 2021, March 18, 2022 and June 17, 2022.<br><br> We don't have any further concrete info on these mystery projects yet. One of these Disney projects is reportedly a collaboration between Hamilton creator Lin-Manuel Miranda and Tangled/Zootopia co-director Byron P. Howard. Another rumor suggests Disney is moving forward with a sequel to 1993's A Nightmare Before Christmas. Pixar is said to developing an animated movie inspired by the football team FC Barcelona. And given Pixar's trend of mixing sequels with original efforts, we'd assume at least one of these mystery Pixar movies is a sequel to an existing franchise." class="jsx-2920405963 progressive-image image jsx-3908160867 expand" src="https://assets1.ignimgs.com/2019/03/29/the-nightmare-before-christmas-1553884772477.png?width=158&crop=16%3A9" style="background-color: #d1d5db; box-sizing: border-box; height: 77.5px; width: 137.797px;" /></span></div></div></button><button aria-label="Open Slideshow" class="jsx-743958695 gallery-image" style="border-color: initial; border-radius: 4px; border-style: initial; border-width: 0px; cursor: pointer; flex: 1 1 auto; line-height: 1.15; margin: 6px 0px 6px 6px; outline: none; overflow: hidden; padding: 0px; position: relative; width: 158px;"><div class="jsx-3905315446 aspect-ratio-container aspect-ratio-16-9" style="box-sizing: border-box; padding-bottom: 77.5px; position: relative; width: 137.797px;"><div class="jsx-3905315446 aspect-ratio-child" style="box-sizing: border-box; height: 77.5px; overflow: hidden; position: absolute; width: 137.797px;"><span style="font-family: "verdana" , sans-serif; font-size: x-small;"><img alt="<h2>Reportedly Cancelled: Gigantic</h2> Animation is a tricky business, and many Disney movies faced a rocky journey from conception to actual release. That's definitely true of Gigantic. This new take on Jack and the Beanstalk was described as being set in Spain during the Age of Exploration, with tiny Jack befriending a giant woman. <br><br> Unfortunately, it may be a while before this project sees the light of day. Disney originally announced Gigantic (then known as Giants) at the D23 Expo in 2015. The studio eventually brought in Inside Out's Meg LeFauve to co-direct alongside original director Nathan Greno (Tangled). The film has continued face behind-the-scenes troubles, however. Disney pushed the release date from November 21, 2018 to November 25, 2020 and eventually pulled Gigantic from the schedule altogether. According to Walt Disney and Pixar Animation Studios president Ed Catmull, the film is "ending active development for now."" class="jsx-2920405963 progressive-image image jsx-3908160867 expand" src="https://assets1.ignimgs.com/2019/03/29/gigantic-art-2-1553884772474.jpg?width=158&crop=16%3A9" style="background-color: #d1d5db; box-sizing: border-box; height: 77.5px; width: 137.797px;" /></span></div></div></button></span></div></div></div><span style="font-family: "verdana" , sans-serif;">But magic isn't easy. One wrong move and poof: their dad is only half back. The bottom half, loafers to purple socks to pleated khakis, then just nothing but a bit of blue mist above his belt. Now, Ian and Barley must team up on a quest for an ancient artifact that will give them a second crack at this reunion. And they must do it before the clock runs out!<br style="box-sizing: border-box;" /><br style="box-sizing: border-box;" />It's a charming story that will tug at your heartstrings from the very start with its tale of father-son yearning and brotherly love. Then the waist-high Dad twist gives a jaunty weirdness that allows for a slew of silly visual gags, some of which seem snatched from Weekend at Bernie's. Much like the Monsters Inc. movies, Onward makes the most out of its fantastical setting by dropping in all kinds of curious creatures in thoughtful ways. Instead of a giddy puppy scampering underfoot, the Lightfoot family has a little pet dragon. Instead of a mounted police officer, this neighborhood is looked after by centaur cop named Officer Colt Bronco (a bouncy Mel Rodriquez). And rather than your biker gang of big, burly dudes, there's a gang of mostly female pixies, who are small yet just as burly and raring to tear down the road and fly into the fray.</span><br /><span style="font-family: "verdana" , sans-serif;"><br /></span><span style="font-family: "verdana" , sans-serif;"><iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="420" src="https://www.youtube.com/embed/Rveu19WS22Q" width="756"></iframe><span style="background-color: white; color: #252627;"><br /></span><span style="background-color: white; color: #252627;"><br /></span></span><br /><span style="background-color: white; color: #252627; font-family: "verdana" , sans-serif;">An impeccable voice cast brings these legendary creatures to vibrant life. As he has for the MCU's Spider-Man, Holland delivers an aw-shucks sweetness as Ian, playing flustered and fascinated with equal gusto. Pratt brings his signature blend of goofiness, giddiness, and a bro-y bravado to Barley, creating a D&D nerd who breaks the stereotype's confining mold. Louis-Dreyfus gives Big Mom Energy with plenty of warmth, edged with never-say-die moxie. Together, the three of them paint a tonal tapestry that glistens with intimacy, which makes the family's moments of tribulations and triumphs gloriously resonant. However, the scene-stealer of Onward is Octavia Spencer as the Manticore, claws down.</span></div><div><br /><br /><section class="jsx-212059796 jsx-1653715561 article-section" style="background-color: white; box-sizing: border-box; color: #252627; line-height: 32px;"><section class="article-page" style="box-sizing: border-box;"><span style="font-family: "verdana" , sans-serif;"><br style="box-sizing: border-box;" />A storied actress who has gamely dived into prestige drama (Hidden Figures), twisted sci-fi (Snowpiercer), irreverent comedy (Drunk History) and even psycho-biddy horror (Ma), Spencer brings her diva grandness to this mighty beast, who has the claws and brawn of a lion, the stinging tail of a scorpion, and massive bat-like wings. When we first meet the Manticore, she's lost touch with her savage side and has turned her once rowdy tavern into a family-friendly theme restaurant where tater tots are handed out far more often than quests. However, Ian and Barley aren't the only parties who set out for adventure in Onward. A B-plot involving the Manticore not only allows for some more grown-up-aimed gags (like jokes about seedy pawn shops and cramped cars) but also gives Spencer room to spread her wings and get wild. And her excitement is absolutely contagious.<br style="box-sizing: border-box;" /><br style="box-sizing: border-box;" />Still, there seems to be something missing from Onward. On its own, it's undeniably winsome. However, when compared to the best of Pixar, its charms ring a bit hollow. There's nothing here that challenges audiences like the cantankerous protagonist of Up or the complicated journey of friendship in Toy Story or slightly squicky premise of Ratatouille. Without such a risk, this Pixar offering falls a bit short of the very high standards the highly acclaimed studio has set. It's a good movie, but missing that dash of daring it's not a great one.</span></section></section><span style="font-family: "verdana" , sans-serif;"></span><br /><div class="jsx-2880685507 verdict article-section" style="background-color: white; box-sizing: border-box; color: #252627; line-height: 32px;"><h3 class="jsx-2880685507" style="box-sizing: border-box; margin: 36px 0px 6px;"><span style="font-family: "verdana" , sans-serif; font-size: small;">Verdict</span></h3><div class="jsx-2880685507" style="box-sizing: border-box; margin-bottom: 12px;"><span style="font-family: "verdana" , sans-serif;">Filmmaker Dan Scanlon has crafted an adventure that gleefully flies high with its fantasy elements, yet never loses touch with its grounded family tale. In that regard, it feels like '80s Amblin, but without being a stodgy homage. It's got charm from its playful production design to its exuberant voice cast to some deeply silly visual gags. (My favorite is one involving a galloping steed in the form of a busted up van.) Plus, it has a sensational pace that keeps the adventure rollicking and keeps the audience on the edge of their seats through a parade of audacious action sequences that include high-speed chases, bonkers battles, and a dungeon crawl through an array of booby traps. All told, it's a terrifically entertaining tale filled with humor, heart, and allusions that are sure to delight fantasy fans.</span><br /><h3 class="jsx-2349460653 page-content" style="box-sizing: border-box; font-family: ars-maquette-web, sans-serif; font-size: 24px; height: 27px; margin: 36px auto 12px; max-width: 1440px; padding: 0px 120px; width: 1301px;">In This Article</h3><span style="font-family: "verdana" , sans-serif;"></span><br /><section class="jsx-2679621293 object-summary embed" style="background-color: #f6f6f8; box-sizing: border-box; font-family: ars-maquette-web, sans-serif; font-size: 16px; margin-bottom: 24px; width: 1301px;"><div class="jsx-2679621293 page-content" style="box-sizing: border-box; height: 138px; margin: 0px auto; max-width: 1440px; padding: 0px 120px; width: 1301px;"><div class="jsx-2679621293 object-info" style="box-sizing: border-box; display: grid; gap: 6px 24px; grid-template-columns: min-content auto min-content; grid-template-rows: 1fr auto; height: auto; padding: 18px 0px; transition: height 0.1s linear 0s;"><div class="jsx-1338595563 object-thumbnail href embed" style="box-sizing: border-box; cursor: pointer; filter: none; grid-row: 1 / 4;"><a class="image" href="https://www.ign.com/movies/onward" style="-webkit-box-align: center; -webkit-box-pack: center; align-items: center; box-sizing: border-box; display: flex; filter: none; height: 102px; justify-content: center; position: relative; text-decoration-line: none; width: 102px;"><img alt="Onward Image" class="jsx-2920405963 progressive-image jsx-3908160867 rounded" src="https://assets1.ignimgs.com/2020/02/19/onward-ver11-xlg-button-1582150140075.jpg?width=188" style="background-color: #d1d5db; border-radius: 4px; box-sizing: border-box; max-height: 100%; max-width: 100%; z-index: 20001;" /></a></div><h1 class="jsx-2679621293" style="box-sizing: border-box; cursor: pointer; font-size: 24px; letter-spacing: -0.33px; line-height: 1; margin: 0px;"><a href="https://www.ign.com/movies/onward" style="box-sizing: border-box; color: #252627; text-decoration-line: none;">Onward</a></h1><div class="jsx-2679621293 content-rating" style="align-self: center; box-sizing: border-box; grid-column: 3 / auto;"></div><div class="jsx-2679621293 meta" style="-webkit-box-align: center; align-items: center; align-self: center; box-sizing: border-box; display: flex; flex-flow: row wrap; font-size: 14px; line-height: 1.45;"><div class="jsx-2679621293 producers" style="box-sizing: border-box; margin-right: 18px;"><span class="jsx-2679621293" style="box-sizing: border-box; font-weight: bold; margin-right: 6px;">Producer</span>N/A</div><div class="jsx-2679621293 release-date" style="box-sizing: border-box; margin-right: 18px;"><span class="jsx-2679621293" style="box-sizing: border-box; font-weight: bold; margin-right: 6px;">Release Date</span>March 6, 2020</div></div><div class="jsx-2679621293 platforms" style="align-self: center; box-sizing: border-box; font-size: 14px; grid-column: 2 / auto; line-height: 1.45;"><span class="jsx-2679621293" style="box-sizing: border-box; font-weight: bold; margin-right: 6px;">Platforms</span>theater</div></div></div></section></div></div></div><div><br /></div>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com0tag:blogger.com,1999:blog-1565147247425925014.post-75258201207370050972020-02-21T18:48:00.000-08:002020-03-05T00:17:17.639-08:00Nvidia’s GeForce Now loses Bethesda Softworks games - Vg247<span style="background-color: white; color: #727275; font-style: italic;"><span style="font-family: Verdana, sans-serif;">Second major publisher to pull its catalog following streaming service’s launch</span></span><br /><span style="background-color: white; color: #727275; font-style: italic;"><span style="font-family: Verdana, sans-serif;"><br /></span></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5ePDFZFrjGMA8zmfiZvktvbjS1PUHMNYxjyoDtNinRv9tCB83b77OKUDt0rW3-47jMdce4oxI3g-Ev42wiCABuv68f8mljTUi3GczK_XpaspXRgV_RM6rFvz-nwgSsWw16LBtrD1Icx4/s1600/vg247.jpg" imageanchor="1" style="background-color: white; margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" data-original-height="533" data-original-width="800" height="426" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5ePDFZFrjGMA8zmfiZvktvbjS1PUHMNYxjyoDtNinRv9tCB83b77OKUDt0rW3-47jMdce4oxI3g-Ev42wiCABuv68f8mljTUi3GczK_XpaspXRgV_RM6rFvz-nwgSsWw16LBtrD1Icx4/s640/vg247.jpg" width="640" /></span></a></div><span style="background-color: white; color: #727275; font-style: italic;"><span style="font-family: Verdana, sans-serif;"><br /></span></span><div id="3yNVwn" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">A week after losing all its Activision Blizzard games, Nvidia’s GeForce Now streaming service has lost “most Bethesda Softworks titles,” Nvidia <a data-ml-id="3" data-ml="true" data-orig-url="https://go.redirectingat.com/?id=66960X1516586&xs=1&url=https%3A%2F%2Fwww.nvidia.com%2Fen-us%2Fgeforce%2Fforums%2Fgfn-announcements%2F22%2F343948%2Fbethesda-softworks-games-on-geforce-now%2F&referrer=polygon.com&sref=https%3A%2F%2Fwww.polygon.com%2F2020%2F2%2F21%2F21147821%2Fnvidia-geforce-now-list-of-games-fallout-skyrim-bethesda-softworks-pulled" data-xid="fr1582339538265caj" href="https://go.redirectingat.com/?id=66960X1516586&xs=1&url=https%3A%2F%2Fwww.nvidia.com%2Fen-us%2Fgeforce%2Fforums%2Fgfn-announcements%2F22%2F343948%2Fbethesda-softworks-games-on-geforce-now%2F%3FsubId1%3Dxid%3Afr1582339538265caj&referrer=polygon.com&sref=https%3A%2F%2Fwww.polygon.com%2F2020%2F2%2F21%2F21147821%2Fnvidia-geforce-now-list-of-games-fallout-skyrim-bethesda-softworks-pulled&xcust=xid:fr1582339538265caj" rel="nofollow noopener" style="border-bottom: 1px solid rgb(218, 0, 80); box-sizing: border-box; color: #da0050; font-style: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; transition: color 0.1s ease 0s, background-color 0.1s ease 0s, fill 0.1s ease 0s; vertical-align: inherit;" target="_blank">said in an announcement</a> Friday afternoon.</span></span></div><div id="lAPmo4" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;"><em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Wolfenstein: Youngblood</em><em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;"> </em>will remain available for all users, Nvidia said. An Nvidia representative later told Polygon that <em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Youngblood</em> will be the only Bethesda title to stay on the service. Other Bethesda games leaving GeForce Now include the remainder of the Wolfenstein series; <em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Fallout 3</em><em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">, 76, </em>and <em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">New Vegas</em>; <em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">The Elder Scrolls 5: Skyrim</em><em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;"> </em>(and its Special Edition); <em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Doom</em><em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;"> </em>(2016); <em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Dishonored</em> and <em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Dishonored 2</em>; and <em style="box-sizing: border-box; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">The Evil Within 2</em>.</span></span></div><div id="CSFLL5" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Nvidia had no additional comment beyond the brief blog post. On Feb. 11, Nvidia announced that GeForce Now was losing support for 20 Activision Blizzard games. The company later said in a statement that it had removed those titles because of a “misunderstanding” over permissions to continue offering them when the cloud gaming service left its beta period.</span></span></div><div id="fglxUJ" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">GeForce Now came out of beta at the beginning of February. It allows users to stream select games that they already own and have access to through other digital storefronts (such as Steam or the Epic Games Store). GeForce Now offers free one-hour trial sessions to anyone, as well as a “Founders” membership that is free for the first 90 days, then $4.99 per month for the next nine months.</span></span></div><div id="fglxUJ" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Last week, Bloomberg reported that Activision Blizzard had sought a commercial agreement with Nvidia specifically for its games’ support, which Nvidia declined. In addition, The Verge reported that GeForce Now chief Phil Eisler acknowledged that publishers “are taking a while to make up their minds,” which somewhat explains the transient nature of GeForce Now’s catalog. Games from other publishers like Capcom, Rockstar, and Square Enix also left the service before its full launch.</span></span></div><div id="fglxUJ" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;"><br /></span></span></div><div id="jVpXIn" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">On Thursday, <a href="https://blogs.nvidia.com/blog/2020/02/20/pc-gaming-geforce-now/" style="border-bottom: 1px solid rgb(218, 0, 80); box-sizing: border-box; color: #da0050; font-style: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; transition: color 0.1s ease 0s, background-color 0.1s ease 0s, fill 0.1s ease 0s; vertical-align: inherit;">Eisler wrote a recap post</a> calling the 90-day trial period offered to Founders subscribers “an important transitional period where gamers, developers, and publishers can try the premium experience with minimal commitment while we continue to refine our offering.</span></span></div><div id="Fc1EVk" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">“As we approach a paid service, some publishers may choose to remove games before the trial period ends,” Eisler continued. “Ultimately, they maintain control over their content and decide whether the game you purchase includes streaming on GeForce Now. Meanwhile, others will bring games back as they continue to realize GeForce Now’s value (stay tuned for more on that).”</span></span></div><div id="pcSWok" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Eisler added that “game removals should be few and far between, with new games added to GeForce Now each week.”</span></span></div><div id="9sl85k" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Reached by Polygon, an Nvidia rep declined to comment when asked if Nvidia expected GeForce Now to lose access to other publishers’ titles. Ubisoft has several games in the streaming service’s catalog, as do 2K Games, Warner Bros. Games, Sega, and Codemasters.</span></span></div><div id="iuKg3U" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;">Polygon also reached out to a Bethesda representative for comment, but did not receive a reply by publication time.</span></span></div><div id="iuKg3U" style="box-sizing: border-box; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;"><span style="font-family: Verdana, sans-serif;"><br /></span></span></div><div id="iuKg3U" style="background-color: #f8f8f6; box-sizing: border-box; font-family: Georgia, serif; font-size: 18px; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><br /></div>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com0tag:blogger.com,1999:blog-1565147247425925014.post-67834486876689133672020-02-21T18:44:00.000-08:002020-03-05T00:17:17.833-08:00Crytek, Star Citizen makers say they’ve settled their lawsuit - VG247<span style="background-color: white; color: #727275; font-family: Georgia, serif; font-size: 26.1px; font-style: italic;">Terms not disclosed — they’re still hammering out the agreement</span><br /><span style="background-color: white; color: #727275; font-family: Georgia, serif; font-size: 26.1px; font-style: italic;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq5K4c3j5Q5nVBWgPuKF9YHkCjZhuze86_rjFzrnlAxHKiHA-1K2ASqoQs8YGSMg6PKgOt3eUJYKYmn31u_RV-DuQSzthp6gZejIk9BRbxKnKzz2QaXAYECCx95MEqrTWLr60__YgXgiY/s1600/vg247.jpg" imageanchor="1" style="background-color: white; margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="533" data-original-width="800" height="426" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq5K4c3j5Q5nVBWgPuKF9YHkCjZhuze86_rjFzrnlAxHKiHA-1K2ASqoQs8YGSMg6PKgOt3eUJYKYmn31u_RV-DuQSzthp6gZejIk9BRbxKnKzz2QaXAYECCx95MEqrTWLr60__YgXgiY/s640/vg247.jpg" width="640" /></a></div><span style="background-color: white; color: #727275; font-family: Georgia, serif; font-size: 26.1px; font-style: italic;"><br /></span><div id="Vd97g5" style="box-sizing: border-box; font-family: Georgia, serif; font-size: 18px; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;">Cloud Imperium Games, the developer and publisher of <em style="box-sizing: border-box; font-family: inherit; font-size: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Star Citizen</em>, and Crytek told a judge this week they’ve settled a 2-year-old lawsuit over the game’s use of CryEngine 3.</span></div><div id="P8q1Vo" style="box-sizing: border-box; font-family: Georgia, serif; font-size: 18px; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;">The notice, filed on Thursday, doesn’t mention terms of the settlement and isn’t required to. Crytek and CIG likewise have made no announcements about the suit. Polygon reached out to representatives of both companies for comment, but the messages were not returned as of publication time.</span></div><div id="TuYI6l" style="box-sizing: border-box; font-family: Georgia, serif; font-size: 18px; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;">The filing says the two sides reached an agreement in principle to settle the case, and are “working to document the terms of their agreement.” They expect to make a joint motion to dismiss the case within 30 days.</span></div><div id="457Itc" style="box-sizing: border-box; font-family: Georgia, serif; font-size: 18px; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;">Crytek sued Cloud Imperium Games and Roberts Space Industries, the companies founded by <em style="box-sizing: border-box; font-family: inherit; font-size: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Star Citizen </em>creator Chris Roberts, in December 2017. In its complaint, Crytek alleged that <em style="box-sizing: border-box; font-family: inherit; font-size: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Star Citizen</em>’s developers were using CryEngine 3 for both the main game and the single-player <em style="box-sizing: border-box; font-family: inherit; font-size: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Squadron 42</em>, which Cloud Imperium Games considers to be a separate game from <em style="box-sizing: border-box; font-family: inherit; font-size: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Star Citizen</em>. Crytek said that use violated the contract it had with CIG and RSI.</span></div><div id="0VqtAN" style="box-sizing: border-box; font-family: Georgia, serif; font-size: 18px; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;">CIG and RSI had announced in December 2016 that they were leaving CryEngine 3 for Amazon’s Lumberyard game engine. Crytek’s original complaint said that marketing materials showed both games were still running, at least partially, on CryEngine 3. Crytek also alleged that CIG and RSI failed to properly disclose modifications to the engine, per the licensing agreement, and improperly removed the engine’s logo from the games’ boot-up screen.</span></div><div id="qIirkh" style="box-sizing: border-box; font-family: Georgia, serif; font-size: 18px; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;">Cloud Imperium Games at the time called Crytek’s claim “a meritless lawsuit that we will defend vigorously against, including recovering from Crytek any costs incurred in this matter.”</span></div><div id="2Wgbz4" style="box-sizing: border-box; font-family: Georgia, serif; font-size: 18px; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;">At the end of 2019, Crytek made a technical motion that attempted to reschedule a trial for October 2020, effectively saying that <em style="box-sizing: border-box; font-family: inherit; font-size: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Squadron 42 </em>wouldn’t be released before the trial’s original June 2020 date. <em style="box-sizing: border-box; font-family: inherit; font-size: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Squadron 42,</em> a single-player narrative adventure starring Mark Hamill, Gillian Anderson, Gary Oldman, and John Rhys-Davies, has been in development since the beginning of <em style="box-sizing: border-box; font-family: inherit; font-size: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Star Citizen</em> itself. Cloud Imperium Games’ most recent guidance on when <em style="box-sizing: border-box; font-family: inherit; font-size: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Squadron 42 </em>might be available to the public said that a beta may be released in the third quarter of this year.</span></div><div id="sLiS8y" style="box-sizing: border-box; font-family: Georgia, serif; font-size: 18px; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;"><em style="box-sizing: border-box; font-family: inherit; font-size: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Star Citizen</em>, which began life with <a href="https://www.kickstarter.com/projects/cig/star-citizen" style="border-bottom: 1px solid rgb(218, 0, 80); box-sizing: border-box; color: #da0050; font-family: inherit; font-size: inherit; font-style: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; transition: color 0.1s ease 0s, background-color 0.1s ease 0s, fill 0.1s ease 0s; vertical-align: inherit;">a successful $2.1 million Kickstarter in 2012</a>, has raised <a href="https://robertsspaceindustries.com/funding-goals" style="border-bottom: 1px solid rgb(218, 0, 80); box-sizing: border-box; color: #da0050; font-family: inherit; font-size: inherit; font-style: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; transition: color 0.1s ease 0s, background-color 0.1s ease 0s, fill 0.1s ease 0s; vertical-align: inherit;">more than $260 million</a> in contributions from 2.5 million donors since then. <em style="box-sizing: border-box; font-family: inherit; font-size: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Star Citizen </em>itself is still considered by its makers to be in an alpha state. At the end of 2018, Cloud Imperium targeted a summer 2020 launch for <em style="box-sizing: border-box; font-family: inherit; font-size: inherit; line-height: inherit; margin: 0px; padding: 0px; text-decoration: inherit; vertical-align: inherit;">Squadron 42</em>, following a $46 million investment from billionaire record producer Clive Calder and his son Keith.</span></div><div id="sLiS8y" style="box-sizing: border-box; font-family: Georgia, serif; font-size: 18px; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;"><br /></span></div><div id="sLiS8y" style="box-sizing: border-box; font-family: Georgia, serif; font-size: 18px; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><span style="background-color: white;"><br /></span></div><div id="sLiS8y" style="background-color: #f8f8f6; box-sizing: border-box; font-family: Georgia, serif; font-size: 18px; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"><br /></div><div id="sLiS8y" style="background-color: #f8f8f6; box-sizing: border-box; font-family: Georgia, serif; font-size: 18px; line-height: inherit; margin-bottom: 1.2rem; padding: 0px; text-decoration-line: inherit; vertical-align: inherit;"></div>Hao Haohttp://www.blogger.com/profile/07061520208296457656noreply@blogger.com0